daydev-patch-1 #105443
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aframe_exporter/LICENSE
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aframe_exporter/LICENSE
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MIT License
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Copyright (c) 2024 Banyapon Poolsawas associated with
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College of Creative Design and Entertainment Technology,
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Dhurakij Pundit University and Daydev Co., Ltd.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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aframe_exporter/README.md
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aframe_exporter/README.md
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# Blender A-Frame Exporter
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[![Blender Version](https://img.shields.io/badge/Blender-3.0+-orange.svg)](https://www.blender.org/) [![Blender Version](https://img.shields.io/badge/Blender-4.0+-orange.svg)](https://www.blender.org/)
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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This Blender add-on simplifies the process of exporting your 3D scenes into interactive web experiences using A-Frame, a popular web framework for building virtual reality (VR) and augmented reality (AR) experiences.
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## Features
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![Showcase](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/8.png?raw=true)
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* **Seamless Export:** Quickly export your entire Blender scene, including models, materials, and animations, to A-Frame HTML and GLB (binary glTF) files.
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* **Collision Detection:** Automatically add collision detection to your exported models using A-Frame's physics system, enabling interactive experiences.
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* **Camera Controls:** Easily set up basic WASD controls for navigating your A-Frame scene with the camera.
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* **Customization:** Customize the generated A-Frame code to add additional features, components, or interactions.
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## Installation
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1. Download the latest release of the add-on (`.zip` file) from the [Releases](https://github.com/banyapon/Blender-Aframe-Exporter/releases/tag/release) page.
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2. In Blender, go to `Edit` > `Preferences` > `Add-ons` > `Install...`
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![Go to `Edit` > `Preferences` > `Add-ons` > `Install](https://raw.githubusercontent.com/banyapon/Blender-Aframe-Exporter/main/dist/1.png)
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3. Select the downloaded `.zip` file and click `Install Add-on`.
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![Zip File](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/2.png?raw=true)
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4. Enable the "A-Frame Exporter" add-on in the list.
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![Enable add-on](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/3.png?raw=true)
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## Usage
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1. Create your 3D scene in Blender.
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![Create Scene](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/5.png?raw=true)
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2. Go to `File` > `Export` > `A-Frame (.html)`.
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![Export Aframe](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/6.png?raw=true)
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3. Choose a location to save the files and click `Export A-Frame`.
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![VS Code](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/7.png?raw=true)
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4. The add-on will generate an HTML file (`your_scene_name.html`) and a GLB file (`your_scene_name.glb`).
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5. Open the HTML file in a web browser to view your interactive A-Frame scene.
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![WebXR](https://github.com/banyapon/Blender-Aframe-Exporter/blob/main/dist/9.png?raw=true)
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## Additional Notes
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* Make sure you have a web server running to view the exported HTML file correctly.
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* For more advanced A-Frame features and customization, refer to the [A-Frame documentation](https://aframe.io/docs/).
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## Contributing
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Contributions are welcome! Feel free to submit issues, feature requests, or pull requests.
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## License
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This add-on is released under the MIT License.
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aframe_exporter/__init__.py
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aframe_exporter/__init__.py
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import bpy
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from . import aframe_exporter
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bl_info = {
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"name": "A-Frame Exporter",
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"author": "Banyapon Poolsawas",
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"version": (1, 0, 2),
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"blender": (4, 0, 1),
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"location": "File > Export",
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"description": "Export Blender scene to A-Frame HTML and GLB for WebXR",
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"warning": "",
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"category": "Export",
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}
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def menu_func_export(self, context):
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self.layout.operator(aframe_exporter.ExportAFrame.bl_idname, text="A-Frame (.html)")
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def register():
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bpy.utils.register_class(aframe_exporter.ExportAFrame)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_class(aframe_exporter.ExportAFrame)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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aframe_exporter/aframe_exporter.py
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aframe_exporter/aframe_exporter.py
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import bpy
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import os
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import shutil
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from bpy_extras.io_utils import ExportHelper
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class ExportAFrame(bpy.types.Operator, ExportHelper):
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bl_idname = "export_scene.aframe"
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bl_label = "Export A-Frame"
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filename_ext = ".html"
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def execute(self, context):
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filepath = self.filepath
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glb_filepath = os.path.splitext(filepath)[0] + ".glb"
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# Export GLB
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bpy.ops.export_scene.gltf(filepath=glb_filepath, export_format='GLB')
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# Copy favicon.ico if it exists
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favicon_path = os.path.join(os.path.dirname(__file__), "icons", "favicon.ico")
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if os.path.exists(favicon_path):
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shutil.copy(favicon_path, os.path.dirname(filepath))
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# Create HTML (A-Frame)
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with open(filepath, "w") as f:
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f.write(f"""
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<!--This file generated from Aframe Exporter, Blender Add-on-->
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="icon" href="favicon.ico">
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<title>Aframe Exporter</title>
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<script src="https://aframe.io/releases/1.6.0/aframe.min.js"></script>
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</head>
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<body>
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<a-scene>
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<a-assets>
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<a-asset-item id="model" src="{os.path.basename(glb_filepath)}"></a-asset-item>
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</a-assets>
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<a-entity id="cameraRig" movement-controls="fly: false; speed: 0.2;">
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<a-entity id="camera" camera look-controls position="0 1.6 0" wasd-controls></a-entity>
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<a-entity oculus-touch-controls="hand: left"></a-entity>
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<a-entity oculus-touch-controls="hand: right"></a-entity>
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</a-entity>
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<a-entity gltf-model="#model" static-body></a-entity>
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</a-scene>
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</body>
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</html>
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""")
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return {'FINISHED'}
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BIN
aframe_exporter/icons/favicon.ico
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BIN
aframe_exporter/icons/favicon.ico
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