io_scene_3ds: Moved specular color texture to specular tint #104918
@ -57,7 +57,12 @@ class Import3DS(bpy.types.Operator, ImportHelper):
|
|||||||
)
|
)
|
||||||
use_scene_unit: BoolProperty(
|
use_scene_unit: BoolProperty(
|
||||||
name="Scene Units",
|
name="Scene Units",
|
||||||
description="Converts to scene unit length settings",
|
description="Convert to scene unit length settings",
|
||||||
|
default=False,
|
||||||
|
)
|
||||||
|
use_center_pivot: BoolProperty(
|
||||||
|
name="Pivot Origin",
|
||||||
|
description="Move all geometry to pivot origin",
|
||||||
default=False,
|
default=False,
|
||||||
)
|
)
|
||||||
use_image_search: BoolProperty(
|
use_image_search: BoolProperty(
|
||||||
@ -177,6 +182,9 @@ class MAX3DS_PT_import_transform(bpy.types.Panel):
|
|||||||
layrow.prop(operator, "use_scene_unit")
|
layrow.prop(operator, "use_scene_unit")
|
||||||
layrow.label(text="", icon='EMPTY_ARROWS' if operator.use_scene_unit else 'EMPTY_DATA')
|
layrow.label(text="", icon='EMPTY_ARROWS' if operator.use_scene_unit else 'EMPTY_DATA')
|
||||||
layrow = layout.row(align=True)
|
layrow = layout.row(align=True)
|
||||||
|
layrow.prop(operator, "use_center_pivot")
|
||||||
|
layrow.label(text="", icon='OVERLAY' if operator.use_center_pivot else 'PIVOT_ACTIVE')
|
||||||
|
layrow = layout.row(align=True)
|
||||||
layrow.prop(operator, "use_apply_transform")
|
layrow.prop(operator, "use_apply_transform")
|
||||||
layrow.label(text="", icon='MESH_CUBE' if operator.use_apply_transform else 'MOD_SOLIDIFY')
|
layrow.label(text="", icon='MESH_CUBE' if operator.use_apply_transform else 'MOD_SOLIDIFY')
|
||||||
layrow = layout.row(align=True)
|
layrow = layout.row(align=True)
|
||||||
|
@ -1858,12 +1858,13 @@ def save(operator, context, filepath="", scale_factor=1.0, use_scene_unit=False,
|
|||||||
light_inner_range = _3ds_chunk(LIGHT_INNER_RANGE)
|
light_inner_range = _3ds_chunk(LIGHT_INNER_RANGE)
|
||||||
light_outer_range = _3ds_chunk(LIGHT_OUTER_RANGE)
|
light_outer_range = _3ds_chunk(LIGHT_OUTER_RANGE)
|
||||||
light_energy_factor = _3ds_chunk(LIGHT_MULTIPLIER)
|
light_energy_factor = _3ds_chunk(LIGHT_MULTIPLIER)
|
||||||
|
light_ratio = ob.data.energy if ob.data.type == 'SUN' else ob.data.energy * 0.001
|
||||||
object_chunk.add_variable("light", _3ds_string(sane_name(ob.name)))
|
object_chunk.add_variable("light", _3ds_string(sane_name(ob.name)))
|
||||||
obj_light_chunk.add_variable("location", _3ds_point_3d(light_distance))
|
obj_light_chunk.add_variable("location", _3ds_point_3d(light_distance))
|
||||||
color_float_chunk.add_variable("color", _3ds_float_color(ob.data.color))
|
color_float_chunk.add_variable("color", _3ds_float_color(ob.data.color))
|
||||||
light_outer_range.add_variable("distance", _3ds_float(ob.data.cutoff_distance))
|
light_outer_range.add_variable("distance", _3ds_float(ob.data.cutoff_distance))
|
||||||
light_inner_range.add_variable("radius", _3ds_float(ob.data.shadow_soft_size))
|
light_inner_range.add_variable("radius", _3ds_float(ob.data.shadow_soft_size * 100))
|
||||||
light_energy_factor.add_variable("energy", _3ds_float(ob.data.energy * 0.001))
|
