io_scene_3ds: Moved specular color texture to specular tint #104918
@ -1538,7 +1538,7 @@ def save(operator, context, filepath="", scale_factor=1.0, unit_convert=False,
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# Add MASTERSCALE element
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mscale = _3ds_chunk(MASTERSCALE)
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mscale.add_variable("scale", _3ds_float(unit_measure))
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mscale.add_variable("scale", _3ds_float(1.0 / unit_measure))
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object_info.add_subchunk(mscale)
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# Init main keyframe data chunk
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