io_scene_3ds: Moved specular color texture to specular tint #104918
@ -176,6 +176,11 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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soft_min=0.0, soft_max=100000.0,
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default=1.0,
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)
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unit_convert: BoolProperty(
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name="Convert Units",
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description="Converts to scene unit length settings",
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default=False,
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)
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use_selection: BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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@ -259,6 +264,7 @@ class MAX3DS_PT_export_transform(bpy.types.Panel):
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operator = sfile.active_operator
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layout.prop(operator, "scale_factor")
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layout.prop(operator, "unit_convert")
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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@ -1489,10 +1489,9 @@ def make_ambient_node(world):
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# EXPORT #
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##########
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def save(operator, context, filepath="", scale_factor=1.0, use_selection=False, use_hierarchy=False, write_keyframe=False, global_matrix=None):
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def save(operator, context, filepath="", scale_factor=1.0, convert_unit=False,
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use_selection=False, use_hierarchy=False, write_keyframe=False, global_matrix=None):
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"""Save the Blender scene to a 3ds file."""
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mtx_scale = mathutils.Matrix.Scale(scale_factor, 4)
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# Time the export
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duration = time.time()
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@ -1503,6 +1502,20 @@ def save(operator, context, filepath="", scale_factor=1.0, use_selection=False,
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depsgraph = context.evaluated_depsgraph_get()
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world = scene.world
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unit_measure = 1.0
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if unit_convert:
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unit_length = sce.unit_settings.length_unit
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if unit_length == 'KILOMETERS':
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unit_measure = 0.001
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elif unit_length == 'CENTIMETERS':
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unit_measure = 100
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elif unit_length == 'MILLIMETERS':
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unit_measure = 1000
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elif unit_length == 'MICROMETERS':
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unit_measure = 1000000
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mtx_scale = mathutils.Matrix.Scale((scale_factor * unit_measure),4)
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if global_matrix is None:
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global_matrix = mathutils.Matrix()
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