3D Print Toolbox: Add hollow out #105194
@ -853,66 +853,66 @@ class MESH_OT_print3d_hollow(Operator):
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import numpy as np
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import pyopenvdb as vdb
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offset = self.offset
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resolution = self.resolution
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join = self.join
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mode_orig = context.mode
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if not self.offset:
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return {'FINISHED'}
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MikhailRachinskiy marked this conversation as resolved
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# Target object
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obj = context.active_object
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m = obj.data # mesh
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depsgraph = context.evaluated_depsgraph_get()
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mesh_target = bpy.data.meshes.new_from_object(obj.evaluated_get(depsgraph))
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mesh_target.transform(obj.matrix_world)
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# Read mesh to numpy arrays
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nverts = len(m.vertices)
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ntris = len(m.loop_triangles)
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nverts = len(mesh_target.vertices)
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ntris = len(mesh_target.loop_triangles)
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verts = np.zeros(3 * nverts, dtype=np.float32)
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tris = np.zeros(3 * ntris, dtype=np.int32)
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m.vertices.foreach_get('co', verts)
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mesh_target.vertices.foreach_get('co', verts)
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verts.shape = (-1, 3)
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m.loop_triangles.foreach_get('vertices', tris)
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mesh_target.loop_triangles.foreach_get('vertices', tris)
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tris.shape = (-1, 3)
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# Generate VDB levelset
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half_width = max(3.0, math.ceil(abs(offset)/resolution) + 2.0) # half_width has to envelop offset
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half_width = max(3.0, math.ceil(abs(self.offset) / self.resolution) + 2.0) # half_width has to envelop offset
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trans = vdb.Transform()
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trans.scale(resolution)
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levelset = vdb.FloatGrid.createLevelSetFromPolygons(verts, triangles=tris,
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transform=trans, halfWidth=half_width)
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trans.scale(self.resolution)
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levelset = vdb.FloatGrid.createLevelSetFromPolygons(verts, triangles=tris, transform=trans, halfWidth=half_width)
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# Generate offset surface
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newverts, newquads = levelset.convertToQuads(offset)
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polys = [x for x in newquads]
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newverts, newquads = levelset.convertToQuads(self.offset)
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polys = list(newquads)
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# Instantiate new object in Blender
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mesh = bpy.data.meshes.new(m.name + ' offset')
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mesh.from_pydata(newverts, [], polys)
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newobj = bpy.data.objects.new(obj.name + ' offset', mesh)
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newobj.matrix_world = obj.matrix_world.copy()
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bpy.context.collection.objects.link(newobj)
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mesh_offset = bpy.data.meshes.new(mesh_target.name + ' offset')
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mesh_offset.from_pydata(newverts, [], polys)
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obj_offset = bpy.data.objects.new(obj.name + ' offset', mesh_offset)
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bpy.context.collection.objects.link(obj_offset)
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if not join:
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if not self.join:
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# For some reason OpenVDB has inverted normals
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mesh.flip_normals()
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mesh_offset.flip_normals()
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# This mesh will not be used anymore
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bpy.data.meshes.remove(mesh_target)
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else:
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if offset < 0.0:
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# Create a copy of the target object with applied modifiers, scale
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obj_hollow = bpy.data.objects.new(obj.name + " hollow", mesh_target)
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bpy.context.collection.objects.link(obj_hollow)
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if self.offset < 0.0:
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# Offset surface already has normals as they should, see above
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pass
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else:
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# Offset surface is outside, correct normals, see above
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mesh.flip_normals()
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mesh_offset.flip_normals()
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# Original surface is inside, flip its normals
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m.flip_normals()
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mesh_target.flip_normals()
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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newobj.select_set(True)
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obj.select_set(True)
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context.view_layer.objects.active = obj
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obj_offset.select_set(True)
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obj_hollow.select_set(True)
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context.view_layer.objects.active = obj_hollow
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bpy.ops.object.join()
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if mode_orig == 'EDIT_MESH':
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bpy.ops.object.mode_set(mode='EDIT')
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return {'FINISHED'}
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@ -921,6 +921,8 @@ class MESH_OT_print3d_hollow(Operator):
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self.offset = print_3d.hollow_offset
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self.resolution = print_3d.hollow_resolution
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self.join = print_3d.hollow_join
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if context.mode == 'EDIT_MESH':
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bpy.ops.object.mode_set(mode='OBJECT')
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return self.execute(context)
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It's better to not create unnecessary local variables, especially when they are rarely used.