io_scene_3ds: Update for Principled BSDF specularity #104917
@ -560,7 +560,7 @@ def make_texture_chunk(chunk_id, teximages, pct):
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def add_image(img, extension):
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def add_image(img, extension):
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filename = bpy.path.basename(img.filepath)
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filename = bpy.path.basename(img.filepath)
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mat_sub_file = _3ds_chunk(MAT_MAP_FILE)
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mat_sub_file = _3ds_chunk(MAT_MAP_FILE)
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mat_sub_tiling = _3ds_chunk(MAP_TILING)
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mat_sub_tiling = _3ds_chunk(MAT_MAP_TILING)
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mat_sub_file.add_variable("image", _3ds_string(sane_name(filename)))
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mat_sub_file.add_variable("image", _3ds_string(sane_name(filename)))
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mat_sub.add_subchunk(mat_sub_file)
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mat_sub.add_subchunk(mat_sub_file)
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