Fix missing animations when converting some FBX from json to binary #104911

Merged
2 changed files with 5 additions and 7 deletions

View File

@ -5,7 +5,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
"version": (5, 8, 3),
"version": (5, 8, 4),
"blender": (3, 6, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -250,9 +250,8 @@ class FBXElem:
for elem in self.elems:
offset = elem._calc_offsets(offset, (elem is elem_last))
offset += _BLOCK_SENTINEL_LENGTH
elif not self.props or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
if not is_last:
offset += _BLOCK_SENTINEL_LENGTH
elif (not self.props and not is_last) or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
offset += _BLOCK_SENTINEL_LENGTH
return offset
@ -282,9 +281,8 @@ class FBXElem:
assert(elem.id != b'')
elem._write(write, tell, (elem is elem_last))
write(_BLOCK_SENTINEL_DATA)
elif not self.props or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
if not is_last:
write(_BLOCK_SENTINEL_DATA)
elif (not self.props and not is_last) or self.id in _ELEMS_ID_ALWAYS_BLOCK_SENTINEL:
write(_BLOCK_SENTINEL_DATA)
def _write_timedate_hack(elem_root):