Vilem Duha
ae7be84e2d
-do same warning for drag-drop although that can be now further improved since it seems ray cast to other object types works already) -remove some old prints
662 lines
25 KiB
Python
662 lines
25 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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from blenderkit import paths, utils, bg_blender, ui_panels, icons, tasks_queue, download
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import tempfile, os, subprocess, json, sys
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import bpy
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from bpy.props import (
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FloatProperty,
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IntProperty,
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EnumProperty,
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BoolProperty,
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StringProperty,
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)
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BLENDERKIT_EXPORT_DATA_FILE = "data.json"
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thumbnail_resolutions = (
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('256', '256', ''),
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('512', '512', ''),
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('1024', '1024 - minimum for public', ''),
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('2048', '2048', ''),
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)
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thumbnail_angles = (
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('DEFAULT', 'default', ''),
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('FRONT', 'front', ''),
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('SIDE', 'side', ''),
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('TOP', 'top', ''),
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)
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thumbnail_snap = (
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('GROUND', 'ground', ''),
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('WALL', 'wall', ''),
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('CEILING', 'ceiling', ''),
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('FLOAT', 'floating', ''),
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)
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def get_texture_ui(tpath, iname):
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tex = bpy.data.textures.get(iname)
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if tpath.startswith('//'):
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tpath = bpy.path.abspath(tpath)
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if not tex or not tex.image or not tex.image.filepath == tpath:
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tasks_queue.add_task((utils.get_hidden_image, (tpath, iname)), only_last=True)
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tasks_queue.add_task((utils.get_hidden_texture, (iname,)), only_last=True)
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return None
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return tex
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def check_thumbnail(props, imgpath):
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img = utils.get_hidden_image(imgpath, 'upload_preview', force_reload=True)
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# print(' check thumbnail ', img)
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if img is not None: # and img.size[0] == img.size[1] and img.size[0] >= 512 and (
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# img.file_format == 'JPEG' or img.file_format == 'PNG'):
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props.has_thumbnail = True
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props.thumbnail_generating_state = ''
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tex = utils.get_hidden_texture(img.name)
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# pcoll = icons.icon_collections["previews"]
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# pcoll.load(img.name, img.filepath, 'IMAGE')
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return img
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else:
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props.has_thumbnail = False
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output = ''
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if img is None or img.size[0] == 0 or img.filepath.find('thumbnail_notready.jpg') > -1:
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output += 'No thumbnail or wrong file path\n'
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else:
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pass;
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# this is causing problems on some platforms, don't know why..
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# if img.size[0] != img.size[1]:
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# output += 'image not a square\n'
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# if img.size[0] < 512:
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# output += 'image too small, should be at least 512x512\n'
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# if img.file_format != 'JPEG' or img.file_format != 'PNG':
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# output += 'image has to be a jpeg or png'
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props.thumbnail_generating_state = output
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def update_upload_model_preview(self, context):
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ob = utils.get_active_model()
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if ob is not None:
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props = ob.blenderkit
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imgpath = props.thumbnail
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img = check_thumbnail(props, imgpath)
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def update_upload_scene_preview(self, context):
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s = bpy.context.scene
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props = s.blenderkit
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imgpath = props.thumbnail
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check_thumbnail(props, imgpath)
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def update_upload_material_preview(self, context):
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if hasattr(bpy.context, 'active_object') \
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and bpy.context.view_layer.objects.active is not None \
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and bpy.context.active_object.active_material is not None:
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mat = bpy.context.active_object.active_material
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props = mat.blenderkit
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imgpath = props.thumbnail
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check_thumbnail(props, imgpath)
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def update_upload_brush_preview(self, context):
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brush = utils.get_active_brush()
