FBX IO: Export normals matching the mesh's normals_domain #104976
@ -1155,34 +1155,52 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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# Loop normals.
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# Loop normals.
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tspacenumber = 0
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tspacenumber = 0
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if write_normals:
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if write_normals:
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# NOTE: this is not supported by importer currently.
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# NOTE: ByVertice-IndexToDirect is not supported by the importer currently.
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# XXX Official docs says normals should use IndexToDirect,
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# XXX Official docs says normals should use IndexToDirect,
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# but this does not seem well supported by apps currently...
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# but this does not seem well supported by apps currently...
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ln_bl_dtype = np.single
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normal_bl_dtype = np.single
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ln_fbx_dtype = np.float64
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normal_fbx_dtype = np.float64
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t_ln = np.empty(len(me.loops) * 3, dtype=ln_bl_dtype)
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match me.normals_domain:
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me.loops.foreach_get("normal", t_ln)
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case 'POINT':
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t_ln = nors_transformed(t_ln, geom_mat_no, ln_fbx_dtype)
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# All faces are smooth shaded, so we can get normals from the vertices.
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normal_source = me.vertex_normals
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normal_mapping = b"ByVertice"
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case 'FACE':
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# Either all faces or all edges are sharp, so we can get normals from the faces.
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normal_source = me.polygon_normals
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normal_mapping = b"ByPolygon"
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case 'CORNER':
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# We have a mix of sharp/smooth edges/faces or custom split normals, so need to get normals from
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# corners.
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normal_source = me.corner_normals
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normal_mapping = b"ByPolygonVertex"
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case _:
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# Unreachable
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raise AssertionError("Unexpected normals domain '%s'" % me.normals_domain)
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# Each normal has 3 components, so the length is multiplied by 3.
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t_normal = np.empty(len(normal_source) * 3, dtype=normal_bl_dtype)
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normal_source.foreach_get("vector", t_normal)
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t_normal = nors_transformed(t_normal, geom_mat_no, normal_fbx_dtype)
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if 0:
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if 0:
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lnidx_fbx_dtype = np.int32
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lnidx_fbx_dtype = np.int32
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lay_nor = elem_data_single_int32(geom, b"LayerElementNormal", 0)
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lay_nor = elem_data_single_int32(geom, b"LayerElementNormal", 0)
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elem_data_single_int32(lay_nor, b"Version", FBX_GEOMETRY_NORMAL_VERSION)
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elem_data_single_int32(lay_nor, b"Version", FBX_GEOMETRY_NORMAL_VERSION)
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elem_data_single_string(lay_nor, b"Name", b"")
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elem_data_single_string(lay_nor, b"Name", b"")
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"MappingInformationType", normal_mapping)
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"IndexToDirect")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"IndexToDirect")
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# Tuple of unique sorted normals and then the index in the unique sorted normals of each normal in t_ln.
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# Tuple of unique sorted normals and then the index in the unique sorted normals of each normal in t_normal.
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# Since we don't care about how the normals are sorted, only that they're unique, we can use the fast unique
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# Since we don't care about how the normals are sorted, only that they're unique, we can use the fast unique
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# helper function.
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# helper function.
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t_ln, t_lnidx = fast_first_axis_unique(t_ln.reshape(-1, 3), return_inverse=True)
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t_normal, t_lnidx = fast_first_axis_unique(t_normal.reshape(-1, 3), return_inverse=True)
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# Convert to the type for fbx
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# Convert to the type for fbx
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t_lnidx = astype_view_signedness(t_lnidx, lnidx_fbx_dtype)
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t_lnidx = astype_view_signedness(t_lnidx, lnidx_fbx_dtype)
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elem_data_single_float64_array(lay_nor, b"Normals", t_ln)
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elem_data_single_float64_array(lay_nor, b"Normals", t_normal)
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# Normal weights, no idea what it is.
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# Normal weights, no idea what it is.
