io_scene_3ds: Moved specular color texture to specular tint #104918
@ -754,8 +754,11 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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bitmap_mix.inputs[0].default_value = 0.5 if bitmapnode.image is not None else 1.0
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bitmap_mix.inputs[0].default_value = 0.5 if bitmapnode.image is not None else 1.0
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bitmapnode.location = (-600, 360) if bitmapnode.image is not None else (-600, 300)
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bitmapnode.location = (-600, 360) if bitmapnode.image is not None else (-600, 300)
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bitmap_mix.location = (-250, 300)
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bitmap_mix.location = (-250, 300)
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gradientnode = next((wn for wn in nodes if wn.type == 'VALTORGB'), False)
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links.new(bitmap_mix.outputs['Color'], nodes['Background'].inputs[0])
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links.new(bitmap_mix.outputs['Color'], nodes['Background'].inputs[0])
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links.new(bitmapnode.outputs['Color'], bitmap_mix.inputs[1])
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links.new(bitmapnode.outputs['Color'], bitmap_mix.inputs[1])
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if gradientnode:
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links.new(bitmapnode.outputs['Color'], gradientnode.inputs[0])
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new_chunk.bytes_read += read_str_len
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new_chunk.bytes_read += read_str_len
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# If gradient chunk:
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# If gradient chunk:
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@ -772,10 +775,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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gradientnode.location = (-600, 100)
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gradientnode.location = (-600, 100)
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gradientnode.label = "Gradient"
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gradientnode.label = "Gradient"
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backgroundmix = next((wn for wn in worldnodes if wn.type in {'MIX', 'MIX_RGB'}), False)
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backgroundmix = next((wn for wn in worldnodes if wn.type in {'MIX', 'MIX_RGB'}), False)
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bitmapnode = next((wn for wn in nodes if wn.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'}), False)
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if backgroundmix:
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if backgroundmix:
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links.new(gradientnode.outputs['Color'], backgroundmix.inputs[2])
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links.new(gradientnode.outputs['Color'], backgroundmix.inputs[2])
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else:
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else:
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links.new(gradientnode.outputs['Color'], nodes['Background'].inputs[0])
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links.new(gradientnode.outputs['Color'], nodes['Background'].inputs[0])
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if bitmapnode:
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links.new(bitmapnode.outputs['Color'], gradientnode.inputs[0])
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gradientnode.color_ramp.elements.new(read_float(new_chunk))
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gradientnode.color_ramp.elements.new(read_float(new_chunk))
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read_chunk(file, temp_chunk)
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read_chunk(file, temp_chunk)
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if temp_chunk.ID == COLOR_F:
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if temp_chunk.ID == COLOR_F:
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