io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -696,7 +696,6 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
# is it an object chunk? # is it an object chunk?
elif new_chunk.ID == OBJECT: elif new_chunk.ID == OBJECT:
if CreateBlenderObject: if CreateBlenderObject:
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag, putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX) contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)