Fix missing animations when converting some FBX from json to binary #104911
@ -5,7 +5,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"version": (5, 8, 3),
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"version": (5, 8, 4),
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"blender": (3, 6, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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@ -250,9 +250,8 @@ class FBXElem:
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for elem in self.elems:
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offset = elem._calc_offsets(offset, (elem is elem_last))
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offset += _BLOCK_SENTINEL_LENGTH
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elif not self.props or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
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if not is_last:
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offset += _BLOCK_SENTINEL_LENGTH
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elif (not self.props and not is_last) or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
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offset += _BLOCK_SENTINEL_LENGTH
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return offset
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@ -282,9 +281,8 @@ class FBXElem:
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assert(elem.id != b'')
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elem._write(write, tell, (elem is elem_last))
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write(_BLOCK_SENTINEL_DATA)
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elif not self.props or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
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if not is_last:
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write(_BLOCK_SENTINEL_DATA)
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elif (not self.props and not is_last) or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
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write(_BLOCK_SENTINEL_DATA)
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def _write_timedate_hack(elem_root):
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