Vilem Duha
78a5ae9ba8
OK button removed from popup rating fixed a bug in fetching user's ratings from server
2132 lines
91 KiB
Python
2132 lines
91 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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from blenderkit import paths, ratings, utils, search, upload, ui_bgl, download, bg_blender, colors, tasks_queue, \
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ui_panels, icons, ratings_utils
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import bpy
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import math, random
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from bpy.props import (
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BoolProperty,
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StringProperty,
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IntProperty,
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FloatVectorProperty
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)
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from bpy_extras import view3d_utils
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import mathutils
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from mathutils import Vector
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import time
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import datetime
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import os
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import logging
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bk_logger = logging.getLogger('blenderkit')
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handler_2d = None
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handler_3d = None
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active_area_pointer = None
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active_window_pointer = None
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active_region_pointer = None
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reports = []
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mappingdict = {
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'MODEL': 'model',
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'SCENE': 'scene',
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'HDR': 'hdr',
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'MATERIAL': 'material',
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'TEXTURE': 'texture',
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'BRUSH': 'brush'
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}
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verification_icons = {
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'ready': 'vs_ready.png',
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'deleted': 'vs_deleted.png',
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'uploaded': 'vs_uploaded.png',
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'uploading': 'vs_uploading.png',
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'on_hold': 'vs_on_hold.png',
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'validated': None,
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'rejected': 'vs_rejected.png'
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}
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# class UI_region():
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# def _init__(self, parent = None, x = 10,y = 10 , width = 10, height = 10, img = None, col = None):
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def get_approximate_text_width(st):
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size = 10
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for s in st:
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if s in 'i|':
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size += 2
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elif s in ' ':
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size += 4
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elif s in 'sfrt':
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size += 5
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elif s in 'ceghkou':
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size += 6
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elif s in 'PadnBCST3E':
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size += 7
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elif s in 'GMODVXYZ':
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size += 8
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elif s in 'w':
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size += 9
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elif s in 'm':
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size += 10
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else:
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size += 7
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return size # Convert to picas
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def add_report(text='', timeout=5, color=colors.GREEN):
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global reports
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# check for same reports and just make them longer by the timeout.
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for old_report in reports:
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if old_report.text == text:
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old_report.timeout = old_report.age + timeout
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return
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report = Report(text=text, timeout=timeout, color=color)
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reports.append(report)
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class Report():
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def __init__(self, text='', timeout=5, color=(.5, 1, .5, 1)):
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self.text = text
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self.timeout = timeout
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self.start_time = time.time()
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self.color = color
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self.draw_color = color
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self.age = 0
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def fade(self):
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fade_time = 1
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self.age = time.time() - self.start_time
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if self.age + fade_time > self.timeout:
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alpha_multiplier = (self.timeout - self.age) / fade_time
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self.draw_color = (self.color[0], self.color[1], self.color[2], self.color[3] * alpha_multiplier)
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if self.age > self.timeout:
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global reports
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try:
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reports.remove(self)
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except Exception as e:
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pass;
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def draw(self, x, y):
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if bpy.context.area.as_pointer() == active_area_pointer:
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ui_bgl.draw_text(self.text, x, y + 8, 16, self.draw_color)
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def get_asset_under_mouse(mousex, mousey):
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s = bpy.context.scene
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wm = bpy.context.window_manager
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ui_props = bpy.context.scene.blenderkitUI
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r = bpy.context.region
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search_results = wm.get('search results')
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if search_results is not None:
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h_draw = min(ui_props.hcount, math.ceil(len(search_results) / ui_props.wcount))
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for b in range(0, h_draw):
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w_draw = min(ui_props.wcount, len(search_results) - b * ui_props.wcount - ui_props.scrolloffset)
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for a in range(0, w_draw):
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x = ui_props.bar_x + a * (ui_props.margin + ui_props.thumb_size) + ui_props.margin + ui_props.drawoffset
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y = ui_props.bar_y - ui_props.margin - (ui_props.thumb_size + ui_props.margin) * (b + 1)
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w = ui_props.thumb_size
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h = ui_props.thumb_size
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if x < mousex < x + w and y < mousey < y + h:
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return a + ui_props.wcount * b + ui_props.scrolloffset
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# return search_results[a]
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return -3
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def draw_bbox(location, rotation, bbox_min, bbox_max, progress=None, color=(0, 1, 0, 1)):
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ui_props = bpy.context.scene.blenderkitUI
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rotation = mathutils.Euler(rotation)
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smin = Vector(bbox_min)
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smax = Vector(bbox_max)
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v0 = Vector(smin)
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v1 = Vector((smax.x, smin.y, smin.z))
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v2 = Vector((smax.x, smax.y, smin.z))
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v3 = Vector((smin.x, smax.y, smin.z))
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v4 = Vector((smin.x, smin.y, smax.z))
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v5 = Vector((smax.x, smin.y, smax.z))
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v6 = Vector((smax.x, smax.y, smax.z))
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v7 = Vector((smin.x, smax.y, smax.z))
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arrowx = smin.x + (smax.x - smin.x) / 2
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arrowy = smin.y - (smax.x - smin.x) / 2
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v8 = Vector((arrowx, arrowy, smin.z))
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vertices = [v0, v1, v2, v3, v4, v5, v6, v7, v8]
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for v in vertices:
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v.rotate(rotation)
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v += Vector(location)
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lines = [[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6, 7], [7, 4], [0, 4], [1, 5],
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[2, 6], [3, 7], [0, 8], [1, 8]]
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ui_bgl.draw_lines(vertices, lines, color)
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if progress != None:
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color = (color[0], color[1], color[2], .2)
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progress = progress * .01
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vz0 = (v4 - v0) * progress + v0
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vz1 = (v5 - v1) * progress + v1
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vz2 = (v6 - v2) * progress + v2
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vz3 = (v7 - v3) * progress + v3
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rects = (
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(v0, v1, vz1, vz0),
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(v1, v2, vz2, vz1),
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(v2, v3, vz3, vz2),
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(v3, v0, vz0, vz3))
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for r in rects:
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ui_bgl.draw_rect_3d(r, color)
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def get_rating_scalevalues(asset_type):
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xs = []
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if asset_type == 'model':
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scalevalues = (0.5, 1, 2, 5, 10, 25, 50, 100, 250)
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for v in scalevalues:
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a = math.log2(v)
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x = (a + 1) * (1. / 9.)
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xs.append(x)
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else:
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scalevalues = (0.2, 1, 2, 3, 4, 5)
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for v in scalevalues:
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a = v
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x = v / 5.
