io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -725,7 +725,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
bitmapnode = nodes.new(type='ShaderNodeTexEnvironment') bitmapnode = nodes.new(type='ShaderNodeTexEnvironment')
bitmapnode.label = bitmap_name bitmapnode.label = bitmap_name
bitmapnode.location = (-300, 300) bitmapnode.location = (-300, 300)
bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=use_image_search, check_existing=True) bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=IMAGE_SEARCH, check_existing=True)
links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0]) links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0])
new_chunk.bytes_read += read_str_len new_chunk.bytes_read += read_str_len