light_energy_factor.add_variable("energy", _3ds_float(light_ratio))
|
||||||
obj_light_chunk.add_subchunk(color_float_chunk)
|
obj_light_chunk.add_subchunk(color_float_chunk)
|
||||||
obj_light_chunk.add_subchunk(light_outer_range)
|
obj_light_chunk.add_subchunk(light_outer_range)
|
||||||
obj_light_chunk.add_subchunk(light_inner_range)
|
obj_light_chunk.add_subchunk(light_inner_range)
|
||||||
@ -1943,6 +1944,7 @@ def save(operator, context, filepath="", scale_factor=1.0, use_scene_unit=False,
|
|||||||
for ob in camera_objects:
|
for ob in camera_objects:
|
||||||
object_chunk = _3ds_chunk(OBJECT)
|
object_chunk = _3ds_chunk(OBJECT)
|
||||||
camera_chunk = _3ds_chunk(OBJECT_CAMERA)
|
camera_chunk = _3ds_chunk(OBJECT_CAMERA)
|
||||||
|
crange_chunk = _3ds_chunk(OBJECT_CAM_RANGES)
|
||||||
camera_distance = translation[ob.name]
|
camera_distance = translation[ob.name]
|
||||||
camera_target = calc_target(camera_distance, rotation[ob.name].x, rotation[ob.name].z)
|
camera_target = calc_target(camera_distance, rotation[ob.name].x, rotation[ob.name].z)
|
||||||
object_chunk.add_variable("camera", _3ds_string(sane_name(ob.name)))
|
object_chunk.add_variable("camera", _3ds_string(sane_name(ob.name)))
|
||||||
@ -1950,6 +1952,9 @@ def save(operator, context, filepath="", scale_factor=1.0, use_scene_unit=False,
|
|||||||
camera_chunk.add_variable("target", _3ds_point_3d(camera_target))
|
camera_chunk.add_variable("target", _3ds_point_3d(camera_target))
|
||||||
camera_chunk.add_variable("roll", _3ds_float(round(rotation[ob.name].y, 6)))
|
camera_chunk.add_variable("roll", _3ds_float(round(rotation[ob.name].y, 6)))
|
||||||
camera_chunk.add_variable("lens", _3ds_float(ob.data.lens))
|
camera_chunk.add_variable("lens", _3ds_float(ob.data.lens))
|
||||||
|
crange_chunk.add_variable("clipstart", _3ds_float(ob.data.clip_start * 0.1))
|
||||||
|
crange_chunk.add_variable("clipend", _3ds_float(ob.data.clip_end * 0.1))
|
||||||
|
camera_chunk.add_subchunk(crange_chunk)
|
||||||
object_chunk.add_subchunk(camera_chunk)
|
object_chunk.add_subchunk(camera_chunk)
|
||||||
|
|
||||||
# Add hierachy chunks with ID from object_id dictionary
|
# Add hierachy chunks with ID from object_id dictionary
|
||||||
|
@ -890,24 +890,6 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif CreateWorld and new_chunk.ID in {USE_FOG, USE_LAYER_FOG}:
|
elif CreateWorld and new_chunk.ID in {USE_FOG, USE_LAYER_FOG}:
|
||||||
context.view_layer.use_pass_mist = True
|
context.view_layer.use_pass_mist = True
|
||||||
|
|
||||||
# If object chunk - can be material and mesh, light and spot or camera
|
|
||||||
elif new_chunk.ID == OBJECT:
|
|
||||||
if CreateBlenderObject:
|
|
||||||
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
|
|
||||||
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
|
|
||||||
|
|
||||||
contextMesh_vertls = []
|
|
||||||
contextMesh_facels = []
|
|
||||||
contextMeshMaterials = []
|
|
||||||
contextMesh_flag = None
|
|
||||||
contextMesh_smooth = None
|
|
||||||
contextMeshUV = None
|
|
||||||
contextMatrix = None
|
|
||||||
|
|
||||||
CreateBlenderObject = True if CreateMesh else False
|
|
||||||
contextObName, read_str_len = read_string(file)
