io_scene_3ds: Moved specular color texture to specular tint #104918
@ -66,6 +66,17 @@ class Import3DS(bpy.types.Operator, ImportHelper):
|
|||||||
"(Warning, may be slow)",
|
"(Warning, may be slow)",
|
||||||
default=True,
|
default=True,
|
||||||
)
|
)
|
||||||
|
object_filter: EnumProperty(
|
||||||
|
name="Object Filter", options={'ENUM_FLAG'},
|
||||||
|
items=(('WORLD',"World".rjust(11),"",'WORLD_DATA',0x1),
|
||||||
|
('MESH',"Mesh".rjust(11),"",'MESH_DATA',0x2),
|
||||||
|
('LIGHT',"Light".rjust(12),"",'LIGHT_DATA',0x4),
|
||||||
|
('CAMERA',"Camera".rjust(11),"",'CAMERA_DATA',0x8),
|
||||||
|
('EMPTY',"Empty".rjust(11),"",'EMPTY_DATA',0x10),
|
||||||
|
),
|
||||||
|
description="Object types to export",
|
||||||
|
default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
|
||||||
|
)
|
||||||
use_apply_transform: BoolProperty(
|
use_apply_transform: BoolProperty(
|
||||||
name="Apply Transform",
|
name="Apply Transform",
|
||||||
description="Workaround for object transformations "
|
description="Workaround for object transformations "
|
||||||
@ -124,6 +135,7 @@ class MAX3DS_PT_import_include(bpy.types.Panel):
|
|||||||
operator = sfile.active_operator
|
operator = sfile.active_operator
|
||||||
|
|
||||||
layout.prop(operator, "use_image_search")
|
layout.prop(operator, "use_image_search")
|
||||||
|
layout.column().prop(operator, "object_filter")
|
||||||
layout.prop(operator, "read_keyframe")
|
layout.prop(operator, "read_keyframe")
|
||||||
|
|
||||||
|
|
||||||
@ -186,7 +198,7 @@ class Export3DS(bpy.types.Operator, ExportHelper):
|
|||||||
description="Export selected objects only",
|
description="Export selected objects only",
|
||||||
default=False,
|
default=False,
|
||||||
)
|
)
|
||||||
object_filter: bpy.props.EnumProperty(
|
object_filter: EnumProperty(
|
||||||
name="Object Filter", options={'ENUM_FLAG'},
|
name="Object Filter", options={'ENUM_FLAG'},
|
||||||
items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA',0x1),
|
items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA',0x1),
|
||||||
('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
|
('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
|
||||||
|
@ -25,7 +25,6 @@ PRIMARY = 0x4D4D
|
|||||||
# >----- Main Chunks
|
# >----- Main Chunks
|
||||||
OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
|
OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
|
||||||
VERSION = 0x0002 # This gives the version of the .3ds file
|
VERSION = 0x0002 # This gives the version of the .3ds file
|
||||||
AMBIENTLIGHT = 0x2100 # The color of the ambient light
|
|
||||||
EDITKEYFRAME = 0xB000 # This is the header for all of the key frame info
|
EDITKEYFRAME = 0xB000 # This is the header for all of the key frame info
|
||||||
|
|
||||||
# >----- Data Chunks, used for various attributes
|
# >----- Data Chunks, used for various attributes
|
||||||
@ -38,6 +37,7 @@ PCT_FLOAT = 0x0031 # percentage float
|
|||||||
MASTERSCALE = 0x0100 # Master scale factor
|
MASTERSCALE = 0x0100 # Master scale factor
|
||||||
|
|
||||||
# >----- sub defines of OBJECTINFO
|
# >----- sub defines of OBJECTINFO
|
||||||
|
AMBIENTLIGHT = 0x2100 # The color of the ambient light
|
||||||
MATERIAL = 0xAFFF # This stored the texture info
|
MATERIAL = 0xAFFF # This stored the texture info
|
||||||
OBJECT = 0x4000 # This stores the faces, vertices, etc...
|
OBJECT = 0x4000 # This stores the faces, vertices, etc...