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if brush is not None:
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props = brush.blenderkit
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imgpath = bpy.path.abspath(brush.icon_filepath)
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check_thumbnail(props, imgpath)
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def start_thumbnailer(self=None, json_args=None, props=None, wait=False, add_bg_process=True):
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# Prepare to save the file
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binary_path = bpy.app.binary_path
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script_path = os.path.dirname(os.path.realpath(__file__))
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ext = '.blend'
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tfpath = paths.get_thumbnailer_filepath()
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datafile = os.path.join(json_args['tempdir'], BLENDERKIT_EXPORT_DATA_FILE)
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try:
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with open(datafile, 'w', encoding='utf-8') as s:
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json.dump(json_args, s, ensure_ascii=False, indent=4)
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proc = subprocess.Popen([
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binary_path,
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"--background",
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"-noaudio",
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tfpath,
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"--python", os.path.join(script_path, "autothumb_model_bg.py"),
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"--", datafile,
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], bufsize=1, stdout=subprocess.PIPE, stdin=subprocess.PIPE, creationflags=utils.get_process_flags())
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eval_path_computing = "bpy.data.objects['%s'].blenderkit.is_generating_thumbnail" % json_args['asset_name']
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eval_path_state = "bpy.data.objects['%s'].blenderkit.thumbnail_generating_state" % json_args['asset_name']
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eval_path = "bpy.data.objects['%s']" % json_args['asset_name']
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bg_blender.add_bg_process(name = f"{json_args['asset_name']} thumbnailer" ,eval_path_computing=eval_path_computing, eval_path_state=eval_path_state,
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eval_path=eval_path, process_type='THUMBNAILER', process=proc)
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except Exception as e:
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self.report({'WARNING'}, "Error while exporting file: %s" % str(e))
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return {'FINISHED'}
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def start_material_thumbnailer(self=None, json_args=None, props=None, wait=False, add_bg_process=True):
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'''
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Parameters
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----------
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self
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json_args - all arguments:
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props - blenderkit upload props with thumbnail settings, to communicate back, if not present, not used.
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wait - wait for the rendering to finish
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Returns
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-------
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'''
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if props:
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props.is_generating_thumbnail = True
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props.thumbnail_generating_state = 'starting blender instance'
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binary_path = bpy.app.binary_path
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script_path = os.path.dirname(os.path.realpath(__file__))
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tfpath = paths.get_material_thumbnailer_filepath()
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datafile = os.path.join(json_args['tempdir'], BLENDERKIT_EXPORT_DATA_FILE)
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try:
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with open(datafile, 'w', encoding='utf-8') as s:
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json.dump(json_args, s, ensure_ascii=False, indent=4)
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proc = subprocess.Popen([
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binary_path,
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"--background",
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"-noaudio",
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tfpath,
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"--python", os.path.join(script_path, "autothumb_material_bg.py"),
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"--", datafile,
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], bufsize=1, stdout=subprocess.PIPE, stdin=subprocess.PIPE, creationflags=utils.get_process_flags())
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eval_path_computing = "bpy.data.materials['%s'].blenderkit.is_generating_thumbnail" % json_args['asset_name']
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eval_path_state = "bpy.data.materials['%s'].blenderkit.thumbnail_generating_state" % json_args['asset_name']
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eval_path = "bpy.data.materials['%s']" % json_args['asset_name']
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bg_blender.add_bg_process(name=f"{json_args['asset_name']} thumbnailer", eval_path_computing=eval_path_computing,
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eval_path_state=eval_path_state,
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eval_path=eval_path, process_type='THUMBNAILER', process=proc)
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if props:
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props.thumbnail_generating_state = 'Saving .blend file'
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if wait:
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while proc.poll() is None:
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stdout_data, stderr_data = proc.communicate()
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print(stdout_data)
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except Exception as e:
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if self:
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self.report({'WARNING'}, "Error while packing file: %s" % str(e))
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else:
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print(e)
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return {'FINISHED'}
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class GenerateThumbnailOperator(bpy.types.Operator):
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"""Generate Cycles thumbnail for model assets"""
