IO: Option to import each 3DS file on a new collection #105232
@ -10,6 +10,7 @@ import struct
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import mathutils
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from bpy_extras.image_utils import load_image
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from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
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from pathlib import Path
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BOUNDS_3DS = []
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@ -1772,7 +1773,7 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
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def load(operator, context, files=None, directory="", filepath="", constrain_size=0.0, use_scene_unit=False,
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use_image_search=True, object_filter=None, use_world_matrix=False, use_keyframes=True,
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use_apply_transform=True, global_matrix=None, use_cursor=False, use_center_pivot=False, new_collection=True):
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use_apply_transform=True, global_matrix=None, use_cursor=False, use_center_pivot=False, use_collection=False):
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# Get the active collection
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collection_init = bpy.context.view_layer.active_layer_collection.collection
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@ -1781,10 +1782,10 @@ def load(operator, context, files=None, directory="", filepath="", constrain_siz
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for file in files:
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# Create new collections if activated (collection name = 3ds file name)
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NRGSille marked this conversation as resolved
Sebastian Sille
commented
found a little error in line 1784 (below) must be replaced with found a little error in line 1784 (below) must be replaced with `if use_collection:`
RobLop
commented
Yes, I forgot this fix. Yes, I forgot this fix.
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if new_collection:
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Sebastian Sille
commented
Looks better if we- use it without suffix. Can be achieved with Looks better if we- use it without suffix. Can be achieved with `file.name.split(".")[0]`
RobLop
commented
Ok, achieved with Path().stem (modern way). Ok, achieved with Path().stem (modern way).
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collection = bpy.data.collections.new(file.name)
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collection = bpy.data.collections.new(Path(file.name).stem)
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bpy.context.scene.collection.children.link(collection)
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bpy.context.view_layer.active_layer_collection = bpy.context.view_layer.layer_collection.children[collection.name]
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Sebastian Sille
commented
Here is a little error, it must be Here is a little error, it must be `os.path.join(directory, file.name)`
RobLop
commented
Ok, corrected with the Path(). Ok, corrected with the Path().
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load_3ds(os.path.join(directory, f.name), context, CONSTRAIN=constrain_size, UNITS=use_scene_unit,
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load_3ds(Path(directory, file.name), context, CONSTRAIN=constrain_size, UNITS=use_scene_unit,
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IMAGE_SEARCH=use_image_search, FILTER=object_filter, WORLD_MATRIX=use_world_matrix, KEYFRAME=use_keyframes,
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APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix, CURSOR=use_cursor, PIVOT=use_center_pivot,)
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