|
||||||
|
|
||||||
@ -131,13 +131,13 @@ OBJECT_SMOOTH = 0x4150 # The objects face smooth groups
|
|||||||
OBJECT_TRANS_MATRIX = 0x4160 # The objects Matrix
|
OBJECT_TRANS_MATRIX = 0x4160 # The objects Matrix
|
||||||
|
|
||||||
# >------ sub defines of EDITKEYFRAME
|
# >------ sub defines of EDITKEYFRAME
|
||||||
KFDATA_AMBIENT = 0xB001 # Keyframe ambient node
|
KF_AMBIENT = 0xB001 # Keyframe ambient node
|
||||||
KFDATA_OBJECT = 0xB002 # Keyframe object node
|
KF_OBJECT = 0xB002 # Keyframe object node
|
||||||
KFDATA_CAMERA = 0xB003 # Keyframe camera node
|
KF_OBJECT_CAMERA = 0xB003 # Keyframe camera node
|
||||||
KFDATA_TARGET = 0xB004 # Keyframe target node
|
KF_TARGET_CAMERA = 0xB004 # Keyframe target node
|
||||||
KFDATA_LIGHT = 0xB005 # Keyframe light node
|
KF_OBJECT_LIGHT = 0xB005 # Keyframe light node
|
||||||
KFDATA_LTARGET = 0xB006 # Keyframe light target node
|
KF_TARGET_LIGHT = 0xB006 # Keyframe light target node
|
||||||
KFDATA_SPOTLIGHT = 0xB007 # Keyframe spotlight node
|
KF_OBJECT_SPOT_LIGHT = 0xB007 # Keyframe spotlight node
|
||||||
KFDATA_KFSEG = 0xB008 # Keyframe start and stop
|
KFDATA_KFSEG = 0xB008 # Keyframe start and stop
|
||||||
KFDATA_CURTIME = 0xB009 # Keyframe current frame
|
KFDATA_CURTIME = 0xB009 # Keyframe current frame
|
||||||
KFDATA_KFHDR = 0xB00A # Keyframe node header
|
KFDATA_KFHDR = 0xB00A # Keyframe node header
|
||||||
@ -326,7 +326,7 @@ childs_list = []
|
|||||||
parent_list = []
|
parent_list = []
|
||||||
|
|
||||||
def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
|
def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
|
||||||
IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
|
FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
|
||||||
|
|
||||||
contextObName = None
|
contextObName = None
|
||||||
contextLamp = None
|
contextLamp = None
|
||||||
@ -470,6 +470,12 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
CreateLightObject = False
|
CreateLightObject = False
|
||||||
CreateTrackData = False
|
CreateTrackData = False
|
||||||
|
|
||||||
|
CreateWorld = 'WORLD' in FILTER
|
||||||
|
CreateMesh = 'MESH' in FILTER
|
||||||
|
CreateLight = 'LIGHT' in FILTER
|
||||||
|
CreateCamera = 'CAMERA' in FILTER
|
||||||
|
CreateEmpty = 'EMPTY' in FILTER
|
||||||
|
|
||||||
def read_short(temp_chunk):
|
def read_short(temp_chunk):
|
||||||
temp_data = file.read(SZ_U_SHORT)
|
temp_data = file.read(SZ_U_SHORT)
|
||||||
temp_chunk.bytes_read += SZ_U_SHORT
|
temp_chunk.bytes_read += SZ_U_SHORT
|
||||||
@ -666,7 +672,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
print("\tNon-Fatal Error: Version greater than 3, may not load correctly: ", version)
|
print("\tNon-Fatal Error: Version greater than 3, may not load correctly: ", version)
|
||||||
|
|
||||||
# is it an ambient light chunk?
|
# is it an ambient light chunk?
|
||||||
elif new_chunk.ID == AMBIENTLIGHT:
|
elif CreateWorld and new_chunk.ID == AMBIENTLIGHT:
|
||||||
path, filename = os.path.split(file.name)
|
path, filename = os.path.split(file.name)
|
||||||
realname, ext = os.path.splitext(filename)
|
realname, ext = os.path.splitext(filename)
|
||||||
world = bpy.data.worlds.new("Ambient: " + realname)
|
world = bpy.data.worlds.new("Ambient: " + realname)
|
||||||
@ -683,7 +689,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# is it an object info chunk?
