io_scene_3ds: Update for Principled BSDF specularity #104917
@ -1281,13 +1281,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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elif parent not in object_dict:
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elif parent not in object_dict:
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try:
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try:
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ob.parent = object_list[parent]
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ob.parent = object_list[parent]
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except: # seems one object is missing, so take previous one
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except: # seems object is None or not in list
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ob.parent = object_list[parent - 1]
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object_list.pop(ind)
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else: # get parent from node_id number
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else: # get parent from node_id number
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try:
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try:
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ob.parent = object_dict.get(parent)
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ob.parent = object_dict.get(parent)
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except: # self to parent exception
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except: # object is None or self to parent exception
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object_list.remove(ob)
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object_list.pop(ind)
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#pivot_list[ind] += pivot_list[parent] # Not sure this is correct, should parent space matrix be applied before combining?
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#pivot_list[ind] += pivot_list[parent] # Not sure this is correct, should parent space matrix be applied before combining?
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@ -1311,7 +1311,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# fix pivots
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# fix pivots
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for ind, ob in enumerate(object_list):
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for ind, ob in enumerate(object_list):
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if ob is None: # remove None
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if ob is None: # remove None
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object_list.pop(ind)
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object_list.remove(ob)
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elif ob.type == 'MESH':
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elif ob.type == 'MESH':
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pivot = pivot_list[ind]
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pivot = pivot_list[ind]
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pivot_matrix = object_matrix.get(ob, mathutils.Matrix()) # unlikely to fail
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pivot_matrix = object_matrix.get(ob, mathutils.Matrix()) # unlikely to fail
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