io_scene_3ds: Moved specular color texture to specular tint #104918
@ -754,8 +754,11 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextWorld.mist_settings.use_mist = True
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contextWorld.mist_settings.use_mist = True
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contextWorld.mist_settings.start = read_float(new_chunk)
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contextWorld.mist_settings.start = read_float(new_chunk)
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contextWorld.mist_settings.depth = read_float(new_chunk)
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contextWorld.mist_settings.depth = read_float(new_chunk)
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layerfog.inputs[1].default_value = read_float(new_chunk)
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contextWorld.mist_settings.heigth = contextWorld.mist_settings.depth * 0.5
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layerfog.inputs['Density'].default_value = read_float(new_chunk)
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layerfog_flag = read_long(new_chunk)
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layerfog_flag = read_long(new_chunk)
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if layerfog_flag == 0:
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contextWorld.mist_settings.falloff = 'LINEAR'
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if layerfog_flag & 0x1:
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if layerfog_flag & 0x1:
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contextWorld.mist_settings.falloff = 'QUADRATIC'
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contextWorld.mist_settings.falloff = 'QUADRATIC'
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if layerfog_flag & 0x2:
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if layerfog_flag & 0x2:
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