|
# is it an object info chunk?
|
||||||
elif new_chunk.ID == OBJECTINFO:
|
elif new_chunk.ID == OBJECTINFO:
|
||||||
process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
|
process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
|
||||||
IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
||||||
|
|
||||||
# keep track of how much we read in the main chunk
|
# keep track of how much we read in the main chunk
|
||||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||||
@ -692,15 +698,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif new_chunk.ID == OBJECT:
|
elif new_chunk.ID == OBJECT:
|
||||||
|
|
||||||
if CreateBlenderObject:
|
if CreateBlenderObject:
|
||||||
putContextMesh(
|
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
|
||||||
context,
|
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
|
||||||
contextMesh_vertls,
|
|
||||||
contextMesh_facels,
|
|
||||||
contextMesh_flag,
|
|
||||||
contextMeshMaterials,
|
|
||||||
contextMesh_smooth,
|
|
||||||
WORLD_MATRIX
|
|
||||||
)
|
|
||||||
contextMesh_vertls = []
|
contextMesh_vertls = []
|
||||||
contextMesh_facels = []
|
contextMesh_facels = []
|
||||||
contextMeshMaterials = []
|
contextMeshMaterials = []
|
||||||
@ -709,7 +709,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
contextMeshUV = None
|
contextMeshUV = None
|
||||||
contextMatrix = None
|
contextMatrix = None
|
||||||
|
|
||||||
CreateBlenderObject = True
|
CreateBlenderObject = True if CreateMesh else False
|
||||||
contextObName, read_str_len = read_string(file)
|
contextObName, read_str_len = read_string(file)
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
|
|
||||||
@ -867,13 +867,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif new_chunk.ID == OBJECT_MESH:
|
elif new_chunk.ID == OBJECT_MESH:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_VERTICES:
|
elif CreateMesh and new_chunk.ID == OBJECT_VERTICES:
|
||||||
"""Worldspace vertex locations"""
|
"""Worldspace vertex locations"""
|
||||||
num_verts = read_short(new_chunk)
|
num_verts = read_short(new_chunk)
|
||||||
contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(SZ_3FLOAT * num_verts))
|
contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(SZ_3FLOAT * num_verts))
|
||||||
new_chunk.bytes_read += SZ_3FLOAT * num_verts
|
new_chunk.bytes_read += SZ_3FLOAT * num_verts
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_FACES:
|
elif CreateMesh and new_chunk.ID == OBJECT_FACES:
|
||||||
num_faces = read_short(new_chunk)
|
num_faces = read_short(new_chunk)
|
||||||
temp_data = file.read(SZ_4U_SHORT * num_faces)
|
temp_data = file.read(SZ_4U_SHORT * num_faces)
|
||||||
new_chunk.bytes_read += SZ_4U_SHORT * num_faces # 4 short ints x 2 bytes each
|
new_chunk.bytes_read += SZ_4U_SHORT * num_faces # 4 short ints x 2 bytes each
|
||||||
@ -881,7 +881,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
contextMesh_flag = [contextMesh_facels[i] for i in range(3, (num_faces * 4) + 3, 4)]
|
contextMesh_flag = [contextMesh_facels[i] for i in range(3, (num_faces * 4) + 3, 4)]
|
||||||
contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)]
|
contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)]
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_MATERIAL:
|
elif CreateMesh and new_chunk.ID == OBJECT_MATERIAL:
|
||||||
material_name, read_str_len = read_string(file)
|
material_name, read_str_len = read_string(file)
|
||||||
new_chunk.bytes_read += read_str_len # remove 1 null character.
|
new_chunk.bytes_read += read_str_len # remove 1 null character.