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xs.append(x)
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return scalevalues, xs
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def draw_ratings_bgl():
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# return;
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ui = bpy.context.scene.blenderkitUI
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rating_possible, rated, asset, asset_data = is_rating_possible()
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if rating_possible: # (not rated or ui_props.rating_menu_on):
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# print('rating is pssible', asset_data['name'])
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bkit_ratings = asset.bkit_ratings
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if ui.rating_button_on:
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# print('should draw button')
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img = utils.get_thumbnail('star_white.png')
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ui_bgl.draw_image(ui.rating_x,
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ui.rating_y - ui.rating_button_width,
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ui.rating_button_width,
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ui.rating_button_width,
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img, 1)
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# if ui_props.asset_type != 'BRUSH':
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# thumbnail_image = props.thumbnail
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# else:
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# b = utils.get_active_brush()
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# thumbnail_image = b.icon_filepath
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directory = paths.get_temp_dir('%s_search' % asset_data['assetType'])
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tpath = os.path.join(directory, asset_data['thumbnail_small'])
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img = utils.get_hidden_image(tpath, 'rating_preview')
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ui_bgl.draw_image(ui.rating_x + ui.rating_button_width,
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ui.rating_y - ui.rating_button_width,
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ui.rating_button_width,
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ui.rating_button_width,
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img, 1)
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return
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def draw_text_block(x=0, y=0, width=40, font_size=10, line_height=15, text='', color=colors.TEXT):
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lines = text.split('\n')
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nlines = []
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for l in lines:
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nlines.extend(search.split_subs(l, ))
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column_lines = 0
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for l in nlines:
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ytext = y - column_lines * line_height
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column_lines += 1
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ui_bgl.draw_text(l, x, ytext, font_size, color)
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def draw_tooltip(x, y, name='', author='', quality='-', img=None, gravatar=None):
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region = bpy.context.region
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scale = bpy.context.preferences.view.ui_scale
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t = time.time()
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if not img or max(img.size[0], img.size[1]) == 0:
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return;
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x += 20
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y -= 20
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# first get image size scaled
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isizex = int(512 * scale * img.size[0] / min(img.size[0], img.size[1]))
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isizey = int(512 * scale * img.size[1] / min(img.size[0], img.size[1]))
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ttipmargin = 5 * scale
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# then do recurrent re-scaling, to know where to fit the tooltip
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estimated_height = 2 * ttipmargin + isizey
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if estimated_height > y:
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scaledown = y / (estimated_height)
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scale *= scaledown
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isizex = int(512 * scale * img.size[0] / min(img.size[0], img.size[1]))
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isizey = int(512 * scale * img.size[1] / min(img.size[0], img.size[1]))
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ttipmargin = 5 * scale
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textmargin = 12 * scale
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if gravatar is not None:
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overlay_height_base = 90
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else:
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overlay_height_base = 70
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overlay_height = overlay_height_base * scale
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name_height = int(20 * scale)
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width = isizex + 2 * ttipmargin
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properties_width = 0
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for r in bpy.context.area.regions:
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if r.type == 'UI':
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properties_width = r.width
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# limit to area borders
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x = min(x + width, region.width - properties_width) - width
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# define_colors
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background_color = bpy.context.preferences.themes[0].user_interface.wcol_tooltip.inner
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background_overlay = (background_color[0], background_color[1], background_color[2], .8)
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textcol = bpy.context.preferences.themes[0].user_interface.wcol_tooltip.text
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textcol = (textcol[0], textcol[1], textcol[2], 1)
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# background
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ui_bgl.draw_rect(x - ttipmargin,
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y - 2 * ttipmargin - isizey,
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isizex + ttipmargin * 2,
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2 * ttipmargin + isizey,
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background_color)
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# main preview image
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ui_bgl.draw_image(x, y - isizey - ttipmargin, isizex, isizey, img, 1)
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# text overlay background
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ui_bgl.draw_rect(x - ttipmargin,
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y - 2 * ttipmargin - isizey,
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isizex + ttipmargin * 2,
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ttipmargin + overlay_height,
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background_overlay)
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# draw name
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name_x = x + textmargin
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name_y = y - isizey + overlay_height - textmargin - name_height
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ui_bgl.draw_text(name, name_x, name_y, name_height, textcol)
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# draw gravatar
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author_x_text = x + isizex - textmargin
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gravatar_size = overlay_height - 2 * textmargin
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gravatar_y = y - isizey - ttipmargin + textmargin
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if gravatar is not None:
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author_x_text -= gravatar_size + textmargin
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ui_bgl.draw_image(x + isizex - gravatar_size - textmargin,
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gravatar_y, # + textmargin,
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gravatar_size, gravatar_size, gravatar, 1)
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# draw author's name
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author_text_size = int(name_height * .7)
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ui_bgl.draw_text(author, author_x_text, gravatar_y, author_text_size, textcol, ralign=True)
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# draw quality
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quality_text_size = int(name_height * 1)
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img = utils.get_thumbnail('star_grey.png')
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ui_bgl.draw_image(name_x, gravatar_y, quality_text_size, quality_text_size, img, .6)
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ui_bgl.draw_text(str(quality), name_x + quality_text_size + 5, gravatar_y, quality_text_size, textcol)
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def draw_tooltip_with_author(asset_data, x, y):
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# TODO move this lazy loading into a function and don't duplicate through the code
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img = get_large_thumbnail_image(asset_data)
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gimg = None
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author_text = ''
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if bpy.context.window_manager.get('bkit authors') is not None:
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a = bpy.context.window_manager['bkit authors'].get(asset_data['author']['id'])
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if a is not None and a != '':
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if a.get('gravatarImg') is not None:
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gimg = utils.get_hidden_image(a['gravatarImg'], a['gravatarHash'])
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if len(a['firstName'])>0 or len(a['lastName'])>0:
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author_text = f"by {a['firstName']} {a['lastName']}"
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aname = asset_data['displayName']
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aname = aname[0].upper() + aname[1:]
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if len(aname) > 36:
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aname = f"{aname[:33]}..."
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rc = asset_data.get('ratingsCount')
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show_rating_threshold = 0
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rcount = 0
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quality = '-'
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if rc:
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rcount = min(rc.get('quality',0), rc.get('workingHours',0))
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if rcount > show_rating_threshold:
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quality = round(asset_data['ratingsAverage'].get('quality'))
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author_text = ''
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if len(a['firstName'])>0 or len(a['lastName'])>0:
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author_text = f"by {a['firstName']} {a['lastName']}"
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draw_tooltip(x, y, name=aname, author=author_text, quality=quality, img=img,
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gravatar=gimg)
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def draw_callback_2d(self, context):
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if not utils.guard_from_crash():
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return
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a = context.area
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w = context.window
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try:
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# self.area might throw error just by itself.
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a1 = self.area
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w1 = self.window
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go = True
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if len(a.spaces[0].region_quadviews) > 0:
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# print(dir(bpy.context.region_data))
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# print('quad', a.spaces[0].region_3d, a.spaces[0].region_quadviews[0])
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if a.spaces[0].region_3d != context.region_data:
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go = False
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except:
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# bpy.types.SpaceView3D.draw_handler_remove(self._handle_2d, 'WINDOW')
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# bpy.types.SpaceView3D.draw_handler_remove(self._handle_3d, 'WINDOW')
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go = False
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if go and a == a1 and w == w1:
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props = context.scene.blenderkitUI
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if props.down_up == 'SEARCH':
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draw_ratings_bgl()
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draw_asset_bar(self, context)
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elif props.down_up == 'UPLOAD':
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draw_callback_2d_upload_preview(self, context)
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def draw_downloader(x, y, percent=0, img=None, text=''):
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if img is not None:
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ui_bgl.draw_image(x, y, 50, 50, img, .5)
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ui_bgl.draw_rect(x, y, 50, int(0.5 * percent), (.2, 1, .2, .3))
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ui_bgl.draw_rect(x - 3, y - 3, 6, 6, (1, 0, 0, .3))
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# if asset_data is not None:
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# ui_bgl.draw_text(asset_data['name'], x, y, colors.TEXT)
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# ui_bgl.draw_text(asset_data['filesSize'])
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if text:
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ui_bgl.draw_text(text, x, y - 15, 12, colors.TEXT)
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def draw_progress(x, y, text='', percent=None, color=colors.GREEN):
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ui_bgl.draw_rect(x, y, percent, 5, color)
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ui_bgl.draw_text(text, x, y + 8, 16, color)
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def draw_callback_3d_progress(self, context):
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# 'star trek' mode gets here, blocked by now ;)
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for threaddata in download.download_threads:
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asset_data = threaddata[1]
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tcom = threaddata[2]
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if tcom.passargs.get('downloaders'):
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for d in tcom.passargs['downloaders']:
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if asset_data['assetType'] == 'model':
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draw_bbox(d['location'], d['rotation'], asset_data['bbox_min'], asset_data['bbox_max'],
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progress=tcom.progress)
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def draw_callback_2d_progress(self, context):
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green = (.2, 1, .2, .3)
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offset = 0
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row_height = 35
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ui = bpy.context.scene.blenderkitUI
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|
|
x = ui.reports_x
|
|
y = ui.reports_y
|
|
index = 0
|
|
for threaddata in download.download_threads:
|
|
asset_data = threaddata[1]
|
|
tcom = threaddata[2]
|
|
|
|
directory = paths.get_temp_dir('%s_search' % asset_data['assetType'])
|
|
tpath = os.path.join(directory, asset_data['thumbnail_small'])
|
|
img = utils.get_hidden_image(tpath, asset_data['id'])
|
|
|
|
if tcom.passargs.get('downloaders'):
|
|
for d in tcom.passargs['downloaders']:
|
|
|
|
loc = view3d_utils.location_3d_to_region_2d(bpy.context.region, bpy.context.space_data.region_3d,
|
|
d['location'])
|
|
# print('drawing downloader')
|
|
if loc is not None:
|
|
if asset_data['assetType'] == 'model':
