daydev-patch-1 #105443
@ -1,13 +1,58 @@
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import bpy
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import bpy
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import os
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import os
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import shutil
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import shutil
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import http.server
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import socketserver
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import threading
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import webbrowser
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from bpy.props import BoolProperty, IntProperty
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from bpy_extras.io_utils import ExportHelper
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from bpy_extras.io_utils import ExportHelper
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class ServerThread(threading.Thread):
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def __init__(self, directory, port):
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super().__init__()
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self.directory = directory
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self.port = port
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self.httpd = None
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self.error = None
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def run(self):
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os.chdir(self.directory)
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# Error handling for the server
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try:
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handler = http.server.SimpleHTTPRequestHandler
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with socketserver.TCPServer(("", self.port), handler) as httpd:
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self.httpd = httpd
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print(f"Serving at port {self.port}")
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httpd.serve_forever()
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except OSError as e:
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self.error = e
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def stop(self):
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if self.httpd:
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self.httpd.shutdown()
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class ExportAFrame(bpy.types.Operator, ExportHelper):
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class ExportAFrame(bpy.types.Operator, ExportHelper):
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bl_idname = "export_scene.aframe"
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bl_idname = "export_scene.aframe"
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bl_label = "Export A-Frame"
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bl_label = "Export A-Frame"
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filename_ext = ".html"
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filename_ext = ".html"
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start_server: BoolProperty(
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name="Start Local Server",
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description="Automatically start a local server after export",
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default=False
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)
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port: IntProperty(
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name="Port",
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description="Port number for the local server",
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default=8200,
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min=1,
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max=65535
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)
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def execute(self, context):
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def execute(self, context):
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filepath = self.filepath
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filepath = self.filepath
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glb_filepath = os.path.splitext(filepath)[0] + ".glb"
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glb_filepath = os.path.splitext(filepath)[0] + ".glb"
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@ -15,7 +60,7 @@ class ExportAFrame(bpy.types.Operator, ExportHelper):
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# Export GLB
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# Export GLB
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bpy.ops.export_scene.gltf(filepath=glb_filepath, export_format='GLB')
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bpy.ops.export_scene.gltf(filepath=glb_filepath, export_format='GLB')
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# Copy favicon.ico if it exists
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# Copy favicon
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favicon_path = os.path.join(os.path.dirname(__file__), "icons", "favicon.ico")
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favicon_path = os.path.join(os.path.dirname(__file__), "icons", "favicon.ico")
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if os.path.exists(favicon_path):
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if os.path.exists(favicon_path):
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shutil.copy(favicon_path, os.path.dirname(filepath))
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shutil.copy(favicon_path, os.path.dirname(filepath))
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@ -23,13 +68,13 @@ class ExportAFrame(bpy.types.Operator, ExportHelper):
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# Create HTML (A-Frame)
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# Create HTML (A-Frame)
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with open(filepath, "w") as f:
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with open(filepath, "w") as f:
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f.write(f"""
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f.write(f"""
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<!--This file generated from Aframe Exporter, Blender Add-on-->
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html>
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<html>
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<head>
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<head>
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<link rel="icon" href="favicon.ico">
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<link rel="icon" href="favicon.ico">
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<title>Aframe Exporter</title>
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<title>Aframe Exporter</title>
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<script src="https://aframe.io/releases/1.6.0/aframe.min.js"></script>
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<script src="https://aframe.io/releases/1.6.0/aframe.min.js"></script>
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@7.5.1/dist/aframe-extras.min.js"></script>
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</head>
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</head>
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<body>
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<body>
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@ -39,7 +84,7 @@ class ExportAFrame(bpy.types.Operator, ExportHelper):
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</a-assets>
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</a-assets>
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<a-entity id="cameraRig" movement-controls="fly: false; speed: 0.2;">
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<a-entity id="cameraRig" movement-controls="fly: false; speed: 0.2;">
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<a-entity id="camera" camera look-controls position="0 1.6 0" wasd-controls></a-entity>
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<a-entity id="camera" camera look-controls position="0 1.6 0"></a-entity>
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<a-entity oculus-touch-controls="hand: left"></a-entity>
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<a-entity oculus-touch-controls="hand: left"></a-entity>
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<a-entity oculus-touch-controls="hand: right"></a-entity>
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<a-entity oculus-touch-controls="hand: right"></a-entity>
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</a-entity>
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</a-entity>
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@ -47,8 +92,52 @@ class ExportAFrame(bpy.types.Operator, ExportHelper):
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<a-entity gltf-model="#model" static-body></a-entity>
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<a-entity gltf-model="#model" static-body></a-entity>
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</a-scene>
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</a-scene>
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</body>
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</body>
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</html>
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</html>
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""")
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""")
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if self.start_server:
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self.server_thread = ServerThread(os.path.dirname(filepath), self.port)
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self.server_thread.start()
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if self.server_thread.error: # Check for errors
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self.report({'ERROR'}, f"Failed to start server: {self.server_thread.error}")
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return {'CANCELLED'}
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url = f"http://localhost:{self.port}/{os.path.basename(filepath)}"
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else:
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url = "file://" + filepath
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webbrowser.open_new_tab(url)
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return {'FINISHED'}
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return {'FINISHED'}
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def start_local_server(self, directory, port):
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os.chdir(directory)
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handler = http.server.SimpleHTTPRequestHandler
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with socketserver.TCPServer(("", port), handler) as httpd:
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print(f"Serving at port {port}")
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threading.Thread(target=httpd.serve_forever).start()
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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class ExportAFramePanel(bpy.types.Panel):
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bl_label = "A-Frame Export Settings" # Label for the panel
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bl_idname = "OBJECT_PT_aframe_export" # Unique identifier for the panel
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bl_space_type = 'PROPERTIES' # Panel location (Properties Editor)
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bl_region_type = 'WINDOW' # Panel type (window)
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bl_context = "scene" # Context for the panel (Scene)
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bl_options = {'DEFAULT_CLOSED'} # Panel is closed by default
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def draw(self, context):
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layout = self.layout
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# Export Button
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layout.operator("export_scene.aframe", text="Export A-Frame") # Add the export operator button
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# Local Server Options
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row = layout.row() # Create a new row for the checkbox and button
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row.prop(context.scene, "aframe_local_server", text="Start Local Server") # Checkbox to toggle local server
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if context.scene.aframe_local_server: # Show port input if the checkbox is checked
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row = layout.row() # Create a new row for the port input
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row.prop(context.scene, "aframe_server_port", text="Port") # Input field for the port number
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