|
||||||
num_faces_using_mat = read_short(new_chunk)
|
num_faces_using_mat = read_short(new_chunk)
|
||||||
@ -891,19 +891,19 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
contextMeshMaterials.append((material_name, temp_data))
|
contextMeshMaterials.append((material_name, temp_data))
|
||||||
# look up the material in all the materials
|
# look up the material in all the materials
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_SMOOTH:
|
elif CreateMesh and new_chunk.ID == OBJECT_SMOOTH:
|
||||||
temp_data = file.read(SZ_U_INT * num_faces)
|
temp_data = file.read(SZ_U_INT * num_faces)
|
||||||
smoothgroup = struct.unpack('<%dI' % (num_faces), temp_data)
|
smoothgroup = struct.unpack('<%dI' % (num_faces), temp_data)
|
||||||
new_chunk.bytes_read += SZ_U_INT * num_faces
|
new_chunk.bytes_read += SZ_U_INT * num_faces
|
||||||
contextMesh_smooth = smoothgroup
|
contextMesh_smooth = smoothgroup
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_UV:
|
elif CreateMesh and new_chunk.ID == OBJECT_UV:
|
||||||
num_uv = read_short(new_chunk)
|
num_uv = read_short(new_chunk)
|
||||||
temp_data = file.read(SZ_2FLOAT * num_uv)
|
temp_data = file.read(SZ_2FLOAT * num_uv)
|
||||||
new_chunk.bytes_read += SZ_2FLOAT * num_uv
|
new_chunk.bytes_read += SZ_2FLOAT * num_uv
|
||||||
contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data)
|
contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data)
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_TRANS_MATRIX:
|
elif CreateMesh and new_chunk.ID == OBJECT_TRANS_MATRIX:
|
||||||
# How do we know the matrix size? 54 == 4x4 48 == 4x3
|
# How do we know the matrix size? 54 == 4x4 48 == 4x3
|
||||||
temp_data = file.read(SZ_4x3MAT)
|
temp_data = file.read(SZ_4x3MAT)
|
||||||
mtx = list(struct.unpack('<ffffffffffff', temp_data))
|
mtx = list(struct.unpack('<ffffffffffff', temp_data))
|
||||||
@ -912,21 +912,25 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
(mtx[:3] + [0], mtx[3:6] + [0], mtx[6:9] + [0], mtx[9:] + [1])).transposed()
|
(mtx[:3] + [0], mtx[3:6] + [0], mtx[6:9] + [0], mtx[9:] + [1])).transposed()
|
||||||
|
|
||||||
# If hierarchy chunk
|
# If hierarchy chunk
|
||||||
elif new_chunk.ID == OBJECT_HIERARCHY:
|
elif CreateMesh and new_chunk.ID == OBJECT_HIERARCHY:
|
||||||
child_id = get_hierarchy(new_chunk)
|
child_id = get_hierarchy(new_chunk)
|
||||||
elif new_chunk.ID == OBJECT_PARENT:
|
elif CreateMesh and new_chunk.ID == OBJECT_PARENT:
|
||||||
get_parent(new_chunk, child_id)
|
get_parent(new_chunk, child_id)
|
||||||
|
|
||||||
# If light chunk
|
# If light chunk
|
||||||
elif contextObName and new_chunk.ID == OBJECT_LIGHT: # Basic lamp support
|
elif new_chunk.ID == OBJECT_LIGHT: # Basic lamp support
|
||||||
newLamp = bpy.data.lights.new("Lamp", 'POINT')
|
|
||||||
contextLamp = bpy.data.objects.new(contextObName, newLamp)
|
|
||||||
context.view_layer.active_layer_collection.collection.objects.link(contextLamp)
|
|
||||||
imported_objects.append(contextLamp)
|
|
||||||
object_dictionary[contextObName] = contextLamp
|
|
||||||
contextLamp.location = read_float_array(new_chunk) # Position
|
|
||||||
CreateBlenderObject = False
|
CreateBlenderObject = False
|
||||||
CreateLightObject = True
|
if not CreateLight:
|
||||||
|
contextObName = None
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
else:
|
||||||
|
CreateLightObject = True
|
||||||
|
light = bpy.data.lights.new("Lamp", 'POINT')
|
||||||
|
contextLamp = bpy.data.objects.new(contextObName, light)
|
||||||
|
context.view_layer.active_layer_collection.collection.objects.link(contextLamp)
|
||||||
|
imported_objects.append(contextLamp)
|
||||||
|
object_dictionary[contextObName] = contextLamp
|
||||||
|
contextLamp.location = read_float_array(new_chunk) # Position
|
||||||
contextMatrix = None # Reset matrix
|
contextMatrix = None # Reset matrix
|
||||||
elif CreateLightObject and new_chunk.ID == COLOR_F: # Color
|
elif CreateLightObject and new_chunk.ID == COLOR_F: # Color
|
||||||
contextLamp.data.color = read_float_array(new_chunk)
|
contextLamp.data.color = read_float_array(new_chunk)
|
||||||
@ -964,21 +968,25 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
get_parent(new_chunk, child_id)
|
get_parent(new_chunk, child_id)
|
||||||
|
|
||||||