|
|
# models now draw with star trek mode, no need to draw percent for the image.
|
|
draw_downloader(loc[0], loc[1], percent=tcom.progress, img=img, text=tcom.report)
|
|
else:
|
|
draw_downloader(loc[0], loc[1], percent=tcom.progress, img=img, text=tcom.report)
|
|
# utils.p('end drawing downlaoders downloader')
|
|
else:
|
|
draw_progress(x, y - index * 30, text='downloading %s' % asset_data['name'],
|
|
percent=tcom.progress)
|
|
index += 1
|
|
|
|
for process in bg_blender.bg_processes:
|
|
tcom = process[1]
|
|
n = ''
|
|
if tcom.name is not None:
|
|
n = tcom.name + ': '
|
|
draw_progress(x, y - index * 30, '%s' % n + tcom.lasttext,
|
|
tcom.progress)
|
|
index += 1
|
|
global reports
|
|
for report in reports:
|
|
report.draw(x, y - index * 30)
|
|
index += 1
|
|
report.fade()
|
|
|
|
|
|
def draw_callback_2d_upload_preview(self, context):
|
|
ui_props = context.scene.blenderkitUI
|
|
|
|
props = utils.get_upload_props()
|
|
|
|
# assets which don't need asset preview
|
|
if ui_props.asset_type == 'HDR':
|
|
return
|
|
|
|
if props != None and ui_props.draw_tooltip:
|
|
|
|
if ui_props.asset_type != 'BRUSH':
|
|
ui_props.thumbnail_image = props.thumbnail
|
|
else:
|
|
b = utils.get_active_brush()
|
|
ui_props.thumbnail_image = b.icon_filepath
|
|
|
|
img = utils.get_hidden_image(ui_props.thumbnail_image, 'upload_preview')
|
|
|
|
draw_tooltip(ui_props.bar_x, ui_props.bar_y, name=ui_props.tooltip, img=img)
|
|
|
|
|
|
def is_upload_old(asset_data):
|
|
'''
|
|
estimates if the asset is far too long in the 'uploaded' state
|
|
This returns the number of days the validation is over the limit.
|
|
'''
|
|
date_time_str = asset_data["created"][:10]
|
|
# date_time_str = 'Jun 28 2018 7:40AM'
|
|
date_time_obj = datetime.datetime.strptime(date_time_str, '%Y-%m-%d')
|
|
today = date_time_obj.today()
|
|
age = today - date_time_obj
|
|
old = datetime.timedelta(days=7)
|
|
if age > old:
|
|
return (age.days - old.days)
|
|
return 0
|
|
|
|
|
|
def get_large_thumbnail_image(asset_data):
|
|
'''Get thumbnail image from asset data'''
|
|
scene = bpy.context.scene
|
|
ui_props = scene.blenderkitUI
|
|
iname = utils.previmg_name(ui_props.active_index, fullsize=True)
|
|
directory = paths.get_temp_dir('%s_search' % mappingdict[ui_props.asset_type])
|
|
tpath = os.path.join(directory, asset_data['thumbnail'])
|
|
if asset_data['assetType'] == 'hdr':
|
|
tpath = os.path.join(directory, asset_data['thumbnail'])
|
|
if not asset_data['thumbnail']:
|
|
tpath = paths.get_addon_thumbnail_path('thumbnail_not_available.jpg')
|
|
|
|
if asset_data['assetType'] == 'hdr':
|
|
colorspace = 'Non-Color'
|
|
else:
|
|
colorspace = 'sRGB'
|
|
img = utils.get_hidden_image(tpath, iname, colorspace=colorspace)
|
|
return img
|
|
|
|
|
|
def draw_asset_bar(self, context):
|
|
s = bpy.context.scene
|
|
ui_props = context.scene.blenderkitUI
|
|
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
|
|
r = self.region
|
|
# hc = bpy.context.preferences.themes[0].view_3d.space.header
|
|
# hc = bpy.context.preferences.themes[0].user_interface.wcol_menu_back.inner
|
|
# hc = (hc[0], hc[1], hc[2], .2)
|
|
hc = (1, 1, 1, .07)
|
|
# grey1 = (hc.r * .55, hc.g * .55, hc.b * .55, 1)
|
|
grey2 = (hc[0] * .8, hc[1] * .8, hc[2] * .8, .5)
|
|
# grey1 = (hc.r, hc.g, hc.b, 1)
|
|
white = (1, 1, 1, 0.2)
|
|
green = (.2, 1, .2, .7)
|
|
highlight = bpy.context.preferences.themes[0].user_interface.wcol_menu_item.inner_sel
|
|
highlight = (1, 1, 1, .2)
