io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -770,11 +770,11 @@ def make_material_chunk(material, image):
mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False
mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
if mix_secondary:
matmap = make_uv_texture_chunk(MAT_TEXMAP, [mix_secondary], pct)
matmap = make_texture_chunk(MAT_TEXMAP, [mix_secondary], pct)
elif mix_primary:
diffuse.append(mix_primary)
if diffuse:
material_chunk.add_subchunk(make_uv_texture_chunk(MAT_DIFFUSEMAP, diffuse, pct))
material_chunk.add_subchunk(make_texture_chunk(MAT_DIFFUSEMAP, diffuse, pct))
primary_tex = True
if primary_tex and matmap:
material_chunk.add_subchunk(matmap)