io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -766,7 +766,7 @@ def make_material_chunk(material, image):
mtype = 'MIX', 'MIX_RGB'
lks = material.node_tree.links
pct = next((lk.from_node.inputs[0].default_value for lk in lks if lk.from_node.type in mtype and lk.to_node.type == 'BSDF_PRINCIPLED'), 0.5)
for link in mtlks:
for link in lks:
mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False
mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
if mix_secondary: