blender-addons/archipack/archipack_truss.py
Campbell Barton 9999dada60 Update for API change: scene.cursor_location -> scene.cursor.location
Note that some scripts still used the 3D view cursor which has been
removed for a while.
2019-03-01 12:51:10 +11:00

381 lines
12 KiB
Python

# -*- coding:utf-8 -*-
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110- 1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# ----------------------------------------------------------
# Author: Stephen Leger (s-leger)
#
# ----------------------------------------------------------
import bpy
from bpy.types import Operator, PropertyGroup, Mesh, Panel
from bpy.props import (
FloatProperty, IntProperty, BoolProperty,
CollectionProperty, EnumProperty
)
from .bmesh_utils import BmeshEdit as bmed
# from .materialutils import MaterialUtils
from mathutils import Vector, Matrix
from math import sin, cos, pi
from .archipack_manipulator import Manipulable
from .archipack_object import ArchipackCreateTool, ArchipackObject
def update(self, context):
self.update(context)
class archipack_truss(ArchipackObject, Manipulable, PropertyGroup):
truss_type : EnumProperty(
name="Type",
items=(
('1', 'Prolyte E20', 'Prolyte E20', 0),
('2', 'Prolyte X30', 'Prolyte X30', 1),
('3', 'Prolyte H30', 'Prolyte H30', 2),
('4', 'Prolyte H40', 'Prolyte H40', 3),
('5', 'OPTI Trilite 100', 'OPTI Trilite 100', 4),
('6', 'OPTI Trilite 200', 'OPTI Trilite 200', 5),
('7', 'User defined', 'User defined', 6)
),
default='2',
update=update
)
z : FloatProperty(
name="Height",
default=2.0, min=0.01,
unit='LENGTH', subtype='DISTANCE',
update=update
)
segs : IntProperty(
name="Segs",
default=6, min=3,
update=update
)
master_segs : IntProperty(
name="Master Segs",
default=1, min=1,
update=update
)
master_count : IntProperty(
name="Masters",
default=3, min=2,
update=update
)
entre_axe : FloatProperty(
name="Distance",
default=0.239, min=0.001,
unit='LENGTH', subtype='DISTANCE',
update=update
)
master_radius : FloatProperty(
name="Radius",
default=0.02415, min=0.0001,
unit='LENGTH', subtype='DISTANCE',
update=update
)
slaves_radius : FloatProperty(
name="Subs radius",
default=0.01, min=0.0001,
unit='LENGTH', subtype='DISTANCE',
update=update
)
# Flag to prevent mesh update while making bulk changes over variables
# use :
# .auto_update = False
# bulk changes
# .auto_update = True
auto_update : BoolProperty(
options={'SKIP_SAVE'},
default=True,
update=update
)
def setup_manipulators(self):
if len(self.manipulators) < 1:
s = self.manipulators.add()
s.prop1_name = "z"
s.type_key = 'SIZE'
s.normal = Vector((0, 1, 0))
def docylinder(self, faces, verts, radius, segs, tMt, tMb, tM, add=False):
segs_step = 2 * pi / segs
tmpverts = [0 for i in range(segs)]
if add:
cv = len(verts) - segs
else:
cv = len(verts)
for seg in range(segs):
seg_angle = pi / 4 + seg * segs_step
tmpverts[seg] = radius * Vector((sin(seg_angle), -cos(seg_angle), 0))
if not add:
for seg in range(segs):
verts.append(tM @ tMb @ tmpverts[seg])
for seg in range(segs):
verts.append(tM @ tMt @ tmpverts[seg])
for seg in range(segs - 1):
f = cv + seg
faces.append((f + 1, f, f + segs, f + segs + 1))
f = cv
faces.append((f, f + segs - 1, f + 2 * segs - 1, f + segs))
def update(self, context):
o = self.find_in_selection(context, self.auto_update)
if o is None:
return
self.setup_manipulators()
if self.truss_type == '1':
EntreAxe = 0.19
master_radius = 0.016
slaves_radius = 0.005
elif self.truss_type == '2':
EntreAxe = 0.239
master_radius = 0.0255
slaves_radius = 0.008
elif self.truss_type == '3':
EntreAxe = 0.239
master_radius = 0.02415
slaves_radius = 0.008
elif self.truss_type == '4':
EntreAxe = 0.339
master_radius = 0.02415
slaves_radius = 0.01
elif self.truss_type == '5':
EntreAxe = 0.15
master_radius = 0.0127
slaves_radius = 0.004
elif self.truss_type == '6':
EntreAxe = 0.200
master_radius = 0.0254
slaves_radius = 0.00635
elif self.truss_type == '7':
EntreAxe = self.entre_axe
master_radius = min(0.5 * self.entre_axe, self.master_radius)
slaves_radius = min(0.5 * self.entre_axe, self.master_radius, self.slaves_radius)
master_sepang = (pi * (self.master_count - 2) / self.master_count) / 2
radius = (EntreAxe / 2) / cos(master_sepang)
master_step = pi * 2 / self.master_count
verts = []
faces = []
if self.master_count == 4:
master_rotation = pi / 4 # 45.0
else:
master_rotation = 0.0
slaves_width = 2 * radius * sin(master_step / 2)
slaves_count = int(self.z / slaves_width)
slave_firstOffset = (self.z - slaves_count * slaves_width) / 2
master_z = self.z / self.master_segs
for master in range(self.master_count):
master_angle = master_rotation + master * master_step
tM = Matrix([
[1, 0, 0, radius * sin(master_angle)],
[0, 1, 0, radius * -cos(master_angle)],
[0, 0, 1, 0],
[0, 0, 0, 1]])
tMb = Matrix([
[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, self.z],
[0, 0, 0, 1]])
for n in range(1, self.master_segs + 1):
tMt = Matrix([
[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, self.z - n * master_z],
[0, 0, 0, 1]])
self.docylinder(faces, verts, master_radius, self.segs, tMt, tMb, tM, add=(n > 1))
if self.master_count < 3 and master == 1:
continue
ma = master_angle + master_sepang
tM = Matrix([
[cos(ma), sin(ma), 0, radius * sin(master_angle)],
[sin(ma), -cos(ma), 0, radius * -cos(master_angle)],
[0, 0, 1, slave_firstOffset],
[0, 0, 0, 1]])
if int(self.truss_type) < 5:
tMb = Matrix([
[1, 0, 0, 0],
[0, 0, 1, 0],
[0, 1, 0, 0],
[0, 0, 0, 1]])
tMt = Matrix([
[1, 0, 0, 0],
[0, 0, 1, -slaves_width],
[0, 1, 0, 0],
[0, 0, 0, 1]])
self.docylinder(faces, verts, slaves_radius, self.segs, tMt, tMb, tM)
tMb = Matrix([
[1, 0, 0, 0],
[0, 1.4142, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]])
for n in range(1, slaves_count + 1):
tMt = Matrix([
[1, 0, 0, 0],
[0, 1.4142, 0, -(n % 2) * slaves_width],
[0, 0, 1, n * slaves_width],
[0, 0, 0, 1]])
self.docylinder(faces, verts, slaves_radius, self.segs, tMt, tMb, tM, add=(n > 1))
if int(self.truss_type) < 5:
tMb = Matrix([
[1, 0, 0, 0],
[0, 0, 1, 0],
[0, 1, 0, slaves_count * slaves_width],
[0, 0, 0, 1]])
tMt = Matrix([
[1, 0, 0, 0],
[0, 0, 1, -slaves_width],
[0, 1, 0, slaves_count * slaves_width],
[0, 0, 0, 1]])
self.docylinder(faces, verts, slaves_radius, self.segs, tMt, tMb, tM)
bmed.buildmesh(context, o, verts, faces, matids=None, uvs=None, weld=False)
self.manipulators[0].set_pts([(0, 0, 0), (0, 0, self.z), (1, 0, 0)])
self.restore_context(context)
class ARCHIPACK_PT_truss(Panel):
"""Archipack Truss"""
bl_idname = "ARCHIPACK_PT_truss"
bl_label = "Truss"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Archipack'
@classmethod
def poll(cls, context):
return archipack_truss.filter(context.active_object)
def draw(self, context):
prop = archipack_truss.datablock(context.active_object)
if prop is None:
return
layout = self.layout
row = layout.row(align=True)
row.operator('archipack.truss_manipulate', icon='VIEW_PAN')
box = layout.box()
box.prop(prop, 'truss_type')
box.prop(prop, 'z')
box.prop(prop, 'segs')
box.prop(prop, 'master_segs')
box.prop(prop, 'master_count')
if prop.truss_type == '7':
box.prop(prop, 'master_radius')
box.prop(prop, 'slaves_radius')
box.prop(prop, 'entre_axe')
class ARCHIPACK_OT_truss(ArchipackCreateTool, Operator):
bl_idname = "archipack.truss"
bl_label = "Truss"
bl_description = "Create Truss"
bl_category = 'Archipack'
bl_options = {'REGISTER', 'UNDO'}
def create(self, context):
m = bpy.data.meshes.new("Truss")
o = bpy.data.objects.new("Truss", m)
d = m.archipack_truss.add()
# make manipulators selectable
# d.manipulable_selectable = True
self.link_object_to_scene(context, o)
o.select_set(state=True)
context.view_layer.objects.active = o
self.load_preset(d)
self.add_material(o)
m.auto_smooth_angle = 1.15
return o
# -----------------------------------------------------
# Execute
# -----------------------------------------------------
def execute(self, context):
if context.mode == "OBJECT":
bpy.ops.object.select_all(action="DESELECT")
o = self.create(context)
o.location = bpy.context.scene.cursor.location
o.select_set(state=True)
context.view_layer.objects.active = o
self.manipulate()
return {'FINISHED'}
else:
self.report({'WARNING'}, "Archipack: Option only valid in Object mode")
return {'CANCELLED'}
# ------------------------------------------------------------------
# Define operator class to manipulate object
# ------------------------------------------------------------------
class ARCHIPACK_OT_truss_manipulate(Operator):
bl_idname = "archipack.truss_manipulate"
bl_label = "Manipulate"
bl_description = "Manipulate"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(self, context):
return archipack_truss.filter(context.active_object)
def invoke(self, context, event):
d = archipack_truss.datablock(context.active_object)
d.manipulable_invoke(context)
return {'FINISHED'}
def register():
bpy.utils.register_class(archipack_truss)
Mesh.archipack_truss = CollectionProperty(type=archipack_truss)
bpy.utils.register_class(ARCHIPACK_PT_truss)
bpy.utils.register_class(ARCHIPACK_OT_truss)
bpy.utils.register_class(ARCHIPACK_OT_truss_manipulate)
def unregister():
bpy.utils.unregister_class(archipack_truss)
del Mesh.archipack_truss
bpy.utils.unregister_class(ARCHIPACK_PT_truss)
bpy.utils.unregister_class(ARCHIPACK_OT_truss)
bpy.utils.unregister_class(ARCHIPACK_OT_truss_manipulate)