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bl_idname = "object.blenderkit_generate_thumbnail"
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bl_label = "BlenderKit Thumbnail Generator"
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bl_options = {'REGISTER', 'INTERNAL'}
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@classmethod
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def poll(cls, context):
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return bpy.context.view_layer.objects.active is not None
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def draw(self, context):
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ob = bpy.context.active_object
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while ob.parent is not None:
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ob = ob.parent
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props = ob.blenderkit
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layout = self.layout
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layout.label(text='thumbnailer settings')
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layout.prop(props, 'thumbnail_background_lightness')
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layout.prop(props, 'thumbnail_angle')
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layout.prop(props, 'thumbnail_snap_to')
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layout.prop(props, 'thumbnail_samples')
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layout.prop(props, 'thumbnail_resolution')
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layout.prop(props, 'thumbnail_denoising')
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preferences = bpy.context.preferences.addons['blenderkit'].preferences
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layout.prop(preferences, "thumbnail_use_gpu")
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def execute(self, context):
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asset = utils.get_active_model()
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asset.blenderkit.is_generating_thumbnail = True
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asset.blenderkit.thumbnail_generating_state = 'starting blender instance'
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tempdir = tempfile.mkdtemp()
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ext = '.blend'
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filepath = os.path.join(tempdir, "thumbnailer_blenderkit" + ext)
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path_can_be_relative = True
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file_dir = os.path.dirname(bpy.data.filepath)
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if file_dir == '':
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file_dir = tempdir
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path_can_be_relative = False
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an_slug = paths.slugify(asset.name)
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thumb_path = os.path.join(file_dir, an_slug)
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if path_can_be_relative:
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rel_thumb_path = os.path.join('//', an_slug)
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else:
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rel_thumb_path = thumb_path
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i = 0
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while os.path.isfile(thumb_path + '.jpg'):
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thumb_path = os.path.join(file_dir, an_slug + '_' + str(i).zfill(4))
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rel_thumb_path = os.path.join('//', an_slug + '_' + str(i).zfill(4))
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i += 1
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bkit = asset.blenderkit
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bkit.thumbnail = rel_thumb_path + '.jpg'
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bkit.thumbnail_generating_state = 'Saving .blend file'
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# save a copy of actual scene but don't interfere with the users models
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bpy.ops.wm.save_as_mainfile(filepath=filepath, compress=False, copy=True)
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# get all included objects
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obs = utils.get_hierarchy(asset)
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obnames = []
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for ob in obs:
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obnames.append(ob.name)
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args_dict = {
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"type": "material",
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"asset_name": asset.name,
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"filepath": filepath,
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"thumbnail_path": thumb_path,
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"tempdir": tempdir,
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}
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thumbnail_args = {
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"type": "model",
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"models": str(obnames),
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"thumbnail_angle": bkit.thumbnail_angle,
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"thumbnail_snap_to": bkit.thumbnail_snap_to,
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"thumbnail_background_lightness": bkit.thumbnail_background_lightness,
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"thumbnail_resolution": bkit.thumbnail_resolution,
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"thumbnail_samples": bkit.thumbnail_samples,
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"thumbnail_denoising": bkit.thumbnail_denoising,
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}
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args_dict.update(thumbnail_args)
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start_thumbnailer(self,
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json_args=args_dict,
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props=asset.blenderkit, wait=False)
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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# if bpy.data.filepath == '':
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# ui_panels.ui_message(
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# title="Can't render thumbnail",
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# message="please save your file first")
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#
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# return {'FINISHED'}
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return wm.invoke_props_dialog(self)
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class ReGenerateThumbnailOperator(bpy.types.Operator):
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"""
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Generate default thumbnail with Cycles renderer and upload it.
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Works also for assets from search results, without being downloaded before.
