io_scene_3ds: Moved specular color texture to specular tint #104918

Merged
Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -731,7 +731,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
new_chunk.bytes_read += read_str_len new_chunk.bytes_read += read_str_len
# If fog chunk # If fog chunk
elif new_chunk.ID == LAYER_FOG: elif CreateWorld and new_chunk.ID == LAYER_FOG:
if contextWorld is None: if contextWorld is None:
path, filename = os.path.split(file.name) path, filename = os.path.split(file.name)
realname, ext = os.path.splitext(filename) realname, ext = os.path.splitext(filename)
@ -758,7 +758,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
else: else:
skip_to_end(file, temp_chunk) skip_to_end(file, temp_chunk)
new_chunk.bytes_read += temp_chunk.bytes_read new_chunk.bytes_read += temp_chunk.bytes_read
elif new_chunk.ID == USE_LAYER_FOG: elif CreateWorld and new_chunk.ID == USE_LAYER_FOG:
context.view_layer.use_pass_mist = True context.view_layer.use_pass_mist = True
# is it an object info chunk? # is it an object info chunk?