io_scene_3ds: Moved specular color texture to specular tint #104918
@ -1557,7 +1557,7 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
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curtime = scene.frame_current
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kfdata = make_kfdata(revision, start, stop, curtime)
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# Add AMBIENT and BACKGROUND color
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# Add AMBIENT, BACKGROUND, BITMAP and LAYER_FOG
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if world is not None and 'WORLD' in object_filter:
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ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
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ambient_light = _3ds_chunk(RGB)
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