1409 lines
56 KiB
Python
Executable File
1409 lines
56 KiB
Python
Executable File
# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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"""
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Scene Debug Panel
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This is something I've been wanting to have for a while, a way to know
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certain info about your scene. A way to "debug" it, especially when
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working in production with other teams, this came in very handy.
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Being mostly a lighting guy myself, I needed two main features to start with:
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* List Cycles Material using X shader
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Where X is any shader type you want. It will display (and print on console)
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a list of all the materials containing the shader you specified above.
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Good for finding out if there's any Meshlight (Emission) material hidden,
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or if there are many glossy shaders making things noisy.
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A current limitation is that it doesn't look inside node groups (yet,
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working on it!). It works since 0.8.8!
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Under the "Scene Debug" panel in Scene properties.
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* Lighter's Corner
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This is an UI List of Lights in the scene(s).
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It allows you to quickly see how many lights you have, select them by
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clicking on their name, see their type (icon), samples number (if using
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Branched Path Tracing), size, and change their visibility.
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"""
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# TODO: module cleanup! maybe break it up in a package
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# dicts instead of if, elif, else all over the place.
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# helper functions instead of everything on the execute method.
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# str.format() + dicts instead of inline % op all over the place.
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# remove/manage debug print calls.
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# avoid duplicate code/patterns through helper functions.
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import os
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import bpy
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from amaranth import utils
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from bpy.types import (
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Operator,
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Panel,
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UIList,
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PropertyGroup,
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)
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from bpy.props import (
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BoolProperty,
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CollectionProperty,
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EnumProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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# default string used in the List Users for Datablock section menus
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USER_X_NAME_EMPTY = "Data Block not selected/existing"
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class AMTH_store_data():
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# used by: AMTH_SCENE_OT_list_users_for_x operator
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users = {
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'OBJECT_DATA': [], # Store Objects with Material
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'MATERIAL': [], # Materials (Node tree)
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'LIGHT': [], # Lights
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'WORLD': [], # World
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'TEXTURE': [], # Textures (Psys, Brushes)
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'MODIFIER': [], # Modifiers
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'MESH_DATA': [], # Vertex Colors
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'VIEW3D': [], # Background Images
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'NODETREE': [], # Compositor
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}
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libraries = [] # Libraries x type
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# used by: AMTH_SCENE_OT_list_missing_material_slots operator
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obj_mat_slots = [] # Missing material slots
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obj_mat_slots_lib = [] # Libraries with missing material slots
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# used by: AMTH_SCENE_OT_cycles_shader_list_nodes operator
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mat_shaders = [] # Materials that use a specific shader
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# used by : AMTH_SCENE_OT_list_missing_node_links operator
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count_groups = 0 # Missing node groups count
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count_images = 0 # Missing node images
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count_image_node_unlinked = 0 # Unlinked Image nodes
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def call_update_datablock_type(self, context):
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try:
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# Note: this is pretty weak, but updates the operator enum selection
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bpy.ops.scene.amth_list_users_for_x_type(list_type_select='0')
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except:
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pass
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def init():
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scene = bpy.types.Scene
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scene.amaranth_lighterscorner_list_meshlights = BoolProperty(
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default=False,
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name="List Meshlights",
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description="Include light emitting meshes on the list"
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)
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amth_datablock_types = (
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("IMAGE_DATA", "Image", "Image Datablocks", 0),
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("MATERIAL", "Material", "Material Datablocks", 1),
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("GROUP_VCOL", "Vertex Colors", "Vertex Color Layers", 2),
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)
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scene.amth_datablock_types = EnumProperty(
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items=amth_datablock_types,
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name="Type",
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description="Datablock Type",
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default="MATERIAL",
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update=call_update_datablock_type,
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options={"SKIP_SAVE"}
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)
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if utils.cycles_exists():
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cycles_shader_node_types = (
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("BSDF_DIFFUSE", "Diffuse BSDF", "", 0),
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("BSDF_GLOSSY", "Glossy BSDF", "", 1),
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("BSDF_TRANSPARENT", "Transparent BSDF", "", 2),
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("BSDF_REFRACTION", "Refraction BSDF", "", 3),
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("BSDF_GLASS", "Glass BSDF", "", 4),
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("BSDF_TRANSLUCENT", "Translucent BSDF", "", 5),
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("BSDF_ANISOTROPIC", "Anisotropic BSDF", "", 6),
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("BSDF_VELVET", "Velvet BSDF", "", 7),
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("BSDF_TOON", "Toon BSDF", "", 8),
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("SUBSURFACE_SCATTERING", "Subsurface Scattering", "", 9),
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("EMISSION", "Emission", "", 10),
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("BSDF_HAIR", "Hair BSDF", "", 11),
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("BACKGROUND", "Background", "", 12),
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("AMBIENT_OCCLUSION", "Ambient Occlusion", "", 13),
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("HOLDOUT", "Holdout", "", 14),
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("VOLUME_ABSORPTION", "Volume Absorption", "", 15),
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("VOLUME_SCATTER", "Volume Scatter", "", 16),
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("MIX_SHADER", "Mix Shader", "", 17),
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("ADD_SHADER", "Add Shader", "", 18),
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('BSDF_PRINCIPLED', 'Principled BSDF', "", 19),
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)
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scene.amaranth_cycles_node_types = EnumProperty(
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items=cycles_shader_node_types,
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name="Shader"
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)
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def clear():
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props = (
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"amaranth_cycles_node_types",
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"amaranth_lighterscorner_list_meshlights",
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)
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wm = bpy.context.window_manager
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for p in props:
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if wm.get(p):
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del wm[p]
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def print_with_count_list(text="", send_list=[]):
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if text:
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print("\n* {}\n".format(text))
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if not send_list:
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print("List is empty, no items to display")
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return
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for i, entry in enumerate(send_list):
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print('{:02d}. {}'.format(i + 1, send_list[i]))
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print("\n")
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def print_grammar(line="", single="", multi="", cond=[]):
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phrase = single if len(cond) == 1 else multi
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print("\n* {} {}:\n".format(line, phrase))
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def reset_global_storage(what="NONE"):
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if what == "NONE":
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return
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if what == "XTYPE":
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for user in AMTH_store_data.users:
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AMTH_store_data.users[user] = []
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AMTH_store_data.libraries = []
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elif what == "MAT_SLOTS":
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AMTH_store_data.obj_mat_slots[:] = []
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AMTH_store_data.obj_mat_slots_lib[:] = []
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elif what == "NODE_LINK":
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AMTH_store_data.obj_mat_slots[:] = []
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AMTH_store_data.count_groups = 0
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AMTH_store_data.count_images = 0
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AMTH_store_data.count_image_node_unlinked = 0
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elif what == "SHADER":
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AMTH_store_data.mat_shaders[:] = []
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class AMTH_SCENE_OT_cycles_shader_list_nodes(Operator):
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"""List Cycles materials containing a specific shader"""
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bl_idname = "scene.cycles_list_nodes"
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bl_label = "List Materials"
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@classmethod
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def poll(cls, context):
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return utils.cycles_exists() and utils.cycles_active(context)
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def execute(self, context):
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node_type = context.scene.amaranth_cycles_node_types
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roughness = False
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shaders_roughness = ("BSDF_GLOSSY", "BSDF_DIFFUSE", "BSDF_GLASS")
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reset_global_storage("SHADER")
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print("\n=== Cycles Shader Type: {} === \n".format(node_type))
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for ma in bpy.data.materials:
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if not ma.node_tree:
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continue
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nodes = ma.node_tree.nodes
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print_unconnected = (
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"Note: \nOutput from \"{}\" node in material \"{}\" "
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"not connected\n".format(node_type, ma.name)
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)
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for no in nodes:
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if no.type == node_type:
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for ou in no.outputs:
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if ou.links:
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connected = True
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if no.type in shaders_roughness:
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roughness = "R: {:.4f}".format(
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no.inputs["Roughness"].default_value
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)
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else:
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roughness = False
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else:
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connected = False
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print(print_unconnected)
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if ma.name not in AMTH_store_data.mat_shaders:
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AMTH_store_data.mat_shaders.append(
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"%s%s [%s] %s%s%s" %
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("[L] " if ma.library else "",
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ma.name,
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ma.users,
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"[F]" if ma.use_fake_user else "",
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" - [%s]" %
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roughness if roughness else "",
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" * Output not connected" if not connected else "")
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)
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elif no.type == "GROUP":
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if no.node_tree:
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for nog in no.node_tree.nodes:
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if nog.type == node_type:
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for ou in nog.outputs:
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if ou.links:
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connected = True
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if nog.type in shaders_roughness:
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roughness = "R: {:.4f}".format(
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nog.inputs["Roughness"].default_value
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)
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else:
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roughness = False
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else:
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connected = False
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print(print_unconnected)
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if ma.name not in AMTH_store_data.mat_shaders:
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AMTH_store_data.mat_shaders.append(
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'%s%s%s [%s] %s%s%s' %
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("[L] " if ma.library else "",
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"Node Group: %s%s -> " %
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("[L] " if no.node_tree.library else "",
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no.node_tree.name),
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ma.name,
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ma.users,
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"[F]" if ma.use_fake_user else "",
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" - [%s]" %
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roughness if roughness else "",
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" * Output not connected" if not connected else "")
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)
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AMTH_store_data.mat_shaders = sorted(list(set(AMTH_store_data.mat_shaders)))
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message = "No materials with nodes type {} found".format(node_type)
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if len(AMTH_store_data.mat_shaders) > 0:
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message = "A total of {} {} using {} found".format(
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len(AMTH_store_data.mat_shaders),
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"material" if len(AMTH_store_data.mat_shaders) == 1 else "materials",
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node_type)
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print_with_count_list(send_list=AMTH_store_data.mat_shaders)
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self.report({'INFO'}, message)
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AMTH_store_data.mat_shaders = sorted(list(set(AMTH_store_data.mat_shaders)))
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return {"FINISHED"}
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class AMTH_SCENE_OT_amaranth_object_select(Operator):
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"""Select object"""
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bl_idname = "scene.amaranth_object_select"
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bl_label = "Select Object"
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object_name: StringProperty()
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def execute(self, context):
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if not (self.object_name and self.object_name in bpy.data.objects):
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self.report({'WARNING'},
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"Object with the given name could not be found. Operation Cancelled")
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return {"CANCELLED"}
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obj = bpy.data.objects[self.object_name]
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bpy.ops.object.select_all(action="DESELECT")
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obj.select_set(True)
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context.view_layer.objects.active = obj
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return {"FINISHED"}
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class AMTH_SCENE_OT_list_missing_node_links(Operator):
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"""Print a list of missing node links"""
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bl_idname = "scene.list_missing_node_links"
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bl_label = "List Missing Node Links"
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def execute(self, context):
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missing_groups = []
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missing_images = []
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image_nodes_unlinked = []
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libraries = []
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reset_global_storage(what="NODE_LINK")
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for ma in bpy.data.materials:
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if not ma.node_tree:
