io_scene_3ds: Moved specular color texture to specular tint #104918

Merged
Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -1054,7 +1054,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
imported_objects.append(child)
else:
tracking = tracktype = None
if child is not None and tracktype != 'TARGET' and tracking != 'AMBIENT':
if tracktype != 'TARGET' and tracking != 'AMBIENT':
object_dict[object_id] = child
object_list.append(child)
object_parent.append(hierarchy)
@ -1272,14 +1272,12 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
# Assign parents to objects
while None in object_list:
object_list.remove(None)
# check _if_ we need to assign first because doing so recalcs the depsgraph
for ind, ob in enumerate(object_list):
parent = object_parent[ind]
if parent == ROOT_OBJECT:
ob.parent = None
if ob is not None:
ob.parent = None
elif parent not in object_dict:
try:
ob.parent = object_list[parent]
@ -1289,7 +1287,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
try:
ob.parent = object_dict.get(parent)
except: # self to parent exception
ob.parent = None
object_list.remove(ob)
#pivot_list[ind] += pivot_list[parent] # Not sure this is correct, should parent space matrix be applied before combining?
@ -1312,7 +1310,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
# fix pivots
for ind, ob in enumerate(object_list):
if ob.type == 'MESH':
if ob is None: # remove None
object_list.pop(ind)
elif ob.type == 'MESH':
pivot = pivot_list[ind]
pivot_matrix = object_matrix.get(ob, mathutils.Matrix()) # unlikely to fail
pivot_matrix = mathutils.Matrix.Translation(-1 * pivot)