io_scene_3ds: Moved specular color texture to specular tint #104918
@ -1557,7 +1557,7 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
|
||||
curtime = scene.frame_current
|
||||
kfdata = make_kfdata(revision, start, stop, curtime)
|
||||
|
||||
# Add AMBIENT, BACKGROUND, BITMAP and LAYER_FOG
|
||||
# Add AMBIENT, BACKGROUND and BITMAP
|
||||
if world is not None and 'WORLD' in object_filter:
|
||||
ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
|
||||
ambient_light = _3ds_chunk(RGB)
|
||||
@ -1583,6 +1583,8 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
|
||||
object_info.add_subchunk(background_image)
|
||||
object_info.add_subchunk(background_chunk)
|
||||
object_info.add_subchunk(background_flag)
|
||||
|
||||
# Add LAYER_FOG settings
|
||||
fogshader = next((lk.from_socket.node for lk in ntree if lk.from_socket.identifier and lk.to_socket.identifier == 'Volume'), False)
|
||||
if fogshader:
|
||||
fogflag = 0
|
||||
@ -1593,10 +1595,10 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
|
||||
fog_chunk = _3ds_chunk(LAYER_FOG)
|
||||
fog_color_chunk = _3ds_chunk(RGB)
|
||||
use_fog_flag = _3ds_chunk(USE_LAYER_FOG)
|
||||
fog_color_chunk.add_variable("color", _3ds_float_color(fogshader.inputs[0].default_value[:3]))
|
||||
fog_color_chunk.add_variable("color", _3ds_float_color(fogshader.inputs['Color'].default_value[:3]))
|
||||
fog_chunk.add_variable("lowZ", _3ds_float(world.mist_settings.start))
|
||||
fog_chunk.add_variable("highZ", _3ds_float(world.mist_settings.depth))
|
||||
fog_chunk.add_variable("density", _3ds_float(fogshader.inputs[1].default_value))
|
||||
fog_chunk.add_variable("density", _3ds_float(fogshader.inputs['Density'].default_value))
|
||||
fog_chunk.add_variable("flags", _3ds_uint(fogflag))
|
||||
fog_chunk.add_subchunk(fog_color_chunk)
|
||||
object_info.add_subchunk(fog_chunk)
|
||||
|
Loading…
Reference in New Issue
Block a user