io_scene_3ds: Update for Principled BSDF specularity #104917
@ -886,7 +886,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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else:
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skip_to_end(file, temp_chunk)
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new_chunk.bytes_read += temp_chunk.bytes_read
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elif CreateWorld and new_chunk.ID == USE_LAYER_FOG:
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elif CreateWorld and new_chunk.ID in {USE_FOG, USE_LAYER_FOG}:
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context.view_layer.use_pass_mist = True
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# If object chunk - can be material and mesh, light and spot or camera
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