|
|
# highlight = (1, 1, 1, 0.8)
|
|
# background of asset bar
|
|
# if ui_props.hcount>0:
|
|
# #this fixes a draw issue introduced in blender 2.91. draws a very small version of the image to avoid problems
|
|
# # with alpha. Not sure why this works.
|
|
# img = utils.get_thumbnail('arrow_left.png')
|
|
# ui_bgl.draw_image(0, 0, 1,
|
|
# 1,
|
|
# img,
|
|
# 1)
|
|
if not ui_props.dragging and ui_props.hcount > 0 and ui_props.wcount > 0:
|
|
search_results = bpy.context.window_manager.get('search results')
|
|
search_results_orig = bpy.context.window_manager.get('search results orig')
|
|
if search_results == None:
|
|
return
|
|
h_draw = min(ui_props.hcount, math.ceil(len(search_results) / ui_props.wcount))
|
|
|
|
if ui_props.wcount > len(search_results):
|
|
bar_width = len(search_results) * (ui_props.thumb_size + ui_props.margin) + ui_props.margin
|
|
else:
|
|
bar_width = ui_props.bar_width
|
|
row_height = ui_props.thumb_size + ui_props.margin
|
|
ui_bgl.draw_rect(ui_props.bar_x, ui_props.bar_y - ui_props.bar_height, bar_width,
|
|
ui_props.bar_height, hc)
|
|
|
|
if search_results is not None:
|
|
if ui_props.scrolloffset > 0 or ui_props.wcount * ui_props.hcount < len(search_results):
|
|
ui_props.drawoffset = 35
|
|
else:
|
|
ui_props.drawoffset = 0
|
|
|
|
if ui_props.wcount * ui_props.hcount < len(search_results):
|
|
# arrows
|
|
arrow_y = ui_props.bar_y - int((ui_props.bar_height + ui_props.thumb_size) / 2) + ui_props.margin
|
|
if ui_props.scrolloffset > 0:
|
|
|
|
if ui_props.active_index == -2:
|
|
ui_bgl.draw_rect(ui_props.bar_x, ui_props.bar_y - ui_props.bar_height, 25,
|
|
ui_props.bar_height, highlight)
|
|
img = utils.get_thumbnail('arrow_left.png')
|
|
ui_bgl.draw_image(ui_props.bar_x, arrow_y, 25,
|
|
ui_props.thumb_size,
|
|
img,
|
|
1)
|
|
|
|
if search_results_orig['count'] - ui_props.scrolloffset > (ui_props.wcount * ui_props.hcount) + 1:
|
|
if ui_props.active_index == -1:
|
|
ui_bgl.draw_rect(ui_props.bar_x + ui_props.bar_width - 25,
|
|
ui_props.bar_y - ui_props.bar_height, 25,
|
|
ui_props.bar_height,
|
|
highlight)
|
|
img1 = utils.get_thumbnail('arrow_right.png')
|
|
ui_bgl.draw_image(ui_props.bar_x + ui_props.bar_width - 25,
|
|
arrow_y, 25,
|
|
ui_props.thumb_size, img1, 1)
|
|
|
|
for b in range(0, h_draw):
|
|
w_draw = min(ui_props.wcount, len(search_results) - b * ui_props.wcount - ui_props.scrolloffset)
|
|
|
|
y = ui_props.bar_y - (b + 1) * (row_height)
|
|
for a in range(0, w_draw):
|
|
x = ui_props.bar_x + a * (
|
|
ui_props.margin + ui_props.thumb_size) + ui_props.margin + ui_props.drawoffset
|
|
|
|
#
|
|
index = a + ui_props.scrolloffset + b * ui_props.wcount
|
|
iname = utils.previmg_name(index)
|
|
img = bpy.data.images.get(iname)
|
|
if img is not None and img.size[0] > 0 and img.size[1] > 0:
|
|
w = int(ui_props.thumb_size * img.size[0] / max(img.size[0], img.size[1]))
|
|
h = int(ui_props.thumb_size * img.size[1] / max(img.size[0], img.size[1]))
|
|
crop = (0, 0, 1, 1)
|
|
if img.size[0] > img.size[1]:
|
|
offset = (1 - img.size[1] / img.size[0]) / 2
|
|
crop = (offset, 0, 1 - offset, 1)
|
|
|
|
ui_bgl.draw_image(x, y, w, w, img, 1,
|
|
crop=crop)
|
|
if index == ui_props.active_index:
|
|
ui_bgl.draw_rect(x - ui_props.highlight_margin, y - ui_props.highlight_margin,
|
|
w + 2 * ui_props.highlight_margin, w + 2 * ui_props.highlight_margin,
|
|
highlight)
|
|
# if index == ui_props.active_index:
|
|
# ui_bgl.draw_rect(x - highlight_margin, y - highlight_margin,
|
|
# w + 2*highlight_margin, h + 2*highlight_margin , highlight)
|
|
|
|
else:
|
|
ui_bgl.draw_rect(x, y, ui_props.thumb_size, ui_props.thumb_size, white)
|
|
|
|
result = search_results[index]
|
|
# code to inform validators that the validation is waiting too long and should be done asap
|
|
if result['verificationStatus'] == 'uploaded':
|
|
if utils.profile_is_validator():
|
|
over_limit = is_upload_old(result)
|
|
if over_limit:
|
|
redness = min(over_limit * .05, 0.5)
|
|
red = (1, 0, 0, redness)
|
|
ui_bgl.draw_rect(x, y, ui_props.thumb_size, ui_props.thumb_size, red)
|
|
|
|
if result['downloaded'] > 0:
|
|
ui_bgl.draw_rect(x, y, int(ui_props.thumb_size * result['downloaded'] / 100.0), 2, green)
|
|
# object type icons - just a test..., adds clutter/ not so userfull:
|
|
# icons = ('type_finished.png', 'type_template.png', 'type_particle_system.png')
|
|
|
|
if (result.get('canDownload', True)) == 0:
|
|
img = utils.get_thumbnail('locked.png')
|
|
ui_bgl.draw_image(x + 2, y + 2, 24, 24, img, 1)
|
|
|
|
# pcoll = icons.icon_collections["main"]
|
|
# v_icon = pcoll['rejected']
|
|
v_icon = verification_icons[result.get('verificationStatus', 'validated')]
|
|
|
|
if v_icon is None and utils.profile_is_validator():
|
|
# poke for validators to rate
|
|
if ratings_utils.get_rating_local(result['id']) in (None, {}):
|
|
v_icon = 'star_grey.png'
|
|
|
|
if v_icon is not None:
|
|
img = utils.get_thumbnail(v_icon)
|
|
ui_bgl.draw_image(x + ui_props.thumb_size - 26, y + 2, 24, 24, img, 1)
|
|
|
|
# if user_preferences.api_key == '':
|
|
# report = 'Register on BlenderKit website to upload your own assets.'
|
|
# ui_bgl.draw_text(report, ui_props.bar_x + ui_props.margin,
|
|
# ui_props.bar_y - 25 - ui_props.margin - ui_props.bar_height, 15)
|
|
# elif len(search_results) == 0:
|
|
# report = 'BlenderKit - No matching results found.'
|
|
# ui_bgl.draw_text(report, ui_props.bar_x + ui_props.margin,
|
|
# ui_props.bar_y - 25 - ui_props.margin, 15)
|
|
if ui_props.draw_tooltip:
|
|
r = search_results[ui_props.active_index]
|
|
draw_tooltip_with_author(r, ui_props.mouse_x, ui_props.mouse_y)
|
|
s = bpy.context.scene
|
|
props = utils.get_search_props()
|
|
# if props.report != '' and props.is_searching or props.search_error:
|
|
# ui_bgl.draw_text(props.report, ui_props.bar_x,
|
|
# ui_props.bar_y - 15 - ui_props.margin - ui_props.bar_height, 15)
|
|
|
|
if ui_props.dragging and (
|
|
ui_props.draw_drag_image or ui_props.draw_snapped_bounds) and ui_props.active_index > -1:
|
|
iname = utils.previmg_name(ui_props.active_index)
|
|
img = bpy.data.images.get(iname)
|
|
linelength = 35
|
|
ui_bgl.draw_image(ui_props.mouse_x + linelength, ui_props.mouse_y - linelength - ui_props.thumb_size,
|
|
ui_props.thumb_size, ui_props.thumb_size, img, 1)
|
|
ui_bgl.draw_line2d(ui_props.mouse_x, ui_props.mouse_y, ui_props.mouse_x + linelength,
|
|
ui_props.mouse_y - linelength, 2, white)
|
|
|
|
|
|
def draw_callback_3d(self, context):
|
|
''' Draw snapped bbox while dragging and in the future other blenderkit related stuff. '''
|
|
if not utils.guard_from_crash():
|
|
return
|
|
|
|
ui = context.scene.blenderkitUI
|
|
|
|
if ui.dragging and ui.asset_type == 'MODEL':
|
|
if ui.draw_snapped_bounds:
|
|
draw_bbox(ui.snapped_location, ui.snapped_rotation, ui.snapped_bbox_min, ui.snapped_bbox_max)
|
|
|
|
|
|
def object_in_particle_collection(o):
|
|
'''checks if an object is in a particle system as instance, to not snap to it and not to try to attach material.'''
