io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -1557,7 +1557,7 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
curtime = scene.frame_current
kfdata = make_kfdata(revision, start, stop, curtime)
# Add AMBIENT and BACKGROUND color
# Add AMBIENT, BACKGROUND, BITMAP and LAYER_FOG
if world is not None and 'WORLD' in object_filter:
ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
ambient_light = _3ds_chunk(RGB)