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"""
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bl_idname = "object.blenderkit_regenerate_thumbnail"
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bl_label = "BlenderKit Thumbnail Re-generate"
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bl_options = {'REGISTER', 'INTERNAL'}
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asset_index: IntProperty(name="Asset Index", description='asset index in search results', default=-1)
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thumbnail_background_lightness: FloatProperty(name="Thumbnail Background Lightness",
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description="set to make your material stand out", default=1.0,
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min=0.01, max=10)
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thumbnail_angle: EnumProperty(
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name='Thumbnail Angle',
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items=thumbnail_angles,
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default='DEFAULT',
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description='thumbnailer angle',
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)
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thumbnail_snap_to: EnumProperty(
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name='Model Snaps To:',
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items=thumbnail_snap,
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default='GROUND',
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description='typical placing of the interior. Leave on ground for most objects that respect gravity :)',
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)
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thumbnail_resolution: EnumProperty(
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name="Resolution",
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items=thumbnail_resolutions,
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description="Thumbnail resolution",
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default="1024",
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)
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thumbnail_samples: IntProperty(name="Cycles Samples",
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description="cycles samples setting", default=100,
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min=5, max=5000)
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thumbnail_denoising: BoolProperty(name="Use Denoising",
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description="Use denoising", default=True)
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@classmethod
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def poll(cls, context):
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return True # bpy.context.view_layer.objects.active is not None
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def draw(self, context):
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props = self
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layout = self.layout
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# layout.label('This will re-generate thumbnail and directly upload it to server. You should see your updated thumbnail online depending ')
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layout.label(text='thumbnailer settings')
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layout.prop(props, 'thumbnail_background_lightness')
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layout.prop(props, 'thumbnail_angle')
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layout.prop(props, 'thumbnail_snap_to')
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layout.prop(props, 'thumbnail_samples')
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layout.prop(props, 'thumbnail_resolution')
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layout.prop(props, 'thumbnail_denoising')
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preferences = bpy.context.preferences.addons['blenderkit'].preferences
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layout.prop(preferences, "thumbnail_use_gpu")
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def execute(self, context):
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if not self.asset_index > -1:
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return {'CANCELLED'}
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# either get the data from search results
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sr = bpy.context.window_manager['search results']
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asset_data = sr[self.asset_index].to_dict()
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tempdir = tempfile.mkdtemp()
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an_slug = paths.slugify(asset_data['name'])
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thumb_path = os.path.join(tempdir, an_slug)
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args_dict = {
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"type": "material",
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"asset_name": asset_data['name'],
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"asset_data": asset_data,
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# "filepath": filepath,
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"thumbnail_path": thumb_path,
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"tempdir": tempdir,
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"do_download": True,
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"upload_after_render": True,
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}
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thumbnail_args = {
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"type": "model",
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"thumbnail_angle": self.thumbnail_angle,
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"thumbnail_snap_to": self.thumbnail_snap_to,
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"thumbnail_background_lightness": self.thumbnail_background_lightness,
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"thumbnail_resolution": self.thumbnail_resolution,
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"thumbnail_samples": self.thumbnail_samples,
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"thumbnail_denoising": self.thumbnail_denoising,
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}
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args_dict.update(thumbnail_args)
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start_thumbnailer(self,
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json_args=args_dict,
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wait=False)
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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# if bpy.data.filepath == '':
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# ui_panels.ui_message(
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# title="Can't render thumbnail",
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# message="please save your file first")
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#
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# return {'FINISHED'}
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return wm.invoke_props_dialog(self)
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class GenerateMaterialThumbnailOperator(bpy.types.Operator):
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"""Generate default thumbnail with Cycles renderer."""
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bl_idname = "object.blenderkit_generate_material_thumbnail"
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bl_label = "BlenderKit Material Thumbnail Generator"
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bl_options = {'REGISTER', 'INTERNAL'}
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@classmethod
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def poll(cls, context):
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return bpy.context.view_layer.objects.active is not None
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def check(self, context):
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return True
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def draw(self, context):
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layout = self.layout
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props = bpy.context.active_object.active_material.blenderkit
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layout.prop(props, 'thumbnail_generator_type')
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layout.prop(props, 'thumbnail_scale')
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layout.prop(props, 'thumbnail_background')
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if props.thumbnail_background:
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layout.prop(props, 'thumbnail_background_lightness')
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layout.prop(props, 'thumbnail_resolution')
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layout.prop(props, 'thumbnail_samples')
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layout.prop(props, 'thumbnail_denoising')
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layout.prop(props, 'adaptive_subdivision')
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preferences = bpy.context.preferences.addons['blenderkit'].preferences
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layout.prop(preferences, "thumbnail_use_gpu")
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def execute(self, context):
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asset = bpy.context.active_object.active_material
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tempdir = tempfile.mkdtemp()
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filepath = os.path.join(tempdir, "material_thumbnailer_cycles.blend")
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# save a copy of actual scene but don't interfere with the users models
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bpy.ops.wm.save_as_mainfile(filepath=filepath, compress=False, copy=True)
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thumb_dir = os.path.dirname(bpy.data.filepath)
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thumb_path = os.path.join(thumb_dir, asset.name)
|
|
rel_thumb_path = os.path.join('//', asset.name)
|
|
# auto increase number of the generated thumbnail.
|
|
i = 0
|
|
while os.path.isfile(thumb_path + '.png'):
|
|
thumb_path = os.path.join(thumb_dir, asset.name + '_' + str(i).zfill(4))
|
|
rel_thumb_path = os.path.join('//', asset.name + '_' + str(i).zfill(4))
|
|
i += 1
|
|
|
|
asset.blenderkit.thumbnail = rel_thumb_path + '.png'
|
|
bkit = asset.blenderkit
|
|
|
|
args_dict = {
|
|
"type": "material",
|
|
"asset_name": asset.name,
|
|
"filepath": filepath,
|
|
"thumbnail_path": thumb_path,
|
|
"tempdir": tempdir,
|
|
}
|
|
|
|
thumbnail_args = {
|
|
"thumbnail_type": bkit.thumbnail_generator_type,
|
|
"thumbnail_scale": bkit.thumbnail_scale,
|
|
"thumbnail_background": bkit.thumbnail_background,
|
|
"thumbnail_background_lightness": bkit.thumbnail_background_lightness,
|
|
"thumbnail_resolution": bkit.thumbnail_resolution,
|
|
"thumbnail_samples": bkit.thumbnail_samples,
|
|
"thumbnail_denoising": bkit.thumbnail_denoising,
|
|
"adaptive_subdivision": bkit.adaptive_subdivision,
|
|
"texture_size_meters": bkit.texture_size_meters,
|
|
}
|
|
args_dict.update(thumbnail_args)
|
|
start_material_thumbnailer(self,
|
|
json_args=args_dict,
|
|
props=asset.blenderkit, wait=False)
|
|
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.window_manager
|
|
return wm.invoke_props_dialog(self)
|
|
|
|
|
|
class ReGenerateMaterialThumbnailOperator(bpy.types.Operator):
|
|
"""
|
|
Generate default thumbnail with Cycles renderer and upload it.
|
|
Works also for assets from search results, without being downloaded before
|
|
"""
|
|
bl_idname = "object.blenderkit_regenerate_material_thumbnail"
|
|
bl_label = "BlenderKit Material Thumbnail Re-Generator"
|
|
bl_options = {'REGISTER', 'INTERNAL'}
|
|
|
|
asset_index: IntProperty(name="Asset Index", description='asset index in search results', default=-1)
|
|
|
|
thumbnail_scale: FloatProperty(name="Thumbnail Object Size",
|
|
description="Size of material preview object in meters."
|
|
"Change for materials that look better at sizes different than 1m",
|
|
default=1, min=0.00001, max=10)
|
|
thumbnail_background: BoolProperty(name="Thumbnail Background (for Glass only)",
|
|
description="For refractive materials, you might need a background.\n"
|
|
"Don't use for other types of materials.\n"
|
|
"Transparent background is preferred",
|
|
default=False)
|
|
thumbnail_background_lightness: FloatProperty(name="Thumbnail Background Lightness",
|
|
description="Set to make your material stand out with enough contrast",
|
|
default=.9,
|
|
min=0.00001, max=1)
|
|
thumbnail_samples: IntProperty(name="Cycles Samples",
|
|
description="Cycles samples", default=100,
|
|
min=5, max=5000)
|
|
thumbnail_denoising: BoolProperty(name="Use Denoising",
|
|
description="Use denoising", default=True)
|
|
adaptive_subdivision: BoolProperty(name="Adaptive Subdivide",
|
|
description="Use adaptive displacement subdivision", default=False)
|
|
|
|
thumbnail_resolution: EnumProperty(
|
|
name="Resolution",
|
|
items=thumbnail_resolutions,
|
|
description="Thumbnail resolution",
|
|
default="1024",
|
|
)
|
|
|
|
thumbnail_generator_type: EnumProperty(
|
|
name="Thumbnail Style",
|
|
items=(
|
|
('BALL', 'Ball', ""),
|
|
('BALL_COMPLEX', 'Ball complex', 'Complex ball to highlight edgewear or material thickness'),
