io_scene_3ds: Moved specular color texture to specular tint #104918
@ -1634,6 +1634,7 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
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aspect = ob.empty_display_size
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aspect = ob.empty_display_size
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ob.scale.x = (aspect * square / (math.sqrt(pow(aspect,2) + 1.0)))
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ob.scale.x = (aspect * square / (math.sqrt(pow(aspect,2) + 1.0)))
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ob.scale.y = (square / (math.sqrt(pow(aspect,2) + 1.0)))
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ob.scale.y = (square / (math.sqrt(pow(aspect,2) + 1.0)))
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ob.scale.z = 1.0
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ob.select_set(True)
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ob.select_set(True)
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if not APPLY_MATRIX: # Reset transform
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if not APPLY_MATRIX: # Reset transform
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bpy.ops.object.rotation_clear()
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bpy.ops.object.rotation_clear()
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@ -1649,7 +1650,6 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
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grp = Blender.Group.New(name)
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grp = Blender.Group.New(name)
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grp.objects = imported_objects
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grp.objects = imported_objects
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grp_ob = Object.New('Empty', name)
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grp_ob = Object.New('Empty', name)
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grp_ob.enableDupGroup = True
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grp_ob.enableDupGroup = True
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grp_ob.DupGroup = grp
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grp_ob.DupGroup = grp
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