io_scene_3ds: Update for Principled BSDF specularity #104917
@ -1632,17 +1632,10 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
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# Select all new objects
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# Select all new objects
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for ob in imported_objects:
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for ob in imported_objects:
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if ob.type == 'LIGHT' and ob.data.type == 'SPOT':
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if ob.type == 'LIGHT' and ob.data.type == 'SPOT':
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square = math.sqrt(pow(1.0,2) + pow(1.0,2))
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aspect = ob.empty_display_size
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aspect = ob.empty_display_size
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fac = 1.0
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ob.scale.x = (aspect * square / (math.sqrt(pow(aspect,2) + 1.0)))
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ratio = (fac / aspect)
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ob.scale.y = (square / (math.sqrt(pow(aspect,2) + 1.0)))
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align = fac - (ratio - aspect if ratio > fac else aspect - ratio)
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shift = align + (align / 2.0)
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if aspect > 1.0:
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ob.scale.x = fac + align
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ob.scale.y = fac - align
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elif aspect < 1.0:
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ob.scale.x = fac - align
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ob.scale.y = fac + align
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ob.select_set(True)
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ob.select_set(True)
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if not APPLY_MATRIX: # Reset transform
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if not APPLY_MATRIX: # Reset transform
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bpy.ops.object.rotation_clear()
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bpy.ops.object.rotation_clear()
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