|
|
||||||
new_chunk.bytes_read += read_str_len
|
|
||||||
|
|
||||||
# If material chunk
|
# If material chunk
|
||||||
elif new_chunk.ID == MATERIAL:
|
elif new_chunk.ID == MATERIAL:
|
||||||
contextAlpha = True
|
contextAlpha = True
|
||||||
@ -1058,6 +1040,25 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif new_chunk.ID == MAT_TEX2_MAP:
|
elif new_chunk.ID == MAT_TEX2_MAP:
|
||||||
read_texture(new_chunk, temp_chunk, "Tex", 'TEXTURE')
|
read_texture(new_chunk, temp_chunk, "Tex", 'TEXTURE')
|
||||||
|
|
||||||
|
# If object chunk - can be mesh, light and spot or camera
|
||||||
|
elif new_chunk.ID == OBJECT:
|
||||||
|
if CreateBlenderObject:
|
||||||
|
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
|
||||||
|
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
|
||||||
|
|
||||||
|
contextMesh_vertls = []
|
||||||
|
contextMesh_facels = []
|
||||||
|
contextMeshMaterials = []
|
||||||
|
contextMesh_flag = None
|
||||||
|
contextMesh_smooth = None
|
||||||
|
contextMeshUV = None
|
||||||
|
contextMatrix = None
|
||||||
|
|
||||||
|
CreateBlenderObject = True if CreateMesh else False
|
||||||
|
CreateLightObject = CreateCameraObject = False
|
||||||
|
contextObName, read_str_len = read_string(file)
|
||||||
|
new_chunk.bytes_read += read_str_len
|
||||||
|
|
||||||
# If mesh chunk
|
# If mesh chunk
|
||||||
elif new_chunk.ID == OBJECT_MESH:
|
elif new_chunk.ID == OBJECT_MESH:
|
||||||
pass
|
pass
|
||||||
@ -1132,7 +1133,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif CreateLightObject and new_chunk.ID == LIGHT_OUTER_RANGE: # Distance
|
elif CreateLightObject and new_chunk.ID == LIGHT_OUTER_RANGE: # Distance
|
||||||
contextLamp.data.cutoff_distance = read_float(new_chunk)
|
contextLamp.data.cutoff_distance = read_float(new_chunk)
|
||||||
elif CreateLightObject and new_chunk.ID == LIGHT_INNER_RANGE: # Radius
|
elif CreateLightObject and new_chunk.ID == LIGHT_INNER_RANGE: # Radius
|
||||||
contextLamp.data.shadow_soft_size = read_float(new_chunk)
|
contextLamp.data.shadow_soft_size = (read_float(new_chunk) * 0.01)
|
||||||
elif CreateLightObject and new_chunk.ID == LIGHT_MULTIPLIER: # Intensity
|
elif CreateLightObject and new_chunk.ID == LIGHT_MULTIPLIER: # Intensity
|
||||||
contextLamp.data.energy = (read_float(new_chunk) * 1000)
|
contextLamp.data.energy = (read_float(new_chunk) * 1000)
|
||||||
elif CreateLightObject and new_chunk.ID == LIGHT_ATTENUATE: # Attenuation
|
elif CreateLightObject and new_chunk.ID == LIGHT_ATTENUATE: # Attenuation
|
||||||
@ -1207,6 +1208,11 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
contextCamera.rotation_euler.z = direction[1]
|
contextCamera.rotation_euler.z = direction[1]
|
||||||
contextCamera.data.lens = read_float(new_chunk) # Focal length
|
contextCamera.data.lens = read_float(new_chunk) # Focal length
|
||||||
contextMatrix = None # Reset matrix
|
contextMatrix = None # Reset matrix
|
||||||
|
elif CreateCameraObject and new_chunk.ID == OBJECT_CAM_RANGES: # Range
|
||||||
|
camrange = read_float(new_chunk)
|
||||||
|
startrange = camrange if camrange >= 0.01 else 0.1
|
||||||
|
contextCamera.data.clip_start = startrange * CONSTRAIN
