io_scene_3ds: Update for Principled BSDF specularity #104917

Merged
Sebastian Sille merged 87 commits from :main into main 2023-09-26 19:41:09 +02:00
Showing only changes of commit 1cbb530164 - Show all commits

View File

@ -766,7 +766,7 @@ def make_material_chunk(material, image):
mtype = 'MIX', 'MIX_RGB' mtype = 'MIX', 'MIX_RGB'
lks = material.node_tree.links lks = material.node_tree.links
pct = next((lk.from_node.inputs[0].default_value for lk in lks if lk.from_node.type in mtype and lk.to_node.type == 'BSDF_PRINCIPLED'), 0.5) pct = next((lk.from_node.inputs[0].default_value for lk in lks if lk.from_node.type in mtype and lk.to_node.type == 'BSDF_PRINCIPLED'), 0.5)
for link in mtlks: for link in lks:
mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False
mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
if mix_secondary: if mix_secondary: