3D Print Toolbox: Add hollow out #105194

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Mikhail Rachinskiy merged 9 commits from usfreitas/blender-addons:hollow into main 2024-03-18 12:24:30 +01:00
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@ -833,12 +833,12 @@ class MESH_OT_print3d_hollow(Operator):
offset_direction: EnumProperty(
items=[
('inside', "Inside", "Offset surface inside of object"),
('outside', "Outside", "Offset surface outside of object"),
('INSIDE', "Inside", "Offset surface inside of object"),
('OUTSIDE', "Outside", "Offset surface outside of object"),
],
name="Offset Direction",
description="Where the offset surface is created relative to the object",
default='inside',
default='INSIDE',
)
MikhailRachinskiy marked this conversation as resolved

Enum values are supposed to be in UPPERCASE


I noticed inconsistent use of double vs single quotation marks, Blender code guidelines recommends: single quotes when using enum values, double quotes everything else.

Enum values are supposed to be in `UPPERCASE` --- I noticed inconsistent use of double vs single quotation marks, Blender code guidelines recommends: single quotes when using enum values, double quotes everything else.
Review

Sorry, my bad. It should be fixed now.

Sorry, my bad. It should be fixed now.
offset: FloatProperty(
name="Offset",
MikhailRachinskiy marked this conversation as resolved

default=1

default=1
@ -861,6 +861,18 @@ class MESH_OT_print3d_hollow(Operator):
description="Create hollowed out copy of the object",
)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.separator()
layout.prop(self, "offset_direction", expand=True)
layout.prop(self, "offset")
layout.prop(self, "voxel_size")
layout.prop(self, "make_hollow_duplicate")
def execute(self, context):
import numpy as np
import pyopenvdb as vdb
@ -883,9 +895,9 @@ class MESH_OT_print3d_hollow(Operator):
ntris = len(mesh_target.loop_triangles)
verts = np.zeros(3 * nverts, dtype=np.float32)
tris = np.zeros(3 * ntris, dtype=np.int32)
mesh_target.vertices.foreach_get('co', verts)
mesh_target.vertices.foreach_get("co", verts)
verts.shape = (-1, 3)
mesh_target.loop_triangles.foreach_get('vertices', tris)
mesh_target.loop_triangles.foreach_get("vertices", tris)
tris.shape = (-1, 3)
# Generate VDB levelset
@ -895,7 +907,7 @@ class MESH_OT_print3d_hollow(Operator):
levelset = vdb.FloatGrid.createLevelSetFromPolygons(verts, triangles=tris, transform=trans, halfWidth=half_width)
# Generate offset surface
if self.offset_direction == 'inside':
if self.offset_direction == 'INSIDE':
newverts, newquads = levelset.convertToQuads(-self.offset)
else:
newverts, newquads = levelset.convertToQuads(self.offset)
@ -905,12 +917,12 @@ class MESH_OT_print3d_hollow(Operator):
# Instantiate new object in Blender
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
mesh_offset = bpy.data.meshes.new(mesh_target.name + ' offset')
mesh_offset = bpy.data.meshes.new(mesh_target.name + " offset")
mesh_offset.from_pydata(newverts, [], polys)
# For some reason OpenVDB has inverted normals
mesh_offset.flip_normals()
obj_offset = bpy.data.objects.new(obj.name + ' offset', mesh_offset)
obj_offset = bpy.data.objects.new(obj.name + " offset", mesh_offset)
obj_offset.matrix_world.translation = obj.matrix_world.translation
bpy.context.collection.objects.link(obj_offset)
obj_offset.select_set(True)
@ -921,7 +933,7 @@ class MESH_OT_print3d_hollow(Operator):
bpy.context.collection.objects.link(obj_hollow)
obj_hollow.matrix_world.translation = obj.matrix_world.translation
obj_hollow.select_set(True)
if self.offset_direction == 'inside':
if self.offset_direction == 'INSIDE':
mesh_offset.flip_normals()
else:
mesh_target.flip_normals()