|
||||||
|
contextCamera.data.clip_end = read_float(new_chunk) * CONSTRAIN
|
||||||
elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
|
elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
|
||||||
child_id = get_hierarchy(new_chunk)
|
child_id = get_hierarchy(new_chunk)
|
||||||
elif CreateCameraObject and new_chunk.ID == OBJECT_PARENT:
|
elif CreateCameraObject and new_chunk.ID == OBJECT_PARENT:
|
||||||
@ -1560,8 +1566,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# IMPORT #
|
# IMPORT #
|
||||||
##########
|
##########
|
||||||
|
|
||||||
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True, FILTER=None,
|
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
||||||
WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None, CURSOR=False):
|
FILTER=None, WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True,
|
||||||
|
CONVERSE=None, CURSOR=False, PIVOT=False):
|
||||||
|
|
||||||
print("importing 3DS: %r..." % (filepath), end="")
|
print("importing 3DS: %r..." % (filepath), end="")
|
||||||
|
|
||||||
@ -1643,9 +1650,13 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
|||||||
ob.scale.y = (square / (math.sqrt(pow(aspect,2) + 1.0)))
|
ob.scale.y = (square / (math.sqrt(pow(aspect,2) + 1.0)))
|
||||||
ob.scale.z = 1.0
|
ob.scale.z = 1.0
|
||||||
ob.select_set(True)
|
ob.select_set(True)
|
||||||
if not APPLY_MATRIX: # Reset transform
|
if ob.type == 'MESH':
|
||||||
bpy.ops.object.rotation_clear()
|
if PIVOT:
|
||||||
bpy.ops.object.location_clear()
|
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
|
||||||
|
if not APPLY_MATRIX: # Reset transform
|
||||||
|
bpy.ops.object.rotation_clear()
|
||||||
|
bpy.ops.object.location_clear()
|
||||||
|
bpy.ops.object.scale_clear()
|
||||||
|
|
||||||
"""
|
"""
|
||||||
if IMPORT_AS_INSTANCE:
|
if IMPORT_AS_INSTANCE:
|
||||||
@ -1712,11 +1723,11 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
|||||||
|
|
||||||
|
|
||||||
def load(operator, context, filepath="", constrain_size=0.0, use_scene_unit=False,
|
def load(operator, context, filepath="", constrain_size=0.0, use_scene_unit=False,
|
||||||
use_image_search=True, object_filter=None, use_world_matrix=False,
|
use_image_search=True, object_filter=None, use_world_matrix=False, use_keyframes=True,
|
||||||
use_keyframes=True, use_apply_transform=True, global_matrix=None, use_cursor=False):
|
use_apply_transform=True, global_matrix=None, use_cursor=False, use_center_pivot=False):
|
||||||
|
|
||||||
load_3ds(filepath, context, CONSTRAIN=constrain_size, UNITS=use_scene_unit,
|
load_3ds(filepath, context, CONSTRAIN=constrain_size, UNITS=use_scene_unit,
|
||||||
IMAGE_SEARCH=use_image_search, FILTER=object_filter, WORLD_MATRIX=use_world_matrix,
|
IMAGE_SEARCH=use_image_search, FILTER=object_filter, WORLD_MATRIX=use_world_matrix, KEYFRAME=use_keyframes,
|
||||||
KEYFRAME=use_keyframes, APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix, CURSOR=use_cursor,)
|
APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix, CURSOR=use_cursor, PIVOT=use_center_pivot,)
|
||||||
|
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
Loading…
Reference in New Issue
Block a user