WIP: FBX: Preventing import of duplicate shape keys #104939

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Mikhail Matrosov wants to merge 1 commits from ktdfly/blender-addons:fbx_prevent_dup_shape_keys into main

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@ -1931,7 +1931,10 @@ def blen_read_shapes(fbx_tmpl, fbx_data, objects, me, scene):
# will be clamped, and we'll print a warning message to the console.
shape_key_values_in_range = True
bc_uuid_to_keyblocks = {}
for bc_uuid, fbx_sdata, fbx_bcdata in fbx_data:
for k, v in fbx_data.items():
bc_uuid = k[0]
fbx_sdata, fbx_bcdata = v
elem_name_utf8 = elem_name_ensure_class(fbx_sdata, b'Geometry')
indices = elem_prop_first(elem_find_first(fbx_sdata, b'Indexes'))
dvcos = elem_prop_first(elem_find_first(fbx_sdata, b'Vertices'))
@ -3506,11 +3509,12 @@ def load(operator, context, filepath="",
node = fbx_helper_nodes[o_uuid]
if node:
objects.append(node)
shapes_list = []
mesh_to_shapes[bl_mdata] = (objects, shapes_list)
shapes = {}
mesh_to_shapes[bl_mdata] = (objects, shapes)
else:
shapes_list = mesh_to_shapes[bl_mdata][1]
shapes_list.append((bc_uuid, fbx_sdata, fbx_bcdata))
shapes = mesh_to_shapes[bl_mdata][1]
# Dict to avoid duplicates
shapes[(bc_uuid, id(fbx_sdata), id(fbx_bcdata))] = (fbx_sdata, fbx_bcdata)
# BlendShape deformers are only here to connect BlendShapeChannels to meshes, nothing else to do.
# Iterate through each mesh and create its shape keys