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continue
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for no in ma.node_tree.nodes:
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if no.type == "GROUP":
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if not no.node_tree:
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AMTH_store_data.count_groups += 1
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users_ngroup = []
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for ob in bpy.data.objects:
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if ob.material_slots and ma.name in ob.material_slots:
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users_ngroup.append("%s%s%s" % (
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"[L] " if ob.library else "",
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"[F] " if ob.use_fake_user else "",
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ob.name))
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missing_groups.append(
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"MA: %s%s%s [%s]%s%s%s\n" %
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("[L] " if ma.library else "",
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"[F] " if ma.use_fake_user else "",
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ma.name,
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ma.users,
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" *** No users *** " if ma.users == 0 else "",
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"\nLI: %s" %
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ma.library.filepath if ma.library else "",
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"\nOB: %s" %
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", ".join(users_ngroup) if users_ngroup else "")
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)
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if ma.library:
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libraries.append(ma.library.filepath)
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if no.type == "TEX_IMAGE":
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outputs_empty = not no.outputs["Color"].is_linked and \
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not no.outputs["Alpha"].is_linked
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if no.image:
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image_path_exists = os.path.exists(
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bpy.path.abspath(
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no.image.filepath,
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library=no.image.library)
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)
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if outputs_empty or not no.image or not image_path_exists:
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users_images = []
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for ob in bpy.data.objects:
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if ob.material_slots and ma.name in ob.material_slots:
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users_images.append("%s%s%s" % (
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"[L] " if ob.library else "",
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"[F] " if ob.use_fake_user else "",
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ob.name))
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if outputs_empty:
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AMTH_store_data.count_image_node_unlinked += 1
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image_nodes_unlinked.append(
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"%s%s%s%s%s [%s]%s%s%s%s%s\n" %
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("NO: %s" %
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no.name,
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"\nMA: ",
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"[L] " if ma.library else "",
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"[F] " if ma.use_fake_user else "",
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ma.name,
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ma.users,
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" *** No users *** " if ma.users == 0 else "",
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"\nLI: %s" %
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ma.library.filepath if ma.library else "",
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"\nIM: %s" %
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no.image.name if no.image else "",
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"\nLI: %s" %
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no.image.filepath if no.image and no.image.filepath else "",
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"\nOB: %s" %
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', '.join(users_images) if users_images else ""))
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if not no.image or not image_path_exists:
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AMTH_store_data.count_images += 1
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missing_images.append(
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"MA: %s%s%s [%s]%s%s%s%s%s\n" %
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("[L] " if ma.library else "",
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"[F] " if ma.use_fake_user else "",
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ma.name,
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ma.users,
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" *** No users *** " if ma.users == 0 else "",
|
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"\nLI: %s" %
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ma.library.filepath if ma.library else "",
|
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"\nIM: %s" %
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no.image.name if no.image else "",
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"\nLI: %s" %
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no.image.filepath if no.image and no.image.filepath else "",
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"\nOB: %s" %
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', '.join(users_images) if users_images else ""))
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if ma.library:
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libraries.append(ma.library.filepath)
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# Remove duplicates and sort
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missing_groups = sorted(list(set(missing_groups)))
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missing_images = sorted(list(set(missing_images)))
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image_nodes_unlinked = sorted(list(set(image_nodes_unlinked)))
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libraries = sorted(list(set(libraries)))
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print(
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"\n\n== %s missing image %s, %s missing node %s and %s image %s unlinked ==" %
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("No" if AMTH_store_data.count_images == 0 else str(
|
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AMTH_store_data.count_images),
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"node" if AMTH_store_data.count_images == 1 else "nodes",
|
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"no" if AMTH_store_data.count_groups == 0 else str(
|
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AMTH_store_data.count_groups),
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"group" if AMTH_store_data.count_groups == 1 else "groups",
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"no" if AMTH_store_data.count_image_node_unlinked == 0 else str(
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AMTH_store_data.count_image_node_unlinked),
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"node" if AMTH_store_data.count_groups == 1 else "nodes")
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)
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# List Missing Node Groups
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if missing_groups:
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print_with_count_list("Missing Node Group Links", missing_groups)
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|
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# List Missing Image Nodes
|
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if missing_images:
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print_with_count_list("Missing Image Nodes Link", missing_images)
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|
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# List Image Nodes with its outputs unlinked
|
|
if image_nodes_unlinked:
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print_with_count_list("Image Nodes Unlinked", image_nodes_unlinked)
|
|
|
|
if missing_groups or missing_images or image_nodes_unlinked:
|
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if libraries:
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print_grammar("That's bad, run check", "this library", "these libraries", libraries)
|
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print_with_count_list(send_list=libraries)
|
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else:
|
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self.report({"INFO"}, "Yay! No missing node links")
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|
|
if missing_groups and missing_images:
|
|
self.report(
|
|
{"WARNING"},
|
|
"%d missing image %s and %d missing node %s found" %
|
|
(AMTH_store_data.count_images,
|
|
"node" if AMTH_store_data.count_images == 1 else "nodes",
|
|
AMTH_store_data.count_groups,
|
|
"group" if AMTH_store_data.count_groups == 1 else "groups")
|
|
)
|
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|
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return {"FINISHED"}
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|
|
|
|
class AMTH_SCENE_OT_list_missing_material_slots(Operator):
|
|
"""List objects with empty material slots"""
|
|
bl_idname = "scene.list_missing_material_slots"
|
|
bl_label = "List Empty Material Slots"
|
|
|
|
def execute(self, context):
|
|
reset_global_storage("MAT_SLOTS")
|
|
|
|
for ob in bpy.data.objects:
|
|
for ma in ob.material_slots:
|
|
if not ma.material:
|
|
AMTH_store_data.obj_mat_slots.append('{}{}'.format(
|
|
'[L] ' if ob.library else '', ob.name))
|
|
if ob.library:
|
|
AMTH_store_data.obj_mat_slots_lib.append(ob.library.filepath)
|
|
|
|
AMTH_store_data.obj_mat_slots = sorted(list(set(AMTH_store_data.obj_mat_slots)))
|
|
AMTH_store_data.obj_mat_slots_lib = sorted(list(set(AMTH_store_data.obj_mat_slots_lib)))
|
|
|
|
if len(AMTH_store_data.obj_mat_slots) == 0:
|
|
self.report({"INFO"},
|
|
"No objects with empty material slots found")
|
|
return {"FINISHED"}
|
|
|
|
print(
|
|
"\n* A total of {} {} with empty material slots was found \n".format(
|
|
len(AMTH_store_data.obj_mat_slots),
|
|
"object" if len(AMTH_store_data.obj_mat_slots) == 1 else "objects")
|
|
)
|
|
print_with_count_list(send_list=AMTH_store_data.obj_mat_slots)
|
|
|
|
if AMTH_store_data.obj_mat_slots_lib:
|
|
print_grammar("Check", "this library", "these libraries",
|
|
AMTH_store_data.obj_mat_slots_lib
|
|
)
|
|
print_with_count_list(send_list=AMTH_store_data.obj_mat_slots_lib)
|
|
|
|
return {"FINISHED"}
|
|
|
|
|
|
class AMTH_SCENE_OT_list_users_for_x_type(Operator):
|
|
bl_idname = "scene.amth_list_users_for_x_type"
|
|
bl_label = "Select"
|
|
bl_description = "Select Datablock Name"
|
|
|
|
@staticmethod
|
|
def fill_where():
|
|
where = []
|
|
data_block = bpy.context.scene.amth_datablock_types
|
|
|
|
if data_block == 'IMAGE_DATA':
|
|
for im in bpy.data.images:
|
|
if im.name not in {'Render Result', 'Viewer Node'}:
|
|
where.append(im)
|
|
|
|
elif data_block == 'MATERIAL':
|
|
where = bpy.data.materials
|
|
|
|
elif data_block == 'GROUP_VCOL':
|
|
for ob in bpy.data.objects:
|
|
if ob.type == 'MESH':
|
|
for v in ob.data.vertex_colors:
|
|
if v and v not in where:
|
|
where.append(v)
|
|
where = list(set(where))
|
|
|
|
return where
|
|
|
|
def avail(self, context):
|
|
datablock_type = bpy.context.scene.amth_datablock_types
|
|
where = AMTH_SCENE_OT_list_users_for_x_type.fill_where()
|
|
items = [(str(i), x.name, x.name, datablock_type, i) for i, x in enumerate(where)]
|
|
items = sorted(list(set(items)))
|
|
if not items:
|
|
items = [('0', USER_X_NAME_EMPTY, USER_X_NAME_EMPTY, "INFO", 0)]
|
|
return items
|
|
|
|
list_type_select: EnumProperty(
|
|
items=avail,
|
|
name="Available",
|
|
options={"SKIP_SAVE"}
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return bpy.context.scene.amth_datablock_types
|
|
|
|
def execute(self, context):
|
|
where = self.fill_where()
|
|
bpy.context.scene.amth_list_users_for_x_name = \
|
|
where[int(self.list_type_select)].name if where else USER_X_NAME_EMPTY
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class AMTH_SCENE_OT_list_users_for_x(Operator):
|
|
"""List users for a particular datablock"""
|
|
bl_idname = "scene.amth_list_users_for_x"
|
|
bl_label = "List Users for Datablock"
|
|
|
|
name: StringProperty()
|
|
|
|
def execute(self, context):
|
|
d = bpy.data
|
|
x = self.name if self.name else context.scene.amth_list_users_for_x_name
|
|
|
|
if USER_X_NAME_EMPTY in x:
|
|
self.report({'INFO'},
|
|
"Please select a DataBlock name first. Operation Cancelled")
|
|
return {"CANCELLED"}
|
|
|
|
dtype = context.scene.amth_datablock_types
|
|
|
|
reset_global_storage("XTYPE")
|
|
|
|
# IMAGE TYPE
|
|
if dtype == 'IMAGE_DATA':
|
|
# Check Materials
|
|
for ma in d.materials:
|
|
# Cycles
|
|
if utils.cycles_exists():
|
|
if ma and ma.node_tree and ma.node_tree.nodes:
|
|
materials = []
|
|
|
|
for nd in ma.node_tree.nodes:
|
|
if nd and nd.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'}:
|
|
materials.append(nd)
|
|
|
|
if nd and nd.type == 'GROUP':
|
|
if nd.node_tree and nd.node_tree.nodes:
|
|
for ng in nd.node_tree.nodes:
|
|
if ng.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'}:
|
|
materials.append(ng)
|
|
|
|
for no in materials:
|
|
if no.image and no.image.name == x:
|
|
objects = []
|
|
|
|
for ob in d.objects:
|
|
if ma.name in ob.material_slots:
|
|
objects.append(ob.name)
|
|
links = False
|
|
|
|
for o in no.outputs:
|
|
if o.links:
|
|
links = True
|
|
|
|
name = '"{0}" {1}{2}'.format(
|
|
ma.name,
|
|
'in object: {0}'.format(objects) if objects else ' (unassigned)',
|
|
'' if links else ' (unconnected)')
|
|
|
|
if name not in AMTH_store_data.users['MATERIAL']:
|
|
AMTH_store_data.users['MATERIAL'].append(name)
|
|
# Check Lights
|
|
for la in d.lights:
|
|
# Cycles
|
|
if utils.cycles_exists():
|
|
if la and la.node_tree and la.node_tree.nodes:
|
|
for no in la.node_tree.nodes:
|
|
if no and \
|
|
no.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'} and \
|
|
no.image and no.image.name == x:
|
|
if la.name not in AMTH_store_data.users['LIGHT']:
|
|
AMTH_store_data.users['LIGHT'].append(la.name)
|
|
# Check World
|
|
for wo in d.worlds:
|
|
# Cycles
|
|
if utils.cycles_exists():
|
|
if wo and wo.node_tree and wo.node_tree.nodes:
|
|
for no in wo.node_tree.nodes:
|
|
if no and \
|
|
no.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'} and \
|
|
no.image and no.image.name == x:
|
|
if wo.name not in AMTH_store_data.users['WORLD']:
|
|
AMTH_store_data.users['WORLD'].append(wo.name)
|
|
# Check Textures
|
|
for te in d.textures:
|
|
if te and te.type == 'IMAGE' and te.image:
|
|
name = te.image.name
|
|
|
|
if name == x and \
|
|
name not in AMTH_store_data.users['TEXTURE']:
|
|
AMTH_store_data.users['TEXTURE'].append(te.name)
|
|
# Check Modifiers in Objects
|
|
for ob in d.objects:
|
|
for mo in ob.modifiers:
|
|
if mo.type in {'UV_PROJECT'}:
|
|
image = mo.image
|
|
|
|
if mo and image and image.name == x:
|
|
name = '"{0}" modifier in {1}'.format(mo.name, ob.name)
|
|
if name not in AMTH_store_data.users['MODIFIER']:
|
|
AMTH_store_data.users['MODIFIER'].append(name)
|
|
# Check Background Images in Viewports
|
|
for scr in d.screens:
|
|
for ar in scr.areas:
|
|
if ar.type == 'VIEW_3D':
|
|
if ar.spaces and \
|
|
ar.spaces.active and \
|
|
ar.spaces.active.background_images:
|
|
for bg in ar.spaces.active.background_images:
|
|
image = bg.image
|
|
|
|
if bg and image and image.name == x:
|
|
name = 'Background for 3D Viewport in Screen "{0}"'\
|
|
.format(scr.name)
|
|
if name not in AMTH_store_data.users['VIEW3D']:
|
|
AMTH_store_data.users['VIEW3D'].append(name)
|
|
# Check the Compositor
|
|
for sce in d.scenes:
|
|
if sce.node_tree and sce.node_tree.nodes:
|
|
nodes = []
|
|
for nd in sce.node_tree.nodes:
|
|
if nd.type == 'IMAGE':
|
|
nodes.append(nd)
|
|
elif nd.type == 'GROUP':
|
|
if nd.node_tree and nd.node_tree.nodes:
|
|
for ng in nd.node_tree.nodes:
|
|
if ng.type == 'IMAGE':
|
|
nodes.append(ng)
|
|
|
|
for no in nodes:
|
|
if no.image and no.image.name == x:
|
|
links = False
|
|
|
|
for o in no.outputs:
|
|
if o.links:
|
|
links = True
|
|
|
|
name = 'Node {0} in Compositor (Scene "{1}"){2}'.format(
|
|
no.name,
|
|
sce.name,
|
|
'' if links else ' (unconnected)')
|
|
|
|
if name not in AMTH_store_data.users['NODETREE']:
|
|
AMTH_store_data.users['NODETREE'].append(name)
|
|
# MATERIAL TYPE
|
|
if dtype == 'MATERIAL':
|
|
# Check Materials - Note: build an object_check list as only strings are stored
|
|
object_check = [d.objects[names] for names in AMTH_store_data.users['OBJECT_DATA'] if
|
|
names in d.objects]
|
|
for ob in d.objects:
|
|
for ma in ob.material_slots:
|
|
if ma.name == x:
|
|
if ma not in object_check:
|
|
AMTH_store_data.users['OBJECT_DATA'].append(ob.name)
|
|
|
|
if ob.library:
|
|
AMTH_store_data.libraries.append(ob.library.filepath)
|
|
# VERTEX COLOR TYPE
|
|
elif dtype == 'GROUP_VCOL':
|
|
# Check VCOL in Meshes
|
|
for ob in bpy.data.objects:
|
|
if ob.type == 'MESH':
|
|
for v in ob.data.vertex_colors:
|
|
if v.name == x:
|
|
name = '{0}'.format(ob.name)
|
|
|
|
if name not in AMTH_store_data.users['MESH_DATA']:
|
|
AMTH_store_data.users['MESH_DATA'].append(name)
|
|
# Check VCOL in Materials
|
|
for ma in d.materials:
|
|
# Cycles
|
|
if utils.cycles_exists():
|
|
if ma and ma.node_tree and ma.node_tree.nodes:
|
|
for no in ma.node_tree.nodes:
|
|
if no and no.type in {'ATTRIBUTE'}:
|
|
if no.attribute_name == x:
|
|
objects = []
|
|
|
|
for ob in d.objects:
|
|
if ma.name in ob.material_slots:
|
|
objects.append(ob.name)
|
|
|
|
if objects:
|
|
name = '{0} in object: {1}'.format(ma.name, objects)
|
|
else:
|
|
name = '{0} (unassigned)'.format(ma.name)
|
|
|
|
if name not in AMTH_store_data.users['MATERIAL']:
|
|
AMTH_store_data.users['MATERIAL'].append(name)
|
|
|
|
AMTH_store_data.libraries = sorted(list(set(AMTH_store_data.libraries)))
|
|
|
|
# Print on console
|
|
empty = True
|
|
for t in AMTH_store_data.users:
|
|
if AMTH_store_data.users[t]:
|
|
empty = False
|
|
print('\n== {0} {1} use {2} "{3}" ==\n'.format(
|
|
len(AMTH_store_data.users[t]),
|
|
t,
|
|
dtype,
|
|
x))
|
|
for p in AMTH_store_data.users[t]:
|
|
print(' {0}'.format(p))
|
|
|
|
if AMTH_store_data.libraries:
|
|
print_grammar("Check", "this library", "these libraries",
|
|
AMTH_store_data.libraries
|
|
)
|
|
print_with_count_list(send_list=AMTH_store_data.libraries)
|
|
|
|
if empty:
|
|
self.report({'INFO'}, "No users for {}".format(x))
|
|
|
|
return {"FINISHED"}
|
|
|
|
|
|
class AMTH_SCENE_OT_list_users_debug_clear(Operator):
|
|
"""Clear the list bellow"""
|
|
bl_idname = "scene.amth_list_users_debug_clear"
|
|
bl_label = "Clear Debug Panel lists"
|
|
|
|
what: StringProperty(
|
|
name="",
|
|
default="NONE",
|
|
options={'HIDDEN'}
|
|
)
|
|
|
|
def execute(self, context):
|
|
reset_global_storage(self.what)
|
|
|
|
return {"FINISHED"}
|
|
|
|
|
|
class AMTH_SCENE_OT_blender_instance_open(Operator):
|
|
"""Open in a new Blender instance"""
|
|
bl_idname = "scene.blender_instance_open"
|
|
bl_label = "Open Blender Instance"
|
|
|
|
filepath: StringProperty()
|
|
|
|
def execute(self, context):
|
|
if self.filepath:
|
|
filepath = os.path.normpath(bpy.path.abspath(self.filepath))
|
|
|
|
import subprocess
|
|
try:
|
|
subprocess.Popen([bpy.app.binary_path, filepath])
|
|
except:
|
|
print("Error opening a new Blender instance")
|
|
import traceback
|
|
traceback.print_exc()
|
|
|
|
return {"FINISHED"}
|
|
|
|
|
|
class AMTH_SCENE_OT_Collection_List_Refresh(Operator):
|
|
bl_idname = "scene.amaranth_lighters_corner_refresh"
|
|
bl_label = "Refresh"
|
|
bl_description = ("Generate/Refresh the Lists\n"
|
|
"Use to generate/refresh the list or after changes to Data")
|
|
bl_options = {"REGISTER", "INTERNAL"}
|
|
|
|
what: StringProperty(default="NONE")
|
|
|
|
def execute(self, context):
|
|
message = "No changes applied"
|
|
|
|
if self.what == "LIGHTS":
|
|
fill_ligters_corner_props(context, refresh=True)
|
|
|
|
found_lights = len(context.window_manager.amth_lighters_state.keys())
|
|
message = "No Lights in the Data" if found_lights == 0 else \
|
|
"Generated list for {} found light(s)".format(found_lights)
|
|
|
|
elif self.what == "IMAGES":
|
|
fill_missing_images_props(context, refresh=True)
|
|
|
|
found_images = len(context.window_manager.amth_missing_images_state.keys())
|
|
message = "Great! No missing Images" if found_images == 0 else \
|
|
"Missing {} image(s) in the Data".format(found_images)
|
|
|
|
self.report({'INFO'}, message)
|
|
|
|
return {"FINISHED"}
|
|
|
|
|
|
class AMTH_SCENE_PT_scene_debug(Panel):
|
|
"""Scene Debug"""
|
|
bl_label = "Scene Debug"
|
|
bl_space_type = "PROPERTIES"
|
|
bl_region_type = "WINDOW"
|
|
bl_context = "scene"
|
|
bl_options = {"DEFAULT_CLOSED"}
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
layout.label(text="", icon="RADIOBUT_ON")
|
|
|
|
def draw_label(self, layout, body_text, single, multi, lists, ico="BLANK1"):
|
|
layout.label(
|
|
text="{} {} {}".format(
|
|
str(len(lists)), body_text,
|
|
single if len(lists) == 1 else multi),
|
|
icon=ico
|
|
)
|
|
|
|
def draw_miss_link(self, layout, text1, single, multi, text2, count, ico="BLANK1"):
|
|
layout.label(
|
|
text="{} {} {} {}".format(
|
|
count, text1,
|
|
single if count == 1 else multi, text2),
|
|
icon=ico
|
|
)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
|
|
has_images = len(bpy.data.images)
|
|
engine = scene.render.engine
|
|
|
|
# List Missing Images
|
|
box = layout.box()
|
|
split = box.split(factor=0.8, align=True)
|
|
row = split.row()
|
|
|
|
if has_images:
|
|
subrow = split.row(align=True)
|
|
subrow.alignment = "RIGHT"
|
|
subrow.operator(AMTH_SCENE_OT_Collection_List_Refresh.bl_idname,
|
|
text="", icon="FILE_REFRESH").what = "IMAGES"
|
|
image_state = context.window_manager.amth_missing_images_state
|
|
|
|
row.label(
|
|
text="{} Image Blocks present in the Data".format(has_images),
|
|
icon="IMAGE_DATA"
|
|
)
|
|
if len(image_state.keys()) > 0:
|
|
box.template_list(
|
|
'AMTH_UL_MissingImages_UI',
|
|
'amth_collection_index_prop',
|
|
context.window_manager,
|
|
'amth_missing_images_state',
|
|
context.window_manager.amth_collection_index_prop,
|
|
'index_image',
|
|
rows=3
|
|
)
|
|
else:
|
|
row.label(text="No images loaded yet", icon="RIGHTARROW_THIN")
|
|
|
|
# List Cycles Materials by Shader
|
|
if utils.cycles_exists() and engine == "CYCLES":
|
|
box = layout.box()
|
|
split = box.split()
|
|
col = split.column(align=True)
|
|
col.prop(scene, "amaranth_cycles_node_types",
|
|
icon="MATERIAL")
|
|
|
|
row = split.row(align=True)
|
|
row.operator(AMTH_SCENE_OT_cycles_shader_list_nodes.bl_idname,
|
|
icon="SORTSIZE",
|
|
text="List Materials Using Shader")
|
|
if len(AMTH_store_data.mat_shaders) != 0:
|
|
row.operator(
|
|
AMTH_SCENE_OT_list_users_debug_clear.bl_idname,
|
|
icon="X", text="").what = "SHADER"
|
|
col.separator()
|
|
|
|
if len(AMTH_store_data.mat_shaders) != 0:
|
|
col = box.column(align=True)
|
|
self.draw_label(col, "found", "material", "materials",
|
|
AMTH_store_data.mat_shaders, "INFO"
|
|
)
|
|
for i, mat in enumerate(AMTH_store_data.mat_shaders):
|
|
col.label(
|
|
text="{}".format(AMTH_store_data.mat_shaders[i]), icon="MATERIAL"
|
|
)
|
|
|
|
# List Missing Node Trees
|
|
box = layout.box()
|
|
row = box.row(align=True)
|
|
split = row.split()
|
|
col = split.column(align=True)
|
|
|
|
split = col.split(align=True)
|
|
split.label(text="Node Links")
|
|
row = split.row(align=True)
|
|
row.operator(AMTH_SCENE_OT_list_missing_node_links.bl_idname,
|
|
icon="NODETREE")
|
|
|
|
if AMTH_store_data.count_groups != 0 or \
|
|
AMTH_store_data.count_images != 0 or \
|
|
AMTH_store_data.count_image_node_unlinked != 0:
|
|
|
|
row.operator(
|
|
AMTH_SCENE_OT_list_users_debug_clear.bl_idname,
|
|
icon="X", text="").what = "NODE_LINK"
|
|
col.label(text="Warning! Check Console", icon="ERROR")
|
|
|
|
if AMTH_store_data.count_groups != 0:
|
|
self.draw_miss_link(col, "node", "group", "groups", "missing link",
|
|
AMTH_store_data.count_groups, "NODE_TREE"
|
|
)
|
|
if AMTH_store_data.count_images != 0:
|
|
self.draw_miss_link(col, "image", "node", "nodes", "missing link",
|
|
AMTH_store_data.count_images, "IMAGE_DATA"
|
|
)
|
|
if AMTH_store_data.count_image_node_unlinked != 0:
|
|
self.draw_miss_link(col, "image", "node", "nodes", "with no output conected",
|
|
AMTH_store_data.count_image_node_unlinked, "NODE"
|
|
)
|
|
|
|
# List Empty Materials Slots
|
|
box = layout.box()
|
|
split = box.split()
|
|
col = split.column(align=True)
|
|
col.label(text="Material Slots")
|
|
|
|
row = split.row(align=True)
|
|
row.operator(AMTH_SCENE_OT_list_missing_material_slots.bl_idname,
|
|
icon="MATERIAL",
|
|
text="List Empty Materials Slots"
|
|
)
|
|
if len(AMTH_store_data.obj_mat_slots) != 0:
|
|
row.operator(
|
|
AMTH_SCENE_OT_list_users_debug_clear.bl_idname,
|
|
icon="X", text="").what = "MAT_SLOTS"
|
|
|
|
col.separator()
|
|
col = box.column(align=True)
|
|
self.draw_label(col, "found empty material slot", "object", "objects",
|
|
AMTH_store_data.obj_mat_slots, "INFO"
|
|
)
|
|
for entry, obs in enumerate(AMTH_store_data.obj_mat_slots):
|
|
row = col.row()
|
|
row.alignment = "LEFT"
|
|
row.label(
|
|
text="{}".format(AMTH_store_data.obj_mat_slots[entry]),
|
|
icon="OBJECT_DATA")
|
|
|
|
if AMTH_store_data.obj_mat_slots_lib:
|
|
col.separator()
|
|
col.label("Check {}:".format(
|
|
"this library" if
|
|
len(AMTH_store_data.obj_mat_slots_lib) == 1 else
|
|
"these libraries")
|
|
)
|
|
for ilib, libs in enumerate(AMTH_store_data.obj_mat_slots_lib):
|
|
row = col.row(align=True)
|
|
row.alignment = "LEFT"
|
|
row.operator(
|
|
AMTH_SCENE_OT_blender_instance_open.bl_idname,
|
|
text=AMTH_store_data.obj_mat_slots_lib[ilib],
|
|
icon="LINK_BLEND",
|
|
emboss=False).filepath = AMTH_store_data.obj_mat_slots_lib[ilib]
|
|
|
|
box = layout.box()
|
|
row = box.row(align=True)
|
|
row.label(text="List Users for Datablock")
|
|
|
|
col = box.column(align=True)
|
|
split = col.split()
|
|
row = split.row(align=True)
|
|
row.prop(
|
|
scene, "amth_datablock_types",
|
|
icon=scene.amth_datablock_types,
|
|
text=""
|
|
)
|
|
row.operator_menu_enum(
|
|
"scene.amth_list_users_for_x_type",
|
|
"list_type_select",
|
|
text=scene.amth_list_users_for_x_name
|
|
)
|
|
|
|
row = split.row(align=True)
|
|
row.enabled = True if USER_X_NAME_EMPTY not in scene.amth_list_users_for_x_name else False
|
|
row.operator(
|
|
AMTH_SCENE_OT_list_users_for_x.bl_idname,
|
|
icon="COLLAPSEMENU").name = scene.amth_list_users_for_x_name
|
|
|
|
if any(val for val in AMTH_store_data.users.values()):
|
|
col = box.column(align=True)
|
|
|
|
for t in AMTH_store_data.users:
|
|
|
|
for ma in AMTH_store_data.users[t]:
|
|
subrow = col.row(align=True)
|
|
subrow.alignment = "LEFT"
|
|
|
|
if t == 'OBJECT_DATA':
|
|
text_lib = " [L] " if \
|
|
ma in bpy.data.objects and bpy.data.objects[ma].library else ""
|
|
subrow.operator(
|
|
AMTH_SCENE_OT_amaranth_object_select.bl_idname,
|
|
text="{} {}{}".format(text_lib, ma,
|
|
"" if ma in context.scene.objects else " [Not in Scene]"),
|
|
icon=t,
|
|
emboss=False).object_name = ma
|
|
else:
|
|
subrow.label(text=ma, icon=t)
|
|
row.operator(
|
|
AMTH_SCENE_OT_list_users_debug_clear.bl_idname,
|
|
icon="X", text="").what = "XTYPE"
|
|
|
|
if AMTH_store_data.libraries:
|
|
count_lib = 0
|
|
|
|
col.separator()
|
|
col.label("Check {}:".format(
|
|
"this library" if
|
|
len(AMTH_store_data.libraries) == 1 else
|
|
"these libraries")
|
|
)
|
|
for libs in AMTH_store_data.libraries:
|
|
count_lib += 1
|
|
row = col.row(align=True)
|
|
row.alignment = "LEFT"
|
|
row.operator(
|
|
AMTH_SCENE_OT_blender_instance_open.bl_idname,
|
|
text=AMTH_store_data.libraries[count_lib - 1],
|
|
icon="LINK_BLEND",
|
|
emboss=False).filepath = AMTH_store_data.libraries[count_lib - 1]
|
|
|
|
|
|
class AMTH_PT_LightersCorner(Panel):
|
|
"""The Lighters Panel"""
|
|
bl_label = "Lighter's Corner"
|
|
bl_idname = "AMTH_SCENE_PT_lighters_corner"
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "scene"
|
|
bl_options = {"DEFAULT_CLOSED"}
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
layout.label(text="", icon="LIGHT_SUN")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
state_props = len(context.window_manager.amth_lighters_state)
|
|
engine = context.scene.render.engine
|
|
box = layout.box()
|
|
row = box.row(align=True)
|
|
|
|
if utils.cycles_exists():
|
|
row.prop(context.scene, "amaranth_lighterscorner_list_meshlights")
|
|
|
|
subrow = row.row(align=True)
|
|
subrow.alignment = "RIGHT"
|
|
subrow.operator(AMTH_SCENE_OT_Collection_List_Refresh.bl_idname,
|
|
text="", icon="FILE_REFRESH").what = "LIGHTS"
|
|
|
|
if not state_props:
|
|
row = box.row()
|
|
message = "Please Refresh" if len(bpy.data.lights) > 0 else "No Lights in Data"
|
|
row.label(text=message, icon="INFO")
|
|
else:
|
|
row = box.row(align=True)
|
|
split = row.split(factor=0.5, align=True)
|
|
col = split.column(align=True)
|
|
|
|
col.label(text="Name/Library link")
|
|
|
|
if engine in ["CYCLES", "BLENDER_RENDER"]:
|
|
splits = 0.6 if engine == "BLENDER_RENDER" else 0.4
|
|
splita = split.split(factor=splits, align=True)
|
|
col = splita.column(align=True)
|
|
col.alignment = "LEFT"
|
|
col.label(text="Samples")
|
|
|
|
if utils.cycles_exists() and engine == "CYCLES":
|
|
col = splita.column(align=True)
|
|
col.label(text="Size")
|
|
|
|
cols = row.row(align=True)
|
|
cols.alignment = "RIGHT"
|
|
cols.label(text="{}Render Visibility/Selection".format(
|
|
"Rays /" if utils.cycles_exists() else "")
|
|
)
|
|
box.template_list(
|
|
'AMTH_UL_LightersCorner_UI',
|
|
'amth_collection_index_prop',
|
|
context.window_manager,
|
|
'amth_lighters_state',
|
|
context.window_manager.amth_collection_index_prop,
|
|
'index',
|
|
rows=5
|
|
)
|
|
|
|
|
|
class AMTH_UL_MissingImages_UI(UIList):
|
|
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
|
text_lib = item.text_lib
|
|
has_filepath = item.has_filepath
|
|
is_library = item.is_library
|
|
|
|
split = layout.split(factor=0.4)
|
|
row = split.row(align=True)
|
|
row.alignment = "LEFT"
|
|
row.label(text=text_lib, icon="IMAGE_DATA")
|
|
image = bpy.data.images.get(item.name, None)
|
|
|
|
subrow = split.row(align=True)
|
|
splitp = subrow.split(factor=0.8, align=True).row(align=True)
|
|
splitp.alignment = "LEFT"
|
|
row_lib = subrow.row(align=True)
|
|
row_lib.alignment = "RIGHT"
|
|
if not image:
|
|
splitp.label(text="Image is not available", icon="ERROR")
|
|
else:
|
|
splitp.label(text=has_filepath, icon="LIBRARY_DATA_DIRECT")
|
|
if is_library:
|
|
row_lib.operator(
|
|
AMTH_SCENE_OT_blender_instance_open.bl_idname,
|
|
text="",
|
|
emboss=False, icon="LINK_BLEND").filepath = is_library
|
|
|
|
|
|
class AMTH_UL_LightersCorner_UI(UIList):
|
|
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
|
icon_type = item.icon_type
|
|
engine = context.scene.render.engine
|
|
text_lib = item.text_lib
|
|
is_library = item.is_library
|
|
|
|
split = layout.split(factor=0.35)
|
|
row = split.row(align=True)
|
|
row.alignment = "LEFT"
|
|
row.label(text=text_lib, icon=icon_type)
|
|
ob = bpy.data.objects.get(item.name, None)
|
|
if not ob:
|
|
row.label(text="Object is not available", icon="ERROR")
|
|
else:
|
|
if is_library:
|
|
row.operator(
|
|
AMTH_SCENE_OT_blender_instance_open.bl_idname,
|
|
text="",
|
|
emboss=False, icon="LINK_BLEND").filepath = is_library
|
|
|
|
rows = split.row(align=True)
|
|
splits = 0.9 if engine == "BLENDER_RENDER" else 0.4
|
|
splitlamp = rows.split(factor=splits, align=True)
|
|
splitlampb = splitlamp.row(align=True)
|
|
splitlampc = splitlamp.row(align=True)
|
|
splitlampd = rows.row(align=True)
|
|
splitlampd.alignment = "RIGHT"
|
|
|
|
if utils.cycles_exists() and engine == "CYCLES":
|
|
if "LIGHT" in icon_type:
|
|
clamp = ob.data.cycles
|
|
if context.scene.cycles.progressive == "BRANCHED_PATH":
|
|
splitlampb.prop(clamp, "samples", text="")
|
|
if context.scene.cycles.progressive == "PATH":
|
|
splitlampb.label(text="N/A")
|
|
lamp = ob.data
|
|
if lamp.type in ["POINT", "SUN", "SPOT"]:
|
|
splitlampc.label(text="{:.2f}".format(lamp.shadow_soft_size))
|
|
elif lamp.type == "HEMI":
|
|
splitlampc.label(text="N/A")
|
|
elif lamp.type == "AREA" and lamp.shape == "RECTANGLE":
|
|
splitlampc.label(
|
|
text="{:.2f} x {:.2f}".format(lamp.size, lamp.size_y)
|
|
)
|
|
else:
|
|
splitlampc.label(text="{:.2f}".format(lamp.size))
|
|
else:
|
|
splitlampb.label(text="N/A")
|
|
if engine == "BLENDER_RENDER":
|
|
if "LIGHT" in icon_type:
|
|
lamp = ob.data
|
|
if lamp.type == "HEMI":
|
|
splitlampb.label(text="Not Available")
|
|
elif lamp.type == "AREA" and lamp.shadow_method == "RAY_SHADOW":
|
|
splitlampb.prop(lamp, "shadow_ray_samples_x", text="X")
|
|
if lamp.shape == "RECTANGLE":
|
|
splitlampb.prop(lamp, "shadow_ray_samples_y", text="Y")
|
|
elif lamp.shadow_method == "RAY_SHADOW":
|
|
splitlampb.prop(lamp, "shadow_ray_samples", text="Ray Samples")
|
|
elif lamp.shadow_method == "BUFFER_SHADOW":
|
|
splitlampb.prop(lamp, "shadow_buffer_samples", text="Buffer Samples")
|
|
else:
|
|
splitlampb.label(text="No Shadow")
|
|
else:
|
|
splitlampb.label(text="N/A")
|
|
if utils.cycles_exists():
|
|
visibility = ob.cycles_visibility
|
|
splitlampd.prop(visibility, "camera", text="")
|
|
splitlampd.prop(visibility, "diffuse", text="")
|
|
splitlampd.prop(visibility, "glossy", text="")
|
|
splitlampd.prop(visibility, "shadow", text="")
|
|
splitlampd.separator()
|
|
splitlampd.prop(ob, "hide", text="", emboss=False)
|
|
splitlampd.prop(ob, "hide_render", text="", emboss=False)
|
|
splitlampd.operator(
|
|
AMTH_SCENE_OT_amaranth_object_select.bl_idname,
|
|
text="",
|
|
emboss=False, icon="RESTRICT_SELECT_OFF").object_name = item.name
|
|
|
|
|
|
def fill_missing_images_props(context, refresh=False):
|
|
image_state = context.window_manager.amth_missing_images_state
|
|
if refresh:
|
|
for key in image_state.keys():
|
|
index = image_state.find(key)
|
|
if index != -1:
|
|
image_state.remove(index)
|
|
|
|
for im in bpy.data.images:
|
|
if im.type not in ("UV_TEST", "RENDER_RESULT", "COMPOSITING"):
|
|
if not im.packed_file and \
|
|
not os.path.exists(bpy.path.abspath(im.filepath, library=im.library)):
|
|
text_l = "{}{} [{}]{}".format("[L] " if im.library else "", im.name,
|
|
im.users, " [F]" if im.use_fake_user else "")
|
|
prop = image_state.add()
|
|
prop.name = im.name
|
|
prop.text_lib = text_l
|
|
prop.has_filepath = im.filepath if im.filepath else "No Filepath"
|
|
prop.is_library = im.library.filepath if im.library else ""
|
|
|
|
|
|
def fill_ligters_corner_props(context, refresh=False):
|
|
light_state = context.window_manager.amth_lighters_state
|
|
list_meshlights = context.scene.amaranth_lighterscorner_list_meshlights
|
|
if refresh:
|
|
for key in light_state.keys():
|
|
index = light_state.find(key)
|
|
if index != -1:
|
|
light_state.remove(index)
|
|
|
|
for ob in bpy.data.objects:
|
|
if ob.name not in light_state.keys() or refresh:
|
|
is_light = ob.type == "LIGHT"
|
|
is_emission = True if utils.cycles_is_emission(
|
|
context, ob) and list_meshlights else False
|
|
|
|
if is_light or is_emission:
|
|
icons = "LIGHT_%s" % ob.data.type if is_light else "MESH_GRID"
|
|
text_l = "{} {}{}".format(" [L] " if ob.library else "", ob.name,
|
|
"" if ob.name in context.scene.objects else " [Not in Scene]")
|
|
prop = light_state.add()
|
|
prop.name = ob.name
|
|
prop.icon_type = icons
|
|
prop.text_lib = text_l
|
|
prop.is_library = ob.library.filepath if ob.library else ""
|
|
|
|
|
|
class AMTH_LightersCornerStateProp(PropertyGroup):
|
|
icon_type: StringProperty()
|
|
text_lib: StringProperty()
|
|
is_library: StringProperty()
|
|
|
|
|
|
class AMTH_MissingImagesStateProp(PropertyGroup):
|
|
text_lib: StringProperty()
|
|
has_filepath: StringProperty()
|
|
is_library: StringProperty()
|
|
|
|
|
|
class AMTH_LightersCollectionIndexProp(PropertyGroup):
|
|
index: IntProperty(
|
|
name="index"
|
|
)
|
|
index_image: IntProperty(
|
|
name="index"
|
|
)
|
|
|
|
|
|
classes = (
|
|
AMTH_SCENE_PT_scene_debug,
|
|
AMTH_SCENE_OT_list_users_debug_clear,
|
|
AMTH_SCENE_OT_blender_instance_open,
|
|
AMTH_SCENE_OT_amaranth_object_select,
|
|
AMTH_SCENE_OT_list_missing_node_links,
|
|
AMTH_SCENE_OT_list_missing_material_slots,
|
|
AMTH_SCENE_OT_cycles_shader_list_nodes,
|
|
AMTH_SCENE_OT_list_users_for_x,
|
|
AMTH_SCENE_OT_list_users_for_x_type,
|
|
AMTH_SCENE_OT_Collection_List_Refresh,
|
|
AMTH_LightersCornerStateProp,
|
|
AMTH_LightersCollectionIndexProp,
|
|
AMTH_MissingImagesStateProp,
|
|
AMTH_PT_LightersCorner,
|
|
AMTH_UL_LightersCorner_UI,
|
|
AMTH_UL_MissingImages_UI,
|
|
)
|
|
|
|
|
|
def register():
|
|
init()
|
|
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
|
|
bpy.types.Scene.amth_list_users_for_x_name = StringProperty(
|
|
default="Select DataBlock Name",
|
|
name="Name",
|
|
description=USER_X_NAME_EMPTY,
|
|
options={"SKIP_SAVE"}
|
|
)
|
|
bpy.types.WindowManager.amth_collection_index_prop = PointerProperty(
|
|
type=AMTH_LightersCollectionIndexProp
|
|
)
|
|
bpy.types.WindowManager.amth_lighters_state = CollectionProperty(
|
|
type=AMTH_LightersCornerStateProp
|
|
)
|
|
bpy.types.WindowManager.amth_missing_images_state = CollectionProperty(
|
|
type=AMTH_MissingImagesStateProp
|
|
)
|
|
|
|
|
|
def unregister():
|
|
clear()
|
|
|
|
for cls in classes:
|
|
bpy.utils.unregister_class(cls)
|
|
|
|
del bpy.types.Scene.amth_list_users_for_x_name
|
|
del bpy.types.WindowManager.amth_collection_index_prop
|
|
del bpy.types.WindowManager.amth_lighters_state
|
|
del bpy.types.WindowManager.amth_missing_images_state
|