|
|
for p in bpy.data.particles:
|
|
if p.render_type == 'COLLECTION':
|
|
if p.instance_collection:
|
|
for o1 in p.instance_collection.objects:
|
|
if o1 == o:
|
|
return True
|
|
if p.render_type == 'COLLECTION':
|
|
if p.instance_object == o:
|
|
return True
|
|
return False
|
|
|
|
|
|
def deep_ray_cast(depsgraph, ray_origin, vec):
|
|
# this allows to ignore some objects, like objects with bounding box draw style or particle objects
|
|
object = None
|
|
# while object is None or object.draw
|
|
has_hit, snapped_location, snapped_normal, face_index, object, matrix = bpy.context.scene.ray_cast(
|
|
depsgraph, ray_origin, vec)
|
|
empty_set = False, Vector((0, 0, 0)), Vector((0, 0, 1)), None, None, None
|
|
if not object:
|
|
return empty_set
|
|
try_object = object
|
|
print(object.type)
|
|
while try_object and (try_object.display_type == 'BOUNDS' or object_in_particle_collection(try_object)):
|
|
ray_origin = snapped_location + vec.normalized() * 0.0003
|
|
try_has_hit, try_snapped_location, try_snapped_normal, try_face_index, try_object, try_matrix = bpy.context.scene.ray_cast(
|
|
depsgraph, ray_origin, vec)
|
|
if try_has_hit:
|
|
# this way only good hits are returned, otherwise
|
|
has_hit, snapped_location, snapped_normal, face_index, object, matrix = try_has_hit, try_snapped_location, try_snapped_normal, try_face_index, try_object, try_matrix
|
|
if not (object.display_type == 'BOUNDS' or object_in_particle_collection(
|
|
try_object)): # or not object.visible_get()):
|
|
return has_hit, snapped_location, snapped_normal, face_index, object, matrix
|
|
return empty_set
|
|
|
|
|
|
def mouse_raycast(context, mx, my):
|
|
r = context.region
|
|
rv3d = context.region_data
|
|
coord = mx, my
|
|
# get the ray from the viewport and mouse
|
|
view_vector = view3d_utils.region_2d_to_vector_3d(r, rv3d, coord)
|
|
if rv3d.view_perspective == 'CAMERA' and rv3d.is_perspective == False:
|
|
# ortographic cameras don'w work with region_2d_to_origin_3d
|
|
view_position = rv3d.view_matrix.inverted().translation
|
|
ray_origin = view3d_utils.region_2d_to_location_3d(r, rv3d, coord, depth_location=view_position)
|
|
else:
|
|
ray_origin = view3d_utils.region_2d_to_origin_3d(r, rv3d, coord, clamp=1.0)
|
|
|
|
ray_target = ray_origin + (view_vector * 1000000000)
|
|
|
|
vec = ray_target - ray_origin
|
|
|
|
has_hit, snapped_location, snapped_normal, face_index, object, matrix = deep_ray_cast(
|
|
bpy.context.view_layer.depsgraph, ray_origin, vec)
|
|
|
|
# backface snapping inversion
|
|
if view_vector.angle(snapped_normal) < math.pi / 2:
|
|
snapped_normal = -snapped_normal
|
|
# print(has_hit, snapped_location, snapped_normal, face_index, object, matrix)
|
|
# rote = mathutils.Euler((0, 0, math.pi))
|
|
randoffset = math.pi
|
|
if has_hit:
|
|
props = bpy.context.scene.blenderkit_models
|
|
up = Vector((0, 0, 1))
|
|
|
|
if props.perpendicular_snap:
|
|
if snapped_normal.z > 1 - props.perpendicular_snap_threshold:
|
|
snapped_normal = Vector((0, 0, 1))
|
|
elif snapped_normal.z < -1 + props.perpendicular_snap_threshold:
|
|
snapped_normal = Vector((0, 0, -1))
|
|
elif abs(snapped_normal.z) < props.perpendicular_snap_threshold:
|
|
snapped_normal.z = 0
|
|
snapped_normal.normalize()
|
|
|
|
snapped_rotation = snapped_normal.to_track_quat('Z', 'Y').to_euler()
|
|
|
|
if props.randomize_rotation and snapped_normal.angle(up) < math.radians(10.0):
|
|
randoffset = props.offset_rotation_amount + math.pi + (
|
|
random.random() - 0.5) * props.randomize_rotation_amount
|
|
else:
|
|
randoffset = props.offset_rotation_amount # we don't rotate this way on walls and ceilings. + math.pi
|
|
# snapped_rotation.z += math.pi + (random.random() - 0.5) * .2
|
|
|
|
else:
|
|
snapped_rotation = mathutils.Quaternion((0, 0, 0, 0)).to_euler()
|
|
|
|
snapped_rotation.rotate_axis('Z', randoffset)
|
|
|
|
return has_hit, snapped_location, snapped_normal, snapped_rotation, face_index, object, matrix
|
|
|
|
|
|
def floor_raycast(context, mx, my):
|
|
r = context.region
|
|
rv3d = context.region_data
|
|
coord = mx, my
|
|
|
|
# get the ray from the viewport and mouse
|
|
view_vector = view3d_utils.region_2d_to_vector_3d(r, rv3d, coord)
|
|
ray_origin = view3d_utils.region_2d_to_origin_3d(r, rv3d, coord)
|
|
ray_target = ray_origin + (view_vector * 1000)
|
|
|
|
# various intersection plane normals are needed for corner cases that might actually happen quite often - in front and side view.
|
|
# default plane normal is scene floor.
|
|
plane_normal = (0, 0, 1)
|
|
if math.isclose(view_vector.x, 0, abs_tol=1e-4) and math.isclose(view_vector.z, 0, abs_tol=1e-4):
|
|
plane_normal = (0, 1, 0)
|
|
elif math.isclose(view_vector.z, 0, abs_tol=1e-4):
|
|
plane_normal = (1, 0, 0)
|
|
|
|
snapped_location = mathutils.geometry.intersect_line_plane(ray_origin, ray_target, (0, 0, 0), plane_normal,
|
|
False)
|
|
if snapped_location != None:
|
|
has_hit = True
|
|
snapped_normal = Vector((0, 0, 1))
|
|
face_index = None
|
|
object = None
|
|
matrix = None
|
|
snapped_rotation = snapped_normal.to_track_quat('Z', 'Y').to_euler()
|
|
props = bpy.context.scene.blenderkit_models
|
|
if props.randomize_rotation:
|
|
randoffset = props.offset_rotation_amount + math.pi + (
|
|
random.random() - 0.5) * props.randomize_rotation_amount
|
|
else:
|
|
randoffset = props.offset_rotation_amount + math.pi
|
|
snapped_rotation.rotate_axis('Z', randoffset)
|
|
|
|
return has_hit, snapped_location, snapped_normal, snapped_rotation, face_index, object, matrix
|
|
|
|
|
|
def is_rating_possible():
