WIP: white space changes to BoltFactory to fix flake8 #105083
@ -272,6 +272,7 @@ def Fill_Ring_Face(OFFSET, NUM, FACE_DOWN=0):
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Face[2] = TempFace[2]
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Face[2] = TempFace[2]
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return Ret
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return Ret
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# Returns a list of faces that makes up a fill pattern around the last vert
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# Returns a list of faces that makes up a fill pattern around the last vert
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def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
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def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
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Ret = []
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Ret = []
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@ -296,10 +297,10 @@ def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
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Face[2] = TempFace[2]
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Face[2] = TempFace[2]
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return Ret
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return Ret
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# ####################################################################
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# ####################################################################
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# Create Allen Bit
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# Create Allen Bit
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# ####################################################################
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# ####################################################################
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def Allen_Fill(OFFSET, FLIP=0):
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def Allen_Fill(OFFSET, FLIP=0):
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faces = []
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faces = []
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Lookup = [[19, 1, 0],
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Lookup = [[19, 1, 0],
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@ -388,10 +389,11 @@ def Create_Allen_Bit(FLAT_DISTANCE, HEIGHT):
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faces.extend(M_Faces)
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faces.extend(M_Faces)
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return verts, faces, OUTTER_RADIUS * 2.0
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return verts, faces, OUTTER_RADIUS * 2.0
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# ####################################################################
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# ####################################################################
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# Create Torx Bit
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# Create Torx Bit
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# ####################################################################
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# ####################################################################
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def Torx_Bit_Size_To_Point_Distance(Bit_Size):
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def Torx_Bit_Size_To_Point_Distance(Bit_Size):
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if Bit_Size == 'bf_Torx_T10':
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if Bit_Size == 'bf_Torx_T10':
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return 2.83
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return 2.83
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@ -410,6 +412,7 @@ def Torx_Bit_Size_To_Point_Distance(Bit_Size):
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else:
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else:
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return 2.83 # default to M3
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return 2.83 # default to M3
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def Torx_Fill(OFFSET, FLIP=0):
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def Torx_Fill(OFFSET, FLIP=0):
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faces = []
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faces = []
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Lookup = [[0, 10, 11],
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Lookup = [[0, 10, 11],
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@ -435,7 +438,6 @@ def Torx_Fill(OFFSET, FLIP=0):
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[3, 24, 25],
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[3, 24, 25],
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[3, 25, 4],
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[3, 25, 4],
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[4, 25, 26],
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[4, 25, 26],
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[4, 26, 27],
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[4, 26, 27],
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[4, 27, 28],
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[4, 27, 28],
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@ -482,7 +484,6 @@ def Torx_Fill(OFFSET, FLIP=0):
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return faces
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return faces
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def Create_Torx_Bit(Point_Distance, HEIGHT):
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def Create_Torx_Bit(Point_Distance, HEIGHT):
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verts = []
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verts = []
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faces = []
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faces = []
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@ -558,10 +559,10 @@ def Create_Torx_Bit(Point_Distance, HEIGHT):
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return verts, faces, OUTTER_RADIUS * 2.0
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return verts, faces, OUTTER_RADIUS * 2.0
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# ####################################################################
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# ####################################################################
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# Create Phillips Bit
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# Create Phillips Bit
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# ####################################################################
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# ####################################################################
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def Phillips_Fill(OFFSET, FLIP=0):
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def Phillips_Fill(OFFSET, FLIP=0):
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faces = []
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faces = []
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Lookup = [[0, 1, 10],
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Lookup = [[0, 1, 10],
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@ -640,7 +641,6 @@ def Create_Phillips_Bit(FLAT_DIA, FLAT_WIDTH, HEIGHT):
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# ####################################################################
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# ####################################################################
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# Create Head Types
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# Create Head Types
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# ####################################################################
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# ####################################################################
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def Max_Pan_Bit_Dia(HEAD_DIA):
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def Max_Pan_Bit_Dia(HEAD_DIA):
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HEAD_RADIUS = HEAD_DIA * 0.5
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HEAD_RADIUS = HEAD_DIA * 0.5
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XRad = HEAD_RADIUS * 1.976
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XRad = HEAD_RADIUS * 1.976
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@ -1059,7 +1059,6 @@ def Create_Hex_Head(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT):
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return Spin_Verts, Spin_Faces, 0 - (-HEIGHT)
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return Spin_Verts, Spin_Faces, 0 - (-HEIGHT)
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def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA):
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def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA):
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FLANGE_HEIGHT = (1.89/8.0)*HEIGHT
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FLANGE_HEIGHT = (1.89/8.0)*HEIGHT
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FLAT_HEIGHT = (4.18/8.0)*HEIGHT
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FLAT_HEIGHT = (4.18/8.0)*HEIGHT
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@ -1120,8 +1119,6 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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Row += 1
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Row += 1
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# bevel
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# bevel
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x = sin(radians(0)) * TopBevelRadius
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x = sin(radians(0)) * TopBevelRadius
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y = cos(radians(0)) * TopBevelRadius
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y = cos(radians(0)) * TopBevelRadius
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@ -1160,12 +1157,12 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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Row += 1
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Row += 1
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# 45Deg bevel on the top
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# 45Deg bevel on the top
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# First we work out how far up the Y axis the vert is
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# First we work out how far up the Y axis the vert is
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v_origin = Vector([0.0, 0.0, 0.0]) # center of the model
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v_origin = Vector([0.0, 0.0, 0.0]) # center of the model
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v_15Deg_Point = Vector([tan(radians(15)) * Half_Flat,Half_Flat,0.0]) #Is a know point to work back from
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v_15Deg_Point = Vector([tan(radians(15)) * Half_Flat, Half_Flat, 0.0])
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# This is a known point to work back from
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x = tan(radians(0)) * Half_Flat
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x = tan(radians(0)) * Half_Flat
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Point_Distance = (tan(radians(30)) * v_15Deg_Point.x) + Half_Flat
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Point_Distance = (tan(radians(30)) * v_15Deg_Point.x) + Half_Flat
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@ -1220,13 +1217,10 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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v_30_Deg_Top_Point = Vector([x, Half_Flat, -dvec.length])
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v_30_Deg_Top_Point = Vector([x, Half_Flat, -dvec.length])
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Row += 1
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Row += 1
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# Down Bits
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# Down Bits
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# print ("Point_Distance")