# If camera chunk
|
# If camera chunk
|
||||||
elif contextObName and new_chunk.ID == OBJECT_CAMERA: # Basic camera support
|
elif new_chunk.ID == OBJECT_CAMERA: # Basic camera support
|
||||||
camera = bpy.data.cameras.new("Camera")
|
|
||||||
contextCamera = bpy.data.objects.new(contextObName, camera)
|
|
||||||
context.view_layer.active_layer_collection.collection.objects.link(contextCamera)
|
|
||||||
imported_objects.append(contextCamera)
|
|
||||||
object_dictionary[contextObName] = contextCamera
|
|
||||||
contextCamera.location = read_float_array(new_chunk) # Position
|
|
||||||
focus = mathutils.Vector(read_float_array(new_chunk))
|
|
||||||
direction = calc_target(contextCamera.location, focus) # Target
|
|
||||||
contextCamera.rotation_euler[0] = direction[0]
|
|
||||||
contextCamera.rotation_euler[1] = read_float(new_chunk) # Roll
|
|
||||||
contextCamera.rotation_euler[2] = direction[1]
|
|
||||||
contextCamera.data.lens = read_float(new_chunk) # Focal length
|
|
||||||
CreateBlenderObject = False
|
CreateBlenderObject = False
|
||||||
CreateCameraObject = True
|
if not CreateCamera:
|
||||||
|
contextObName = None
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
else:
|
||||||
|
CreateCameraObject = True
|
||||||
|
camera = bpy.data.cameras.new("Camera")
|
||||||
|
contextCamera = bpy.data.objects.new(contextObName, camera)
|
||||||
|
context.view_layer.active_layer_collection.collection.objects.link(contextCamera)
|
||||||
|
imported_objects.append(contextCamera)
|
||||||
|
object_dictionary[contextObName] = contextCamera
|
||||||
|
contextCamera.location = read_float_array(new_chunk) # Position
|
||||||
|
focus = mathutils.Vector(read_float_array(new_chunk))
|
||||||
|
direction = calc_target(contextCamera.location, focus) # Target
|
||||||
|
contextCamera.rotation_euler[0] = direction[0]
|
||||||
|
contextCamera.rotation_euler[1] = read_float(new_chunk) # Roll
|
||||||
|
contextCamera.rotation_euler[2] = direction[1]
|
||||||
|
contextCamera.data.lens = read_float(new_chunk) # Focal length
|
||||||
contextMatrix = None # Reset matrix
|
contextMatrix = None # Reset matrix
|
||||||
elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
|
elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
|
||||||
child_id = get_hierarchy(new_chunk)
|
child_id = get_hierarchy(new_chunk)
|
||||||
@ -1000,15 +1008,27 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
context.scene.frame_current = current
|
context.scene.frame_current = current
|
||||||
|
|
||||||
# including these here means their OB_NODE_HDR are scanned
|
# including these here means their OB_NODE_HDR are scanned
|
||||||
# another object is being processed
|
elif new_chunk.ID in {KF_AMBIENT, KF_OBJECT, KF_OBJECT_CAMERA, KF_OBJECT_LIGHT, KF_OBJECT_SPOT_LIGHT}:
|
||||||
elif new_chunk.ID in {KFDATA_AMBIENT, KFDATA_OBJECT, KFDATA_CAMERA, KFDATA_LIGHT, KFDATA_SPOTLIGHT}:
|
tracktype = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[1]
|
||||||
object_id = ROOT_OBJECT
|
tracking = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-1]
|
||||||
tracking = 'OBJECT'
|
spotting = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-2]
|
||||||
|
object_id = hierarchy = ROOT_OBJECT
|
||||||
child = None
|
child = None
|
||||||
|
if not CreateWorld and tracking == 'AMBIENT':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
if not CreateLight and tracking == 'LIGHT':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
if not CreateCamera and tracking == 'CAMERA':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
|
||||||
elif CreateTrackData and new_chunk.ID in {KFDATA_TARGET, KFDATA_LTARGET}:
|
elif CreateTrackData and new_chunk.ID in {KF_TARGET_CAMERA, KF_TARGET_LIGHT}:
|
||||||
tracking = 'TARGET'
|
tracktype = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[1]
|
||||||
|
tracking = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-1]
|
||||||
child = None
|
child = None
|
||||||
|
if not CreateLight and tracking == 'LIGHT':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
if not CreateCamera and tracking == 'CAMERA':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_NODE_ID:
|
elif new_chunk.ID == OBJECT_NODE_ID:
|
||||||
object_id = read_short(new_chunk)
|
object_id = read_short(new_chunk)
|