|
|
ao = bpy.context.active_object
|
|
ui = bpy.context.scene.blenderkitUI
|
|
preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
# first test if user is logged in.
|
|
if preferences.api_key == '':
|
|
return False, False, None, None
|
|
if bpy.context.scene.get('assets rated') is not None and ui.down_up == 'SEARCH':
|
|
if bpy.context.mode in ('SCULPT', 'PAINT_TEXTURE'):
|
|
b = utils.get_active_brush()
|
|
ad = b.get('asset_data')
|
|
if ad is not None:
|
|
rated = bpy.context.scene['assets rated'].get(ad['assetBaseId'])
|
|
return True, rated, b, ad
|
|
if ao is not None:
|
|
ad = None
|
|
# crawl parents to reach active asset. there could have been parenting so we need to find the first onw
|
|
ao_check = ao
|
|
while ad is None or (ad is None and ao_check.parent is not None):
|
|
s = bpy.context.scene
|
|
ad = ao_check.get('asset_data')
|
|
if ad is not None and ad.get('assetBaseId') is not None:
|
|
|
|
s['assets rated'] = s.get('assets rated', {})
|
|
rated = s['assets rated'].get(ad['assetBaseId'])
|
|
# originally hidden for already rated assets
|
|
return True, rated, ao_check, ad
|
|
elif ao_check.parent is not None:
|
|
ao_check = ao_check.parent
|
|
else:
|
|
break
|
|
# check also materials
|
|
m = ao.active_material
|
|
if m is not None:
|
|
ad = m.get('asset_data')
|
|
|
|
if ad is not None and ad.get('assetBaseId'):
|
|
rated = bpy.context.scene['assets rated'].get(ad['assetBaseId'])
|
|
return True, rated, m, ad
|
|
|
|
# if t>2 and t<2.5:
|
|
# ui_props.rating_on = False
|
|
|
|
return False, False, None, None
|
|
|
|
|
|
def interact_rating(r, mx, my, event):
|
|
ui = bpy.context.scene.blenderkitUI
|
|
rating_possible, rated, asset, asset_data = is_rating_possible()
|
|
if rating_possible:
|
|
bkit_ratings = asset.bkit_ratings
|
|
|
|
t = time.time() - ui.last_rating_time
|
|
if bpy.context.mode in ('SCULPT', 'PAINT_TEXTURE'):
|
|
accept_value = 'PRESS'
|
|
else:
|
|
accept_value = 'RELEASE'
|
|
|
|
if ui.rating_button_on and event.type == 'LEFTMOUSE' and event.value == accept_value:
|
|
if mouse_in_area(mx, my,
|
|
ui.rating_x,
|
|
ui.rating_y - ui.rating_button_width,
|
|
ui.rating_button_width * 2,
|
|
ui.rating_button_width):
|
|
# ui.rating_menu_on = True
|
|
ctx = utils.get_fake_context(bpy.context, area_type='VIEW_3D')
|
|
bpy.ops.wm.blenderkit_menu_rating_upload(ctx, 'INVOKE_DEFAULT', asset_name=asset_data['name'],
|
|
asset_id=asset_data['id'],
|
|
asset_type=asset_data['assetType'])
|
|
return True
|
|
return False
|
|
|
|
|
|
def mouse_in_area(mx, my, x, y, w, h):
|
|
if x < mx < x + w and y < my < y + h:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
def mouse_in_asset_bar(mx, my):
|
|
ui_props = bpy.context.scene.blenderkitUI
|
|
# search_results = bpy.context.window_manager.get('search results')
|
|
# if search_results == None:
|
|
# return False
|
|
#
|
|
# w_draw1 = min(ui_props.wcount + 1, len(search_results) - b * ui_props.wcount - ui_props.scrolloffset)
|
|
# end = ui_props.bar_x + (w_draw1) * (
|
|
# ui_props.margin + ui_props.thumb_size) + ui_props.margin + ui_props.drawoffset + 25
|
|
|
|
if ui_props.bar_y - ui_props.bar_height < my < ui_props.bar_y \
|
|
and mx > ui_props.bar_x and mx < ui_props.bar_x + ui_props.bar_width:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
def mouse_in_region(r, mx, my):
|
|
if 0 < my < r.height and 0 < mx < r.width:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
def update_ui_size(area, region):
|
|
if bpy.app.background or not area:
|
|
return
|
|
ui = bpy.context.scene.blenderkitUI
|
|
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
ui_scale = bpy.context.preferences.view.ui_scale
|
|
|
|
ui.margin = ui.bl_rna.properties['margin'].default * ui_scale
|
|
ui.thumb_size = user_preferences.thumb_size * ui_scale
|
|
|
|
reg_multiplier = 1
|
|
if not bpy.context.preferences.system.use_region_overlap:
|
|
reg_multiplier = 0
|
|
|
|
for r in area.regions:
|
|
if r.type == 'TOOLS':
|
|
ui.bar_x = r.width * reg_multiplier + ui.margin + ui.bar_x_offset * ui_scale
|
|
elif r.type == 'UI':
|
|
ui.bar_end = r.width * reg_multiplier + 100 * ui_scale
|
|
|
|
ui.bar_width = region.width - ui.bar_x - ui.bar_end
|
|
ui.wcount = math.floor(
|
|
(ui.bar_width - 2 * ui.drawoffset) / (ui.thumb_size + ui.margin))
|
|
|
|
search_results = bpy.context.window_manager.get('search results')
|
|
if search_results != None and ui.wcount > 0:
|
|
ui.hcount = min(user_preferences.max_assetbar_rows, math.ceil(len(search_results) / ui.wcount))
|
|
else:
|
|
ui.hcount = 1
|
|
ui.bar_height = (ui.thumb_size + ui.margin) * ui.hcount + ui.margin
|
|
ui.bar_y = region.height - ui.bar_y_offset * ui_scale
|
|
if ui.down_up == 'UPLOAD':
|
|
ui.reports_y = ui.bar_y - 600
|
|
ui.reports_x = ui.bar_x
|
|
else:
|
|
ui.reports_y = ui.bar_y - ui.bar_height - 100
|
|
ui.reports_x = ui.bar_x
|
|
|
|
ui.rating_x = ui.bar_x
|
|
ui.rating_y = ui.bar_y - ui.bar_height
|
|
|
|
|
|
class ParticlesDropDialog(bpy.types.Operator):
|
|
"""Tooltip"""
|
|
bl_idname = "object.blenderkit_particles_drop"
|
|
bl_label = "BlenderKit particle plants object drop"
|
|
bl_options = {'REGISTER', 'INTERNAL'}
|
|
|
|
asset_search_index: IntProperty(name="Asset index",
|
|
description="Index of the asset in asset bar",
|
|
default=0,
|
|
)
|
|
|
|
model_location: FloatVectorProperty(name="Location",
|
|
default=(0, 0, 0))
|
|
|
|
model_rotation: FloatVectorProperty(name="Rotation",
|
|
default=(0, 0, 0),
|
|
subtype='QUATERNION')
|
|
|
|
target_object: StringProperty(
|
|
name="Target object",
|
|
description="The object to which the particles will get applied",
|
|
default="", options={'SKIP_SAVE'})
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
message = 'This asset is a particle setup. BlenderKit can apply particles to the active/drag-drop object.' \
|
|
'The number of particles is caluclated automatically, but if there are 2 many particles,' \
|
|
' BlenderKit can do the following steps to make sure Blender continues to run:' \
|
|
'\n1.Switch to bounding box view of the particles.' \
|
|
'\n2.Turn down number of particles that are shown in the view.' \
|
|
'\n3.Hide the particle system completely from the 3D view.' \
|
|
"as a result of this, it's possible you'll see the particle setup only in render view or " \
|
|
"rendered images. You should still be careful and test particle systems on smaller objects first."
|
|
utils.label_multiline(layout, text=message, width=400)
|
|
|
|
def execute(self, context):
|
|
bpy.ops.scene.blenderkit_download(True,
|
|
# asset_type=ui_props.asset_type,
|
|
asset_index=self.asset_search_index,
|
|
model_location=self.model_rotation,
|
|
model_rotation=self.model_rotation,
|
|
target_object=self.target_object)
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.window_manager
|
|
return wm.invoke_props_dialog(self, width=400)