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# print ("Point_Distance")
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# print (Point_Distance)
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# print (Point_Distance)
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Flange_Adjacent = FLANGE_RADIUS - Point_Distance
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Flange_Adjacent = FLANGE_RADIUS - Point_Distance
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if (Flange_Adjacent == 0.0):
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if (Flange_Adjacent == 0.0):
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Flange_Adjacent = 0.000001
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Flange_Adjacent = 0.000001
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@ -1242,52 +1236,68 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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# print("FLANGE_ANGLE_RAD")
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# print("FLANGE_ANGLE_RAD")
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# print (degrees (FLANGE_ANGLE_RAD))
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# print (degrees (FLANGE_ANGLE_RAD))
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v_Extended_Flange_Edge = Vector([0.0, 0.0, -HEIGHT + FLANGE_HEIGHT + (tan(FLANGE_ANGLE_RAD) * FLANGE_RADIUS)])
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v_Extended_Flange_Edge = Vector([0.0, 0.0, -HEIGHT + FLANGE_HEIGHT + (tan(FLANGE_ANGLE_RAD) * FLANGE_RADIUS)])
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# print("v_Extended_Flange_Edge")
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# print("v_Extended_Flange_Edge")
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# print (v_Extended_Flange_Edge)
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# print (v_Extended_Flange_Edge)
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# 0deg
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# 0deg
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v_Flange_Edge = Vector([sin(radians(0)) * FLANGE_RADIUS,cos(radians(0)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(0)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_0_Deg_Top_Point,Vector([v_0_Deg_Top_Point.x,v_0_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(0)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_0_Deg_Top_Point,
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Vector([v_0_Deg_Top_Point.x, v_0_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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# 5deg
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# 5deg
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v_Flange_Edge = Vector([sin(radians(5)) * FLANGE_RADIUS,cos(radians(5)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(5)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_5_Deg_Top_Point,Vector([v_5_Deg_Top_Point.x,v_5_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(5)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_5_Deg_Top_Point,
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Vector([v_5_Deg_Top_Point.x, v_5_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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# 10deg
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# 10deg
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v_Flange_Edge = Vector([sin(radians(10)) * FLANGE_RADIUS,cos(radians(10)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(10)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_10_Deg_Top_Point,Vector([v_10_Deg_Top_Point.x,v_10_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(10)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_10_Deg_Top_Point,
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Vector([v_10_Deg_Top_Point.x, v_10_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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# 15deg
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# 15deg
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v_Flange_Edge = Vector([sin(radians(15)) * FLANGE_RADIUS,cos(radians(15)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(15)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_15_Deg_Top_Point,Vector([v_15_Deg_Top_Point.x,v_15_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(15)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_15_Deg_Top_Point,
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Vector([v_15_Deg_Top_Point.x, v_15_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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# 20deg
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# 20deg
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v_Flange_Edge = Vector([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(20)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_20_Deg_Top_Point,Vector([v_20_Deg_Top_Point.x,v_20_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(20)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_20_Deg_Top_Point,
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Vector([v_20_Deg_Top_Point.x, v_20_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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# 25deg
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# 25deg
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v_Flange_Edge = Vector([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(25)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_25_Deg_Top_Point,Vector([v_25_Deg_Top_Point.x,v_25_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(25)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_25_Deg_Top_Point,
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Vector([v_25_Deg_Top_Point.x, v_25_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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# 30deg
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# 30deg
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v_Flange_Edge = Vector([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
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v_Flange_Edge = Vector([sin(radians(30)) * FLANGE_RADIUS,
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v_Cross = geometry.intersect_line_line(v_30_Deg_Top_Point,Vector([v_30_Deg_Top_Point.x,v_30_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
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cos(radians(30)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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v_Cross = geometry.intersect_line_line(v_30_Deg_Top_Point,
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Vector([v_30_Deg_Top_Point.x, v_30_Deg_Top_Point.y, -HEIGHT]),
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v_Flange_Edge, v_Extended_Flange_Edge)
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verts.append(v_Cross[0])
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verts.append(v_Cross[0])
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Row += 1
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Row += 1
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verts.append([sin(radians(0)) * FLANGE_RADIUS, cos(radians(0)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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verts.append([sin(radians(0)) * FLANGE_RADIUS, cos(radians(0)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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verts.append([sin(radians(5)) * FLANGE_RADIUS, cos(radians(5)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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verts.append([sin(radians(5)) * FLANGE_RADIUS, cos(radians(5)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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verts.append([sin(radians(10)) * FLANGE_RADIUS, cos(radians(10)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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verts.append([sin(radians(10)) * FLANGE_RADIUS, cos(radians(10)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
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@ -1308,7 +1318,6 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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Row += 1
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Row += 1
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verts.append([sin(radians(0)) * SHANK_RADIUS, cos(radians(0)) * SHANK_RADIUS, -HEIGHT])
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verts.append([sin(radians(0)) * SHANK_RADIUS, cos(radians(0)) * SHANK_RADIUS, -HEIGHT])
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||||||
verts.append([sin(radians(0)) * SHANK_RADIUS, cos(radians(0)) * SHANK_RADIUS, -HEIGHT])
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verts.append([sin(radians(0)) * SHANK_RADIUS, cos(radians(0)) * SHANK_RADIUS, -HEIGHT])
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verts.append([sin(radians(10)) * SHANK_RADIUS, cos(radians(10)) * SHANK_RADIUS, -HEIGHT])
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verts.append([sin(radians(10)) * SHANK_RADIUS, cos(radians(10)) * SHANK_RADIUS, -HEIGHT])
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@ -1319,7 +1328,6 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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Row += 1
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Row += 1
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||||||
faces.extend(Build_Face_List_Quads(FaceStart, 6, Row - 1))
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faces.extend(Build_Face_List_Quads(FaceStart, 6, Row - 1))
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||||||
Spin_Verts, Spin_Faces = SpinDup(verts, faces, 360, 12, 'z')
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Spin_Verts, Spin_Faces = SpinDup(verts, faces, 360, 12, 'z')
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@ -1332,12 +1340,9 @@ def Create_12_Point_Head(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
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|||||||
return Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA)
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return Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA)
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||||||
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||||||
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||||||
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# ####################################################################
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# ####################################################################
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||||||
# Create External Thread
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# Create External Thread
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||||||
# ####################################################################
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# ####################################################################
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||||||
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||||||
def Thread_Start3(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH, DIV_COUNT,
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def Thread_Start3(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH, DIV_COUNT,
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CREST_PERCENT, ROOT_PERCENT, Height_Offset):
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CREST_PERCENT, ROOT_PERCENT, Height_Offset):
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@ -1349,8 +1354,7 @@ def Thread_Start3(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH, DIV_COUNT,
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||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
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Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
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||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
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Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
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||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
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|
||||||
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||||||
# thread start
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# thread start
|
||||||
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
|
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
|
||||||
@ -1475,8 +1479,7 @@ def Create_Thread_Start_Verts(INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
|
|||||||
|
|
||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
|
||||||
|
|
||||||