|
|
('FLUID', 'Fluid', 'Fluid'),
|
|
('CLOTH', 'Cloth', 'Cloth'),
|
|
('HAIR', 'Hair', 'Hair ')
|
|
),
|
|
description="Style of asset",
|
|
default="BALL",
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return True # bpy.context.view_layer.objects.active is not None
|
|
|
|
def check(self, context):
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
props = self
|
|
layout.prop(props, 'thumbnail_generator_type')
|
|
layout.prop(props, 'thumbnail_scale')
|
|
layout.prop(props, 'thumbnail_background')
|
|
if props.thumbnail_background:
|
|
layout.prop(props, 'thumbnail_background_lightness')
|
|
layout.prop(props, 'thumbnail_resolution')
|
|
layout.prop(props, 'thumbnail_samples')
|
|
layout.prop(props, 'thumbnail_denoising')
|
|
layout.prop(props, 'adaptive_subdivision')
|
|
preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
layout.prop(preferences, "thumbnail_use_gpu")
|
|
|
|
def execute(self, context):
|
|
|
|
if not self.asset_index > -1:
|
|
return {'CANCELLED'}
|
|
|
|
# either get the data from search results
|
|
sr = bpy.context.window_manager['search results']
|
|
asset_data = sr[self.asset_index].to_dict()
|
|
|
|
tempdir = tempfile.mkdtemp()
|
|
|
|
thumb_path = os.path.join(tempdir, asset_data['name'])
|
|
|
|
args_dict = {
|
|
"type": "material",
|
|
"asset_name": asset_data['name'],
|
|
"asset_data": asset_data,
|
|
"thumbnail_path": thumb_path,
|
|
"tempdir": tempdir,
|
|
"do_download": True,
|
|
"upload_after_render": True,
|
|
}
|
|
thumbnail_args = {
|
|
"thumbnail_type": self.thumbnail_generator_type,
|
|
"thumbnail_scale": self.thumbnail_scale,
|
|
"thumbnail_background": self.thumbnail_background,
|
|
"thumbnail_background_lightness": self.thumbnail_background_lightness,
|
|
"thumbnail_resolution": self.thumbnail_resolution,
|
|
"thumbnail_samples": self.thumbnail_samples,
|
|
"thumbnail_denoising": self.thumbnail_denoising,
|
|
"adaptive_subdivision": self.adaptive_subdivision,
|
|
"texture_size_meters": utils.get_param(asset_data, 'textureSizeMeters', 1.0),
|
|
}
|
|
args_dict.update(thumbnail_args)
|
|
start_material_thumbnailer(self,
|
|
json_args=args_dict,
|
|
wait=False)
|
|
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
# scene = bpy.context.scene
|
|
# ui_props = scene.blenderkitUI
|
|
# if ui_props.active_index > -1:
|
|
# sr = bpy.context.window_manager['search results']
|
|
# self.asset_data = dict(sr[ui_props.active_index])
|
|
# else:
|
|
#
|
|
# active_asset = utils.get_active_asset_by_type(asset_type = self.asset_type)
|
|
# self.asset_data = active_asset.get('asset_data')
|
|
|
|
wm = context.window_manager
|
|
return wm.invoke_props_dialog(self)
|
|
|
|
|
|
def register_thumbnailer():
|
|
bpy.utils.register_class(GenerateThumbnailOperator)
|
|
bpy.utils.register_class(ReGenerateThumbnailOperator)
|
|
bpy.utils.register_class(GenerateMaterialThumbnailOperator)
|
|
bpy.utils.register_class(ReGenerateMaterialThumbnailOperator)
|
|
|
|
|
|
def unregister_thumbnailer():
|
|
bpy.utils.unregister_class(GenerateThumbnailOperator)
|
|
bpy.utils.unregister_class(ReGenerateThumbnailOperator)
|
|
bpy.utils.unregister_class(GenerateMaterialThumbnailOperator)
|
|
bpy.utils.unregister_class(ReGenerateMaterialThumbnailOperator)
|