io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -1538,7 +1538,7 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False,
# Add MASTERSCALE element # Add MASTERSCALE element
mscale = _3ds_chunk(MASTERSCALE) mscale = _3ds_chunk(MASTERSCALE)
mscale.add_variable("scale", _3ds_float((1.0 / unit_measure))) mscale.add_variable("scale", _3ds_float(1.0))
object_info.add_subchunk(mscale) object_info.add_subchunk(mscale)
# Init main keyframe data chunk # Init main keyframe data chunk