FBX IO: Speed up export by multithreading array compression #105018
@ -3,11 +3,13 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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try:
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from . import data_types
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from . import data_types, fbx_utils
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except:
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import data_types
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import fbx_utils
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from struct import pack
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from contextlib import contextmanager
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import array
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import numpy as np
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import zlib
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@ -51,6 +53,57 @@ class FBXElem:
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self._end_offset = -1
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self._props_length = -1
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@classmethod
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@contextmanager
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def enable_multithreading_cm(cls):
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"""Temporarily enable multithreaded array compression.
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The context manager handles starting up and shutting down the threads.
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Only exits once all the threads are done (either all tasks were completed or an error occurred and the threads
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were stopped prematurely).
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Writing to a file is temporarily disabled as a safeguard."""
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# __enter__()
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orig_func = cls._add_compressed_array_helper
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orig_write = cls._write
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def insert_compressed_array(props, insert_at, data, length):
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# zlib.compress releases the GIL, so can be multithreaded.
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data = zlib.compress(data, 1)
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comp_len = len(data)
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encoding = 1
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data = pack('<3I', length, encoding, comp_len) + data
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props[insert_at] = data
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with fbx_utils.MultiThreadedTaskConsumer.new_cpu_bound_cm(insert_compressed_array) as wrapped_func:
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try:
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def _add_compressed_array_helper_multi(self, data, length):
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# Append a dummy value that will be replaced with the compressed array data later.
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self.props.append(...)
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# The index to insert the compressed array into.
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insert_at = len(self.props) - 1
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# Schedule the array to be compressed on a separate thread and then inserted into the hierarchy at
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# `insert_at`.
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wrapped_func(self.props, insert_at, data, length)
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# As an extra safeguard, temporarily replace the `_write` function to raise an error if called.
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def temp_write(*_args, **_kwargs):
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raise RuntimeError("Writing is not allowed until multithreaded array compression has been disabled")
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cls._add_compressed_array_helper = _add_compressed_array_helper_multi
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cls._write = temp_write
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# Return control back to the caller of __enter__().
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yield
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finally:
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# __exit__()
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# Restore the original functions.
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cls._add_compressed_array_helper = orig_func
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cls._write = orig_write
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# Exiting the MultiThreadedTaskConsumer context manager will wait for all scheduled tasks to complete.
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def add_bool(self, data):
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assert(isinstance(data, bool))
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data = pack('?', data)
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@ -130,21 +183,26 @@ class FBXElem:
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self.props_type.append(data_types.STRING)
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self.props.append(data)
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def _add_compressed_array_helper(self, data, length):
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"""Note: This function may be swapped out by enable_multithreading_cm with an equivalent that supports
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multithreading."""
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data = zlib.compress(data, 1)
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comp_len = len(data)
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encoding = 1
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data = pack('<3I', length, encoding, comp_len) + data
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self.props.append(data)
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def _add_array_helper(self, data, prop_type, length):
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self.props_type.append(prop_type)
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# mimic behavior of fbxconverter (also common sense)
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# we could make this configurable.
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encoding = 0 if len(data) <= 128 else 1
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if encoding == 0:
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pass
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data = pack('<3I', length, encoding, len(data)) + data
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self.props.append(data)
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elif encoding == 1:
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data = zlib.compress(data, 1)
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comp_len = len(data)
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data = pack('<3I', length, encoding, comp_len) + data
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self.props_type.append(prop_type)
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self.props.append(data)
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self._add_compressed_array_helper(data, length)
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def _add_parray_helper(self, data, array_type, prop_type):
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assert (isinstance(data, array.array))
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@ -3509,31 +3509,35 @@ def save_single(operator, scene, depsgraph, filepath="",
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# Generate some data about exported scene...
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scene_data = fbx_data_from_scene(scene, depsgraph, settings)
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root = elem_empty(None, b"") # Root element has no id, as it is not saved per se!
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# Enable multithreaded array compression in FBXElem and wait until all threads are done before exiting the context
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# manager.
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with encode_bin.FBXElem.enable_multithreading_cm():
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# Writing elements into an FBX hierarchy can now begin.
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root = elem_empty(None, b"") # Root element has no id, as it is not saved per se!
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# Mostly FBXHeaderExtension and GlobalSettings.
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fbx_header_elements(root, scene_data)
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# Mostly FBXHeaderExtension and GlobalSettings.
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fbx_header_elements(root, scene_data)
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# Documents and References are pretty much void currently.
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fbx_documents_elements(root, scene_data)
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fbx_references_elements(root, scene_data)
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# Documents and References are pretty much void currently.
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fbx_documents_elements(root, scene_data)
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fbx_references_elements(root, scene_data)
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# Templates definitions.
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fbx_definitions_elements(root, scene_data)
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# Templates definitions.
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fbx_definitions_elements(root, scene_data)
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# Actual data.
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fbx_objects_elements(root, scene_data)
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# Actual data.
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fbx_objects_elements(root, scene_data)
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# How data are inter-connected.
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fbx_connections_elements(root, scene_data)
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# How data are inter-connected.
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fbx_connections_elements(root, scene_data)
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# Animation.
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fbx_takes_elements(root, scene_data)
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# Animation.
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fbx_takes_elements(root, scene_data)
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# Cleanup!
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fbx_scene_data_cleanup(scene_data)
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# Cleanup!
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fbx_scene_data_cleanup(scene_data)
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# And we are down, we can write the whole thing!
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# And we are done, all multithreaded tasks are complete, and we can write the whole thing to file!
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encode_bin.write(filepath, root, FBX_VERSION)
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# Clear cached ObjectWrappers!
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