io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -24,12 +24,12 @@ from bpy_extras import node_shader_utils
PRIMARY = 0x4D4D PRIMARY = 0x4D4D
# >----- Main Chunks # >----- Main Chunks
OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
MESHVERSION = 0x3D3E # This gives the version of the mesh
VERSION = 0x0002 # This gives the version of the .3ds file VERSION = 0x0002 # This gives the version of the .3ds file
KFDATA = 0xB000 # This is the header for all of the keyframe info KFDATA = 0xB000 # This is the header for all of the keyframe info
# >----- sub defines of OBJECTINFO # >----- sub defines of OBJECTINFO
OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
MESHVERSION = 0x3D3E # This gives the version of the mesh
BITMAP = 0x1100 # The background image name BITMAP = 0x1100 # The background image name
USE_BITMAP = 0x1101 # The background image flag USE_BITMAP = 0x1101 # The background image flag
SOLIDBACKGND = 0x1200 # The background color (RGB) SOLIDBACKGND = 0x1200 # The background color (RGB)