io_scene_3ds: Moved specular color texture to specular tint #104918
@ -770,11 +770,11 @@ def make_material_chunk(material, image):
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mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False
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mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False
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mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
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mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
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if mix_secondary:
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if mix_secondary:
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matmap = make_uv_texture_chunk(MAT_TEXMAP, [mix_secondary], pct)
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matmap = make_texture_chunk(MAT_TEXMAP, [mix_secondary], pct)
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elif mix_primary:
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elif mix_primary:
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diffuse.append(mix_primary)
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diffuse.append(mix_primary)
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if diffuse:
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if diffuse:
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material_chunk.add_subchunk(make_uv_texture_chunk(MAT_DIFFUSEMAP, diffuse, pct))
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material_chunk.add_subchunk(make_texture_chunk(MAT_DIFFUSEMAP, diffuse, pct))
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primary_tex = True
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primary_tex = True
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if primary_tex and matmap:
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if primary_tex and matmap:
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material_chunk.add_subchunk(matmap)
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material_chunk.add_subchunk(matmap)
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