||||||
@ -1016,22 +1036,21 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif new_chunk.ID == OBJECT_NODE_HDR:
|
elif new_chunk.ID == OBJECT_NODE_HDR:
|
||||||
object_name, read_str_len = read_string(file)
|
object_name, read_str_len = read_string(file)
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
temp_data = file.read(SZ_U_SHORT * 2)
|
new_data = file.read(SZ_U_INT)
|
||||||
new_chunk.bytes_read += 4
|
new_chunk.bytes_read += SZ_U_INT
|
||||||
hierarchy = read_short(new_chunk)
|
hierarchy = read_short(new_chunk)
|
||||||
child = object_dictionary.get(object_name)
|
child = object_dictionary.get(object_name)
|
||||||
colortrack = 'LIGHT'
|
|
||||||
if child is None:
|
if child is None:
|
||||||
if object_name == '$AMBIENT$':
|
if CreateWorld and object_name == '$AMBIENT$':
|
||||||
child = context.scene.world
|
child = context.scene.world
|
||||||
child.use_nodes = True
|
child.use_nodes = True
|
||||||
colortrack = 'AMBIENT'
|
elif CreateEmpty and object_name == '$$$DUMMY':
|
||||||
else:
|
|
||||||
child = bpy.data.objects.new(object_name, None) # Create an empty object
|
child = bpy.data.objects.new(object_name, None) # Create an empty object
|
||||||
context.view_layer.active_layer_collection.collection.objects.link(child)
|
context.view_layer.active_layer_collection.collection.objects.link(child)
|
||||||
imported_objects.append(child)
|
imported_objects.append(child)
|
||||||
|
else:
|
||||||
if tracking != 'TARGET' and object_name != '$AMBIENT$':
|
tracking = tracktype = None
|
||||||
|
if tracktype != 'TARGET' and tracking != 'AMBIENT':
|
||||||
object_dict[object_id] = child
|
object_dict[object_id] = child
|
||||||
object_list.append(child)
|
object_list.append(child)
|
||||||
object_parent.append(hierarchy)
|
object_parent.append(hierarchy)
|
||||||
@ -1042,7 +1061,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
parent_dictionary.setdefault(parent_name, []).append(child)
|
parent_dictionary.setdefault(parent_name, []).append(child)
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_INSTANCE_NAME:
|
elif new_chunk.ID == OBJECT_INSTANCE_NAME and tracking == 'OBJECT':
|
||||||
instance_name, read_str_len = read_string(file)
|
instance_name, read_str_len = read_string(file)
|
||||||
if child.name == '$$$DUMMY':
|
if child.name == '$$$DUMMY':
|
||||||
child.name = instance_name
|
child.name = instance_name
|
||||||
@ -1055,16 +1074,16 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
object_dictionary[child.name] = child
|
object_dictionary[child.name] = child
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_PIVOT: # Pivot
|
elif new_chunk.ID == OBJECT_PIVOT and tracking == 'OBJECT': # Pivot
|
||||||
pivot = read_float_array(new_chunk)
|
pivot = read_float_array(new_chunk)
|
||||||
pivot_list[len(pivot_list) - 1] = mathutils.Vector(pivot)
|
pivot_list[len(pivot_list) - 1] = mathutils.Vector(pivot)
|
||||||
|
|
||||||
elif new_chunk.ID == MORPH_SMOOTH and child.type == 'MESH': # Smooth angle
|
elif new_chunk.ID == MORPH_SMOOTH and tracking == 'OBJECT': # Smooth angle
|
||||||
child.data.use_auto_smooth = True
|
child.data.use_auto_smooth = True
|
||||||
smooth_angle = read_float(new_chunk)
|
smooth_angle = read_float(new_chunk)
|
||||||
child.data.auto_smooth_angle = smooth_angle
|
child.data.auto_smooth_angle = smooth_angle
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and colortrack == 'AMBIENT': # Ambient
|
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'AMBIENT': # Ambient
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.color[:]
|
default_data = child.color[:]
|
||||||
child.color = read_track_data(new_chunk)[0]
|
child.color = read_track_data(new_chunk)[0]
|
||||||
@ -1076,7 +1095,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.node_tree.keyframe_insert(data_path="nodes[\"Background\"].inputs[0].default_value", frame=keydata[0])
|
child.node_tree.keyframe_insert(data_path="nodes[\"Background\"].inputs[0].default_value", frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and colortrack == 'LIGHT': # Color
|
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'LIGHT': # Color
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.data.color[:]
|
default_data = child.data.color[:]
|
||||||
child.data.color = read_track_data(new_chunk)[0]
