io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -862,6 +862,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
mxvolume.label = "Volume" mxvolume.label = "Volume"
layerfog.location = (10, -60) layerfog.location = (10, -60)
mxvolume.location = (300, 50) mxvolume.location = (300, 50)
nodes['World Output'].location = (600, 200)
links.new(layerfog.outputs['Volume'], mxvolume.inputs[2]) links.new(layerfog.outputs['Volume'], mxvolume.inputs[2])
links.new(mxvolume.outputs[0], nodes['World Output'].inputs[1]) links.new(mxvolume.outputs[0], nodes['World Output'].inputs[1])
fognode = next((wn for wn in worldnodes if wn.type == 'VOLUME_ABSORPTION'), False) fognode = next((wn for wn in worldnodes if wn.type == 'VOLUME_ABSORPTION'), False)