io_scene_3ds: Moved specular color texture to specular tint #104918
@ -24,12 +24,12 @@ from bpy_extras import node_shader_utils
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PRIMARY = 0x4D4D
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PRIMARY = 0x4D4D
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# >----- Main Chunks
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# >----- Main Chunks
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OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
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MESHVERSION = 0x3D3E # This gives the version of the mesh
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VERSION = 0x0002 # This gives the version of the .3ds file
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VERSION = 0x0002 # This gives the version of the .3ds file
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KFDATA = 0xB000 # This is the header for all of the keyframe info
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KFDATA = 0xB000 # This is the header for all of the keyframe info
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# >----- sub defines of OBJECTINFO
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# >----- sub defines of OBJECTINFO
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OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
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MESHVERSION = 0x3D3E # This gives the version of the mesh
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BITMAP = 0x1100 # The background image name
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BITMAP = 0x1100 # The background image name
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USE_BITMAP = 0x1101 # The background image flag
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USE_BITMAP = 0x1101 # The background image flag
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SOLIDBACKGND = 0x1200 # The background color (RGB)
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SOLIDBACKGND = 0x1200 # The background color (RGB)
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