|
child.data.color = read_track_data(new_chunk)[0]
|
||||||
@ -1085,7 +1104,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.data.keyframe_insert(data_path="color", frame=keydata[0])
|
child.data.keyframe_insert(data_path="color", frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracking == 'OBJECT': # Translation
|
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'OBJECT': # Translation
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.location[:]
|
default_data = child.location[:]
|
||||||
child.location = read_track_data(new_chunk)[0]
|
child.location = read_track_data(new_chunk)[0]
|
||||||
@ -1113,7 +1132,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.keyframe_insert(data_path="location", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="location", index=2, frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracking == 'TARGET': # Target position
|
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'TARGET': # Target position
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
location = child.location
|
location = child.location
|
||||||
target = mathutils.Vector(read_track_data(new_chunk)[0])
|
target = mathutils.Vector(read_track_data(new_chunk)[0])
|
||||||
@ -1137,7 +1156,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == ROT_TRACK_TAG and tracking == 'OBJECT': # Rotation
|
elif KEYFRAME and new_chunk.ID == ROT_TRACK_TAG and tracktype == 'OBJECT': # Rotation
|
||||||
keyframe_rotation = {}
|
keyframe_rotation = {}
|
||||||
tflags = read_short(new_chunk)
|
tflags = read_short(new_chunk)
|
||||||
temp_data = file.read(SZ_U_INT * 2)
|
temp_data = file.read(SZ_U_INT * 2)
|
||||||
@ -1177,7 +1196,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
if not tflags & 0x400: # Flag 0x400 unlinks Z axis
|
if not tflags & 0x400: # Flag 0x400 unlinks Z axis
|
||||||
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == SCL_TRACK_TAG and tracking == 'OBJECT': # Scale
|
elif KEYFRAME and new_chunk.ID == SCL_TRACK_TAG and tracktype == 'OBJECT': # Scale
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.scale[:]
|
default_data = child.scale[:]
|
||||||
child.scale = read_track_data(new_chunk)[0]
|
child.scale = read_track_data(new_chunk)[0]
|
||||||
@ -1197,7 +1216,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.keyframe_insert(data_path="scale", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="scale", index=2, frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == ROLL_TRACK_TAG and tracking == 'OBJECT': # Roll angle
|
elif KEYFRAME and new_chunk.ID == ROLL_TRACK_TAG and tracktype == 'OBJECT': # Roll angle
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
default_value = child.rotation_euler[1]
|
default_value = child.rotation_euler[1]
|
||||||
child.rotation_euler[1] = read_track_angle(new_chunk)[0]
|
child.rotation_euler[1] = read_track_angle(new_chunk)[0]
|
||||||
@ -1207,7 +1226,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.rotation_euler.rotate(CONVERSE)
|
child.rotation_euler.rotate(CONVERSE)
|
||||||
child.keyframe_insert(data_path="rotation_euler", index=1, frame=keydata[0])
|
child.keyframe_insert(data_path="rotation_euler", index=1, frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == FOV_TRACK_TAG and child.type == 'CAMERA': # Field of view
|
elif KEYFRAME and new_chunk.ID == FOV_TRACK_TAG and tracking == 'CAMERA': # Field of view
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
default_value = child.data.angle
|
default_value = child.data.angle
|
||||||
child.data.angle = read_track_angle(new_chunk)[0]
|
child.data.angle = read_track_angle(new_chunk)[0]
|
||||||
@ -1215,7 +1234,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.data.lens = (child.data.sensor_width / 2) / math.tan(keydata[1] / 2)
|
child.data.lens = (child.data.sensor_width / 2) / math.tan(keydata[1] / 2)
|
||||||
child.data.keyframe_insert(data_path="lens", frame=keydata[0])
|
child.data.keyframe_insert(data_path="lens", frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == HOTSPOT_TRACK_TAG and child.type == 'LIGHT' and child.data.type == 'SPOT': # Hotspot
|
elif KEYFRAME and new_chunk.ID == HOTSPOT_TRACK_TAG and tracking == 'LIGHT' and spotting == 'SPOT': # Hotspot
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
