io_scene_3ds: Added pivot origin option and fixed camera and light ranges #104818
@ -725,7 +725,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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bitmapnode = nodes.new(type='ShaderNodeTexEnvironment')
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bitmapnode = nodes.new(type='ShaderNodeTexEnvironment')
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bitmapnode.label = bitmap_name
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bitmapnode.label = bitmap_name
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bitmapnode.location = (-300, 300)
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bitmapnode.location = (-300, 300)
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bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=use_image_search, check_existing=True)
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bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=IMAGE_SEARCH, check_existing=True)
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links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0])
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links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0])
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new_chunk.bytes_read += read_str_len
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new_chunk.bytes_read += read_str_len
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