io_scene_3ds: Moved specular color texture to specular tint #104918
@ -37,6 +37,7 @@ PCT_FLOAT = 0x0031 # percentage float
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MASTERSCALE = 0x0100 # Master scale factor
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# >----- sub defines of OBJECTINFO
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BITMAP = 0x1100 # The background image name
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USE_BITMAP = 0x1101 # The background image flag
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SOLIDBACKGND = 0x1200 # The background color (RGB)
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USE_SOLIDBGND = 0x1201 # The background color flag
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