io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -754,8 +754,11 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
contextWorld.mist_settings.use_mist = True contextWorld.mist_settings.use_mist = True
contextWorld.mist_settings.start = read_float(new_chunk) contextWorld.mist_settings.start = read_float(new_chunk)
contextWorld.mist_settings.depth = read_float(new_chunk) contextWorld.mist_settings.depth = read_float(new_chunk)
layerfog.inputs[1].default_value = read_float(new_chunk) contextWorld.mist_settings.heigth = contextWorld.mist_settings.depth * 0.5
layerfog.inputs['Density'].default_value = read_float(new_chunk)
layerfog_flag = read_long(new_chunk) layerfog_flag = read_long(new_chunk)
if layerfog_flag == 0:
contextWorld.mist_settings.falloff = 'LINEAR'
if layerfog_flag & 0x1: if layerfog_flag & 0x1:
contextWorld.mist_settings.falloff = 'QUADRATIC' contextWorld.mist_settings.falloff = 'QUADRATIC'
if layerfog_flag & 0x2: if layerfog_flag & 0x2: