io_scene_3ds: Added pivot origin option and fixed camera and light ranges #104818

Merged
Sebastian Sille merged 75 commits from :main into main 2023-08-05 00:02:57 +02:00
Showing only changes of commit 5fa127a141 - Show all commits

View File

@ -1557,7 +1557,7 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
curtime = scene.frame_current curtime = scene.frame_current
kfdata = make_kfdata(revision, start, stop, curtime) kfdata = make_kfdata(revision, start, stop, curtime)
# Add AMBIENT and BACKGROUND color # Add AMBIENT, BACKGROUND, BITMAP and LAYER_FOG
if world is not None and 'WORLD' in object_filter: if world is not None and 'WORLD' in object_filter:
ambient_chunk = _3ds_chunk(AMBIENTLIGHT) ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
ambient_light = _3ds_chunk(RGB) ambient_light = _3ds_chunk(RGB)