io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -1036,7 +1036,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
elif new_chunk.ID == OBJECT_NODE_HDR: elif new_chunk.ID == OBJECT_NODE_HDR:
object_name, read_str_len = read_string(file) object_name, read_str_len = read_string(file)
new_chunk.bytes_read += read_str_len new_chunk.bytes_read += read_str_len
new_data = file.read(SZ_U_INT) temp_data = file.read(SZ_U_INT)
new_chunk.bytes_read += SZ_U_INT new_chunk.bytes_read += SZ_U_INT
hierarchy = read_short(new_chunk) hierarchy = read_short(new_chunk)
child = object_dictionary.get(object_name) child = object_dictionary.get(object_name)