cone_angle = math.degrees(child.data.spot_size)
|
cone_angle = math.degrees(child.data.spot_size)
|
||||||
default_value = cone_angle-(child.data.spot_blend * math.floor(cone_angle))
|
default_value = cone_angle-(child.data.spot_blend * math.floor(cone_angle))
|
||||||
@ -1225,7 +1244,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.data.spot_blend = 1.0 - (math.degrees(keydata[1]) / cone_angle)
|
child.data.spot_blend = 1.0 - (math.degrees(keydata[1]) / cone_angle)
|
||||||
child.data.keyframe_insert(data_path="spot_blend", frame=keydata[0])
|
child.data.keyframe_insert(data_path="spot_blend", frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == FALLOFF_TRACK_TAG and child.type == 'LIGHT' and child.data.type == 'SPOT': # Falloff
|
elif KEYFRAME and new_chunk.ID == FALLOFF_TRACK_TAG and tracking == 'LIGHT' and spotting == 'SPOT': # Falloff
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
default_value = math.degrees(child.data.spot_size)
|
default_value = math.degrees(child.data.spot_size)
|
||||||
child.data.spot_size = read_track_angle(new_chunk)[0]
|
child.data.spot_size = read_track_angle(new_chunk)[0]
|
||||||
@ -1245,15 +1264,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# FINISHED LOOP
|
# FINISHED LOOP
|
||||||
# There will be a number of objects still not added
|
# There will be a number of objects still not added
|
||||||
if CreateBlenderObject:
|
if CreateBlenderObject:
|
||||||
putContextMesh(
|
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
|
||||||
context,
|
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
|
||||||
contextMesh_vertls,
|
|
||||||
contextMesh_facels,
|
|
||||||
contextMesh_flag,
|
|
||||||
contextMeshMaterials,
|
|
||||||
contextMesh_smooth,
|
|
||||||
WORLD_MATRIX
|
|
||||||
)
|
|
||||||
|
|
||||||
# Assign parents to objects
|
# Assign parents to objects
|
||||||
# check _if_ we need to assign first because doing so recalcs the depsgraph
|
# check _if_ we need to assign first because doing so recalcs the depsgraph
|
||||||
@ -1305,7 +1317,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# IMPORT #
|
# IMPORT #
|
||||||
##########
|
##########
|
||||||
|
|
||||||
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True, FILTER=None,
|
||||||
WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
|
WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
|
||||||
|
|
||||||
print("importing 3DS: %r..." % (filepath), end="")
|
print("importing 3DS: %r..." % (filepath), end="")
|
||||||
@ -1349,7 +1361,7 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
|||||||
|
|
||||||
imported_objects = [] # Fill this list with objects
|
imported_objects = [] # Fill this list with objects
|
||||||
process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
|
process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
|
||||||
IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
||||||
|
|
||||||
# fixme, make unglobal
|
# fixme, make unglobal
|
||||||
object_dictionary.clear()
|
object_dictionary.clear()
|
||||||
@ -1443,16 +1455,12 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
|||||||
file.close()
|
file.close()
|
||||||
|
|
||||||
|
|
||||||
def load(operator, context, filepath="", constrain_size=0.0,
|
def load(operator, context, filepath="", constrain_size=0.0, convert_unit=False,
|
||||||
convert_unit=False, use_image_search=True,
|
use_image_search=True, object_filter=None, use_world_matrix=False,
|
||||||
use_world_matrix=False, read_keyframe=True,
|
read_keyframe=True, use_apply_transform=True, global_matrix=None,):
|
||||||
use_apply_transform=True, global_matrix=None,
|
|
||||||
):
|
|
||||||
|
|
||||||
load_3ds(filepath, context, CONSTRAIN=constrain_size,
|
load_3ds(filepath, context, CONSTRAIN=constrain_size, UNITS=convert_unit,
|
||||||
UNITS=convert_unit, IMAGE_SEARCH=use_image_search,
|
IMAGE_SEARCH=use_image_search, FILTER=object_filter, WORLD_MATRIX=use_world_matrix,
|
||||||
WORLD_MATRIX=use_world_matrix, KEYFRAME=read_keyframe,
|
KEYFRAME=read_keyframe, APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,)
|
||||||
APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,
|
|
||||||
)
|
|
||||||
|
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
Loading…
Reference in New Issue
Block a user