UV Export: Allow larger sizes to be exported #104946

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Jesse Yurkovich wants to merge 2 commits from deadpin/blender-addons:uvexport-large into blender-v4.0-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
2 changed files with 13 additions and 6 deletions
Showing only changes of commit 511db63151 - Show all commits

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@ -136,8 +136,12 @@ class ExportUVLayout(bpy.types.Operator):
obj_eval.to_mesh_clear() obj_eval.to_mesh_clear()
export = self.get_exporter() export = self.get_exporter()
try:
export(filepath, polygon_data, different_colors, self.size[0], self.size[1], self.opacity) export(filepath, polygon_data, different_colors, self.size[0], self.size[1], self.opacity)
except ValueError as ex:
self.report({'ERROR'}, str(ex))
return {'CANCELLED'}
finally:
if is_editmode: if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False) bpy.ops.object.mode_set(mode='EDIT', toggle=False)

View File

@ -16,8 +16,11 @@ except ImportError:
def export(filepath, face_data, colors, width, height, opacity): def export(filepath, face_data, colors, width, height, opacity):
try:
offscreen = gpu.types.GPUOffScreen(width, height) offscreen = gpu.types.GPUOffScreen(width, height)
offscreen.bind() offscreen.bind()
except RuntimeError:
raise ValueError("Texture allocation failed. Try using a smaller size for export.")
try: try:
fb = gpu.state.active_framebuffer_get() fb = gpu.state.active_framebuffer_get()