|
|
|
|
|
|
# class MaterialDropDialog(bpy.types.Operator):
|
|
# """Tooltip"""
|
|
# bl_idname = "object.blenderkit_material_drop"
|
|
# bl_label = "BlenderKit material drop on linked objects"
|
|
# bl_options = {'REGISTER', 'INTERNAL'}
|
|
#
|
|
# asset_search_index: IntProperty(name="Asset index",
|
|
# description="Index of the asset in asset bar",
|
|
# default=0,
|
|
# )
|
|
#
|
|
# model_location: FloatVectorProperty(name="Location",
|
|
# default=(0, 0, 0))
|
|
#
|
|
# model_rotation: FloatVectorProperty(name="Rotation",
|
|
# default=(0, 0, 0),
|
|
# subtype='QUATERNION')
|
|
#
|
|
# target_object: StringProperty(
|
|
# name="Target object",
|
|
# description="The object to which the particles will get applied",
|
|
# default="", options={'SKIP_SAVE'})
|
|
#
|
|
# target_material_slot: IntProperty(name="Target material slot",
|
|
# description="Index of the material on the object to be changed",
|
|
# default=0,
|
|
# )
|
|
#
|
|
# @classmethod
|
|
# def poll(cls, context):
|
|
# return True
|
|
#
|
|
# def draw(self, context):
|
|
# layout = self.layout
|
|
# message = "This asset is linked to the scene from an external file and cannot have material appended." \
|
|
# " Do you want to bring it into Blender Scene?"
|
|
# utils.label_multiline(layout, text=message, width=400)
|
|
#
|
|
# def execute(self, context):
|
|
# for c in bpy.data.collections:
|
|
# for o in c.objects:
|
|
# if o.name != self.target_object:
|
|
# continue;
|
|
# for empty in bpy.context.visible_objects:
|
|
# if not(empty.instance_type == 'COLLECTION' and empty.instance_collection == c):
|
|
# continue;
|
|
# utils.activate(empty)
|
|
# break;
|
|
# bpy.ops.object.blenderkit_bring_to_scene()
|
|
# bpy.ops.scene.blenderkit_download(True,
|
|
# # asset_type=ui_props.asset_type,
|
|
# asset_index=self.asset_search_index,
|
|
# model_location=self.model_rotation,
|
|
# model_rotation=self.model_rotation,
|
|
# target_object=self.target_object,
|
|
# material_target_slot = self.target_slot)
|
|
# return {'FINISHED'}
|
|
#
|
|
# def invoke(self, context, event):
|
|
# wm = context.window_manager
|
|
# return wm.invoke_props_dialog(self, width=400)
|
|
|
|
|
|
class AssetBarOperator(bpy.types.Operator):
|
|
'''runs search and displays the asset bar at the same time'''
|
|
bl_idname = "view3d.blenderkit_asset_bar"
|
|
bl_label = "BlenderKit Asset Bar UI"
|
|
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
|
|
|
|
do_search: BoolProperty(name="Run Search", description='', default=True, options={'SKIP_SAVE'})
|
|
keep_running: BoolProperty(name="Keep Running", description='', default=True, options={'SKIP_SAVE'})
|
|
free_only: BoolProperty(name="Free first", description='', default=False, options={'SKIP_SAVE'})
|
|
|
|
category: StringProperty(
|
|
name="Category",
|
|
description="search only subtree of this category",
|
|
default="", options={'SKIP_SAVE'})
|
|
|
|
tooltip: bpy.props.StringProperty(default='runs search and displays the asset bar at the same time')
|
|
|
|
@classmethod
|
|
def description(cls, context, properties):
|
|
return properties.tooltip
|
|
|
|
def search_more(self):
|
|
sro = bpy.context.window_manager.get('search results orig')
|
|
if sro is not None and sro.get('next') is not None:
|
|
search.search(get_next=True)
|
|
|
|
def exit_modal(self):
|
|
try:
|
|
bpy.types.SpaceView3D.draw_handler_remove(self._handle_2d, 'WINDOW')
|
|
bpy.types.SpaceView3D.draw_handler_remove(self._handle_3d, 'WINDOW')
|
|
except:
|
|
pass;
|
|
ui_props = bpy.context.scene.blenderkitUI
|
|
|
|
ui_props.dragging = False
|
|
ui_props.tooltip = ''
|
|
ui_props.active_index = -3
|
|
ui_props.draw_drag_image = False
|
|
ui_props.draw_snapped_bounds = False
|
|
ui_props.has_hit = False
|
|
ui_props.assetbar_on = False
|
|
|
|
def modal(self, context, event):
|
|
|
|
# This is for case of closing the area or changing type:
|
|
ui_props = context.scene.blenderkitUI
|
|
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
|
|
areas = []
|
|
|
|
# timers testing - seems timers might be causing crashes. testing it this way now.
|
|
if not user_preferences.use_timers:
|
|
search.search_timer()
|
|
download.download_timer()
|
|
tasks_queue.queue_worker()
|
|
bg_blender.bg_update()
|
|
|
|
if bpy.context.scene != self.scene:
|
|
self.exit_modal()
|
|
return {'CANCELLED'}
|
|
|
|
for w in context.window_manager.windows:
|
|
areas.extend(w.screen.areas)
|
|
|
|
if self.area not in areas or self.area.type != 'VIEW_3D' or self.has_quad_views != (
|
|
len(self.area.spaces[0].region_quadviews) > 0):
|
|
# print('search areas') bpy.context.area.spaces[0].region_quadviews
|
|
# stopping here model by now - because of:
|
|
# switching layouts or maximizing area now fails to assign new area throwing the bug
|
|
# internal error: modal gizmo-map handler has invalid area
|
|
self.exit_modal()
|
|
return {'CANCELLED'}
|
|
|
|
newarea = None
|
|
for a in context.window.screen.areas:
|
|
if a.type == 'VIEW_3D':
|
|
self.area = a
|
|
for r in a.regions:
|
|
if r.type == 'WINDOW':
|
|
self.region = r
|
|
newarea = a
|
|
break
|
|
# context.area = a
|
|
|
|
# we check again and quit if things weren't fixed this way.
|
|
if newarea == None:
|
|
self.exit_modal()
|
|
return {'CANCELLED'}
|
|
|
|
update_ui_size(self.area, self.region)
|
|
|
|
# this was here to check if sculpt stroke is running, but obviously that didn't help,
|
|
# since the RELEASE event is cought by operator and thus there is no way to detect a stroke has ended...
|
|
if bpy.context.mode in ('SCULPT', 'PAINT_TEXTURE'):
|
|
if event.type == 'MOUSEMOVE': # ASSUME THAT SCULPT OPERATOR ACTUALLY STEALS THESE EVENTS,
|
|
# SO WHEN THERE ARE SOME WE CAN APPEND BRUSH...
|
|
bpy.context.window_manager['appendable'] = True
|
|
if event.type == 'LEFTMOUSE':
|
|
if event.value == 'PRESS':
|
|
bpy.context.window_manager['appendable'] = False
|
|
|
|
self.area.tag_redraw()
|
|
s = context.scene
|
|
|
|
if ui_props.turn_off:
|
|
ui_props.turn_off = False
|
|
self.exit_modal()
|
|
ui_props.draw_tooltip = False
|
|
return {'CANCELLED'}
|
|
|
|
if context.region != self.region:
|
|
# print(time.time(), 'pass through because of region')
|
|
# print(context.region.type, self.region.type)
|
|
return {'PASS_THROUGH'}
|
|
|
|
if ui_props.down_up == 'UPLOAD':
|
|
|
|
ui_props.mouse_x = 0
|
|
ui_props.mouse_y = self.region.height
|
|
|
|
ui_props.draw_tooltip = True
|
|
|
|
# only generate tooltip once in a while
|
|
if (
|
|
event.type == 'LEFTMOUSE' or event.type == 'RIGHTMOUSE') and event.value == 'RELEASE' or event.type == 'ENTER' or ui_props.tooltip == '':
|
|
ao = bpy.context.active_object
|
|
if ui_props.asset_type == 'MODEL' and ao != None \
|
|
or ui_props.asset_type == 'MATERIAL' and ao != None and ao.active_material != None \
|
|
or ui_props.asset_type == 'BRUSH' and utils.get_active_brush() is not None \
|
|
or ui_props.asset_type == 'SCENE' or ui_props.asset_type == 'HDR':
|
|
export_data, upload_data = upload.get_upload_data(context=context, asset_type=ui_props.asset_type)
|
|
if upload_data:
|
|
# print(upload_data)
|
|
ui_props.tooltip = upload_data['displayName'] # search.generate_tooltip(upload_data)
|
|
|
|
return {'PASS_THROUGH'}
|
|
|
|
# TODO add one more condition here to take less performance.
|
|
r = self.region
|
|
s = bpy.context.scene
|
|
sr = bpy.context.window_manager.get('search results')
|
|
search_results_orig = bpy.context.window_manager.get('search results orig')
|
|
# If there aren't any results, we need no interaction(yet)
|
|
if sr is None:
|
|
return {'PASS_THROUGH'}
|
|
if len(sr) - ui_props.scrolloffset < (ui_props.wcount * ui_props.hcount) + 10:
|
|
self.search_more()
|
|
if event.type == 'WHEELUPMOUSE' or event.type == 'WHEELDOWNMOUSE' or event.type == 'TRACKPADPAN':
|
|
# scrolling
|
|
mx = event.mouse_region_x
|
|
my = event.mouse_region_y
|
|
|
|
if ui_props.dragging and not mouse_in_asset_bar(mx, my): # and my < r.height - ui_props.bar_height \
|
|
# and mx > 0 and mx < r.width and my > 0:
|
|
sprops = bpy.context.scene.blenderkit_models
|
|
if event.type == 'WHEELUPMOUSE':
|
|
sprops.offset_rotation_amount += sprops.offset_rotation_step
|
|
elif event.type == 'WHEELDOWNMOUSE':
