io_scene_3ds: Added pivot origin option and fixed camera and light ranges #104818
@ -1206,8 +1206,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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keyframe_data = {}
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keyframe_data = {}
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default_data = child.color[:]
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default_data = child.color[:]
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child.color = read_track_data(new_chunk)[0]
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child.color = read_track_data(new_chunk)[0]
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ambilite.color = child.color
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ambinode.inputs[0].default_value[:3] = child.color
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ambinode.inputs[0].default_value[:3] = ambilite.color
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ambilite.outputs[0].default_value[:3] = child.color
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for keydata in keyframe_data.items():
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for keydata in keyframe_data.items():
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ambinode.inputs[0].default_value[:3] = keydata[1]
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ambinode.inputs[0].default_value[:3] = keydata[1]
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child.color = ambilite.outputs[0].default_value[:3] = keydata[1]
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child.color = ambilite.outputs[0].default_value[:3] = keydata[1]
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