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# t_lnw = np.zeros(len(t_ln), dtype=np.float64)
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# t_lnw = np.zeros(len(t_normal), dtype=np.float64)
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# elem_data_single_float64_array(lay_nor, b"NormalsW", t_lnw)
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# elem_data_single_float64_array(lay_nor, b"NormalsW", t_lnw)
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elem_data_single_int32_array(lay_nor, b"NormalsIndex", t_lnidx)
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elem_data_single_int32_array(lay_nor, b"NormalsIndex", t_lnidx)
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@ -1193,13 +1211,13 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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lay_nor = elem_data_single_int32(geom, b"LayerElementNormal", 0)
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lay_nor = elem_data_single_int32(geom, b"LayerElementNormal", 0)
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elem_data_single_int32(lay_nor, b"Version", FBX_GEOMETRY_NORMAL_VERSION)
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elem_data_single_int32(lay_nor, b"Version", FBX_GEOMETRY_NORMAL_VERSION)
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elem_data_single_string(lay_nor, b"Name", b"")
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elem_data_single_string(lay_nor, b"Name", b"")
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"MappingInformationType", normal_mapping)
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_float64_array(lay_nor, b"Normals", t_ln)
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elem_data_single_float64_array(lay_nor, b"Normals", t_normal)
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# Normal weights, no idea what it is.
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# Normal weights, no idea what it is.
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# t_ln = np.zeros(len(me.loops), dtype=np.float64)
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# t_normal = np.zeros(len(me.loops), dtype=np.float64)
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# elem_data_single_float64_array(lay_nor, b"NormalsW", t_ln)
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# elem_data_single_float64_array(lay_nor, b"NormalsW", t_normal)
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del t_ln
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del t_normal
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# tspace
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# tspace
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if scene_data.settings.use_tspace:
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if scene_data.settings.use_tspace:
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@ -1218,7 +1236,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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else:
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else:
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del t_lt
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del t_lt
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num_loops = len(me.loops)
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num_loops = len(me.loops)
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t_ln = np.empty(num_loops * 3, dtype=ln_bl_dtype)
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t_ln = np.empty(num_loops * 3, dtype=normal_bl_dtype)
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# t_lnw = np.zeros(len(me.loops), dtype=np.float64)
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# t_lnw = np.zeros(len(me.loops), dtype=np.float64)
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uv_names = [uvlayer.name for uvlayer in me.uv_layers]
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uv_names = [uvlayer.name for uvlayer in me.uv_layers]
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# Annoying, `me.calc_tangent` errors in case there is no geometry...
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# Annoying, `me.calc_tangent` errors in case there is no geometry...
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@ -1236,7 +1254,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_float64_array(lay_nor, b"Binormals",
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elem_data_single_float64_array(lay_nor, b"Binormals",
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nors_transformed(t_ln, geom_mat_no, ln_fbx_dtype))
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nors_transformed(t_ln, geom_mat_no, normal_fbx_dtype))
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# Binormal weights, no idea what it is.
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# Binormal weights, no idea what it is.
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# elem_data_single_float64_array(lay_nor, b"BinormalsW", t_lnw)
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# elem_data_single_float64_array(lay_nor, b"BinormalsW", t_lnw)
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@ -1249,7 +1267,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_float64_array(lay_nor, b"Tangents",
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elem_data_single_float64_array(lay_nor, b"Tangents",
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nors_transformed(t_ln, geom_mat_no, ln_fbx_dtype))
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nors_transformed(t_ln, geom_mat_no, normal_fbx_dtype))
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# Tangent weights, no idea what it is.
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# Tangent weights, no idea what it is.
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# elem_data_single_float64_array(lay_nor, b"TangentsW", t_lnw)
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# elem_data_single_float64_array(lay_nor, b"TangentsW", t_lnw)
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Loading…
Reference in New Issue
Block a user
Shouldn't
t_lnidx
variable also be renamed, maybe tot_normal_idx
then?