io_scene_3ds: Moved specular color texture to specular tint #104918
@ -862,6 +862,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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mxvolume.label = "Volume"
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mxvolume.label = "Volume"
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layerfog.location = (10, -60)
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layerfog.location = (10, -60)
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mxvolume.location = (300, 50)
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mxvolume.location = (300, 50)
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nodes['World Output'].location = (600, 200)
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links.new(layerfog.outputs['Volume'], mxvolume.inputs[2])
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links.new(layerfog.outputs['Volume'], mxvolume.inputs[2])
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links.new(mxvolume.outputs[0], nodes['World Output'].inputs[1])
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links.new(mxvolume.outputs[0], nodes['World Output'].inputs[1])
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fognode = next((wn for wn in worldnodes if wn.type == 'VOLUME_ABSORPTION'), False)
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fognode = next((wn for wn in worldnodes if wn.type == 'VOLUME_ABSORPTION'), False)
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