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
|
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
|
||||||
|
|
||||||
@ -1605,8 +1608,7 @@ def Create_Thread_Verts(INNER_DIA, OUTTER_DIA, PITCH, HEIGHT,
|
|||||||
|
|
||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
|
||||||
|
|
||||||
Height_Offset = Z_LOCATION
|
Height_Offset = Z_LOCATION
|
||||||
|
|
||||||
@ -1665,8 +1667,7 @@ def Create_Thread_End_Verts(INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
|
|||||||
|
|
||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
|
||||||
|
|
||||||
Row = 0
|
Row = 0
|
||||||
|
|
||||||
@ -2025,11 +2026,9 @@ def add_12_Point_Nut(FLAT, HOLE_DIA, HEIGHT,FLANGE_DIA):
|
|||||||
return Create_12_Point(FLAT, HOLE_DIA, HOLE_DIA, HEIGHT, FLANGE_DIA)
|
return Create_12_Point(FLAT, HOLE_DIA, HOLE_DIA, HEIGHT, FLANGE_DIA)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# ####################################################################
|
# ####################################################################
|
||||||
# Create Internal Thread
|
# Create Internal Thread
|
||||||
# ####################################################################
|
# ####################################################################
|
||||||
|
|
||||||
def Create_Internal_Thread_Start_Verts(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH, DIV,
|
def Create_Internal_Thread_Start_Verts(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH, DIV,
|
||||||
CREST_PERCENT, ROOT_PERCENT, Height_Offset):
|
CREST_PERCENT, ROOT_PERCENT, Height_Offset):
|
||||||
|
|
||||||
@ -2044,8 +2043,7 @@ def Create_Internal_Thread_Start_Verts(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH
|
|||||||
|
|
||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
|
||||||
|
|
||||||
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV)
|
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV)
|
||||||
|
|
||||||
@ -2115,8 +2113,7 @@ def Create_Internal_Thread_End_Verts(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH,
|
|||||||
|
|
||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
|
||||||
|
|
||||||
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
|
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
|
||||||
|
|
||||||
@ -2210,8 +2207,7 @@ def Create_Internal_Thread(INNER_DIA, OUTTER_DIA, PITCH, HEIGHT,
|
|||||||
|
|
||||||
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
|
||||||
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
|
||||||
Root_to_Crest_Height = Crest_to_Root_Height = \
|
Root_to_Crest_Height = Crest_to_Root_Height = (float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
||||||
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
|
|
||||||
|
|
||||||
Height_Offset = 0
|
Height_Offset = 0
|
||||||
FaceStart = len(verts)
|
FaceStart = len(verts)
|
||||||
@ -2272,10 +2268,8 @@ def Nut_Mesh(props, context):
|
|||||||
Head_Verts = []
|
Head_Verts = []
|
||||||
Head_Faces = []
|
Head_Faces = []
|
||||||
|
|
||||||
|
|
||||||
Face_Start = len(verts)
|
Face_Start = len(verts)
|
||||||
|
|
||||||
|
|
||||||
if props.bf_Nut_Type == 'bf_Nut_12Pnt':
|
if props.bf_Nut_Type == 'bf_Nut_12Pnt':
|
||||||
Nut_Height = props.bf_12_Point_Nut_Height
|
Nut_Height = props.bf_12_Point_Nut_Height
|
||||||
else:
|
else:
|
||||||
@ -2297,7 +2291,8 @@ def Nut_Mesh(props, context):
|
|||||||
props.bf_12_Point_Nut_Flat_Distance,
|
props.bf_12_Point_Nut_Flat_Distance,
|
||||||
props.bf_Major_Dia, New_Nut_Height,
|
props.bf_Major_Dia, New_Nut_Height,
|
||||||
# Limit the size of the Flange to avoid calculation error
|
# Limit the size of the Flange to avoid calculation error
|
||||||
max(props.bf_12_Point_Nut_Flange_Dia,props.bf_12_Point_Nut_Flat_Distance)
|
max(props.bf_12_Point_Nut_Flange_Dia, \
|
||||||
|
props.bf_12_Point_Nut_Flat_Distance)
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
Head_Verts, Head_Faces, Lock_Nut_Rad = add_Hex_Nut(
|
Head_Verts, Head_Faces, Lock_Nut_Rad = add_Hex_Nut(
|
||||||
@ -2354,7 +2349,8 @@ def Bolt_Mesh(props, context):
|
|||||||
ReSized_Allen_Bit_Flat_Distance = Allen_Bit_Dia_To_Flat(
|
ReSized_Allen_Bit_Flat_Distance = Allen_Bit_Dia_To_Flat(
|
||||||
Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia)
|
Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia)
|
||||||
)
|
)
|
||||||
ReSized_Allen_Bit_Flat_Distance -= ReSized_Allen_Bit_Flat_Distance * 0.05 # It looks better if it is just a bit smaller
|
ReSized_Allen_Bit_Flat_Distance -= ReSized_Allen_Bit_Flat_Distance * 0.05
|
||||||
|
# It looks better if it is just a bit smaller
|
||||||
# print ("Resized Allen Bit Flat Distance to ",ReSized_Allen_Bit_Flat_Distance)
|
# print ("Resized Allen Bit Flat Distance to ",ReSized_Allen_Bit_Flat_Distance)
|
||||||
|
|
||||||
# Bit Mesh
|
# Bit Mesh
|
||||||
@ -2370,7 +2366,6 @@ def Bolt_Mesh(props, context):
|
|||||||
props.bf_Torx_Bit_Depth
|
props.bf_Torx_Bit_Depth
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
if props.bf_Bit_Type == 'bf_Bit_Philips':
|
if props.bf_Bit_Type == 'bf_Bit_Philips':
|
||||||
Bit_Verts, Bit_Faces, Bit_Dia = Create_Phillips_Bit(
|
Bit_Verts, Bit_Faces, Bit_Dia = Create_Phillips_Bit(
|
||||||
props.bf_Philips_Bit_Dia,
|
props.bf_Philips_Bit_Dia,
|
||||||
@ -2389,7 +2384,8 @@ def Bolt_Mesh(props, context):
|
|||||||
props.bf_12_Point_Head_Flat_Distance, Bit_Dia,
|
props.bf_12_Point_Head_Flat_Distance, Bit_Dia,
|
||||||
props.bf_Shank_Dia, props.bf_12_Point_Head_Height,
|
props.bf_Shank_Dia, props.bf_12_Point_Head_Height,
|
||||||
# Limit the size of the Flange to avoid calculation error
|
# Limit the size of the Flange to avoid calculation error
|
||||||
max(props.bf_12_Point_Head_Flange_Dia,props.bf_12_Point_Head_Flat_Distance)
|
max(props.bf_12_Point_Head_Flange_Dia, \
|
||||||
|
props.bf_12_Point_Head_Flat_Distance)
|
||||||
)
|
)
|
||||||
elif props.bf_Head_Type == 'bf_Head_Cap':
|
elif props.bf_Head_Type == 'bf_Head_Cap':
|
||||||
Head_Verts, Head_Faces, Head_Height = Create_Cap_Head(
|
Head_Verts, Head_Faces, Head_Height = Create_Cap_Head(
|
||||||
@ -2444,12 +2440,8 @@ def Bolt_Mesh(props, context):
|
|||||||
return Move_Verts_Up_Z(verts, Thread_Height), faces
|
return Move_Verts_Up_Z(verts, Thread_Height), faces
|
||||||
|
|
||||||
|
|
||||||
|
# ###### New Mesh
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def Create_New_Mesh(props, context):
|
def Create_New_Mesh(props, context):
|
||||||
|
|
||||||
verts = []
|
verts = []
|
||||||
|
Loading…
Reference in New Issue
Block a user