io_scene_3ds: Moved specular color texture to specular tint #104918

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Sebastian Sille merged 89 commits from :main into main 2023-09-27 00:42:09 +02:00
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@ -560,7 +560,7 @@ def make_texture_chunk(chunk_id, teximages, pct):
def add_image(img, extension): def add_image(img, extension):
filename = bpy.path.basename(img.filepath) filename = bpy.path.basename(img.filepath)
mat_sub_file = _3ds_chunk(MAT_MAP_FILE) mat_sub_file = _3ds_chunk(MAT_MAP_FILE)
mat_sub_tiling = _3ds_chunk(MAP_TILING) mat_sub_tiling = _3ds_chunk(MAT_MAP_TILING)
mat_sub_file.add_variable("image", _3ds_string(sane_name(filename))) mat_sub_file.add_variable("image", _3ds_string(sane_name(filename)))
mat_sub.add_subchunk(mat_sub_file) mat_sub.add_subchunk(mat_sub_file)