io_scene_3ds: Moved specular color texture to specular tint #104918
@ -1036,7 +1036,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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elif new_chunk.ID == OBJECT_NODE_HDR:
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elif new_chunk.ID == OBJECT_NODE_HDR:
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object_name, read_str_len = read_string(file)
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object_name, read_str_len = read_string(file)
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new_chunk.bytes_read += read_str_len
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new_chunk.bytes_read += read_str_len
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new_data = file.read(SZ_U_INT)
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temp_data = file.read(SZ_U_INT)
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new_chunk.bytes_read += SZ_U_INT
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new_chunk.bytes_read += SZ_U_INT
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hierarchy = read_short(new_chunk)
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hierarchy = read_short(new_chunk)
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child = object_dictionary.get(object_name)
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child = object_dictionary.get(object_name)
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