|
|
sprops.offset_rotation_amount -= sprops.offset_rotation_step
|
|
|
|
#### TODO - this snapping code below is 3x in this file.... refactor it.
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = mouse_raycast(
|
|
context, mx, my)
|
|
|
|
# MODELS can be dragged on scene floor
|
|
if not ui_props.has_hit and ui_props.asset_type == 'MODEL':
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = floor_raycast(
|
|
context,
|
|
mx, my)
|
|
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if not mouse_in_asset_bar(mx, my):
|
|
return {'PASS_THROUGH'}
|
|
|
|
# note - TRACKPADPAN is unsupported in blender by now.
|
|
# if event.type == 'TRACKPADPAN' :
|
|
# print(dir(event))
|
|
# print(event.value, event.oskey, event.)
|
|
if (event.type == 'WHEELDOWNMOUSE') and len(sr) - ui_props.scrolloffset > (
|
|
ui_props.wcount * ui_props.hcount):
|
|
if ui_props.hcount > 1:
|
|
ui_props.scrolloffset += ui_props.wcount
|
|
else:
|
|
ui_props.scrolloffset += 1
|
|
if len(sr) - ui_props.scrolloffset < (ui_props.wcount * ui_props.hcount):
|
|
ui_props.scrolloffset = len(sr) - (ui_props.wcount * ui_props.hcount)
|
|
|
|
if event.type == 'WHEELUPMOUSE' and ui_props.scrolloffset > 0:
|
|
if ui_props.hcount > 1:
|
|
ui_props.scrolloffset -= ui_props.wcount
|
|
else:
|
|
ui_props.scrolloffset -= 1
|
|
if ui_props.scrolloffset < 0:
|
|
ui_props.scrolloffset = 0
|
|
|
|
return {'RUNNING_MODAL'}
|
|
if event.type == 'MOUSEMOVE': # Apply
|
|
|
|
r = self.region
|
|
mx = event.mouse_region_x
|
|
my = event.mouse_region_y
|
|
|
|
ui_props.mouse_x = mx
|
|
ui_props.mouse_y = my
|
|
|
|
# if ui_props.dragging_rating or ui_props.rating_menu_on:
|
|
# res = interact_rating(r, mx, my, event)
|
|
# if res == True:
|
|
# return {'RUNNING_MODAL'}
|
|
|
|
if ui_props.drag_init:
|
|
ui_props.drag_length = abs(self.drag_start_x - mx) + abs(self.drag_start_y - my)
|
|
if ui_props.drag_length > 5:
|
|
ui_props.dragging = True
|
|
ui_props.drag_init = False
|
|
|
|
if not (ui_props.dragging and mouse_in_region(r, mx, my)) and not mouse_in_asset_bar(mx, my): #
|
|
|
|
ui_props.dragging = False
|
|
ui_props.has_hit = False
|
|
ui_props.active_index = -3
|
|
ui_props.draw_drag_image = False
|
|
ui_props.draw_snapped_bounds = False
|
|
ui_props.draw_tooltip = False
|
|
bpy.context.window.cursor_set("DEFAULT")
|
|
return {'PASS_THROUGH'}
|
|
|
|
sr = bpy.context.window_manager['search results']
|
|
|
|
if not ui_props.dragging:
|
|
bpy.context.window.cursor_set("DEFAULT")
|
|
|
|
if sr != None and ui_props.wcount * ui_props.hcount > len(sr) and ui_props.scrolloffset > 0:
|
|
ui_props.scrolloffset = 0
|
|
|
|
asset_search_index = get_asset_under_mouse(mx, my)
|
|
ui_props.active_index = asset_search_index
|
|
if asset_search_index > -1:
|
|
|
|
asset_data = sr[asset_search_index]
|
|
ui_props.draw_tooltip = True
|
|
|
|
ui_props.tooltip = asset_data['tooltip']
|
|
# bpy.ops.wm.call_menu(name='OBJECT_MT_blenderkit_asset_menu')
|
|
|
|
else:
|
|
ui_props.draw_tooltip = False
|
|
|
|
if mx > ui_props.bar_x + ui_props.bar_width - 50 and search_results_orig[
|
|
'count'] - ui_props.scrolloffset > (
|
|
ui_props.wcount * ui_props.hcount) + 1:
|
|
ui_props.active_index = -1
|
|
return {'RUNNING_MODAL'}
|
|
if mx < ui_props.bar_x + 50 and ui_props.scrolloffset > 0:
|
|
ui_props.active_index = -2
|
|
return {'RUNNING_MODAL'}
|
|
|
|
else:
|
|
result = False
|
|
if ui_props.dragging and mouse_in_region(r, mx, my):
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = mouse_raycast(
|
|
context, mx, my)
|
|
# MODELS can be dragged on scene floor
|
|
if not ui_props.has_hit and ui_props.asset_type == 'MODEL':
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = floor_raycast(
|
|
context,
|
|
mx, my)
|
|
if ui_props.has_hit and ui_props.asset_type == 'MODEL':
|
|
# this condition is here to fix a bug for a scene submitted by a user, so this situation shouldn't
|
|
# happen anymore, but there might exists scenes which have this problem for some reason.
|
|
if ui_props.active_index < len(sr) and ui_props.active_index > -1:
|
|
ui_props.draw_snapped_bounds = True
|
|
active_mod = sr[ui_props.active_index]
|
|
ui_props.snapped_bbox_min = Vector(active_mod['bbox_min'])
|
|
ui_props.snapped_bbox_max = Vector(active_mod['bbox_max'])
|
|
|
|
else:
|
|
ui_props.draw_snapped_bounds = False
|
|
ui_props.draw_drag_image = True
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if event.type == 'RIGHTMOUSE':
|
|
mx = event.mouse_x - r.x
|
|
my = event.mouse_y - r.y
|
|
|
|
if event.value == 'PRESS' and mouse_in_asset_bar(mx, my) and ui_props.active_index > -1:
|
|
# context.window.cursor_warp(event.mouse_x - 300, event.mouse_y - 10);
|
|
|
|
bpy.ops.wm.blenderkit_asset_popup('INVOKE_DEFAULT')
|
|
# context.window.cursor_warp(event.mouse_x, event.mouse_y);
|
|
|
|
# bpy.ops.wm.call_menu(name='OBJECT_MT_blenderkit_asset_menu')
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if event.type == 'LEFTMOUSE':
|
|
|
|
r = self.region
|
|
mx = event.mouse_region_x
|
|
my = event.mouse_region_y
|
|
|
|
ui_props = context.scene.blenderkitUI
|
|
if event.value == 'PRESS' and ui_props.active_index > -1:
|
|
# start dragging models and materials
|
|
if ui_props.asset_type == 'MODEL' or ui_props.asset_type == 'MATERIAL':
|
|
# check if asset is locked and let the user know in that case
|
|
asset_search_index = ui_props.active_index
|
|
asset_data = sr[asset_search_index]
|
|
if not asset_data.get('canDownload'):
|
|
message = "Let's support asset creators and Open source."
|
|
link_text = 'Unlock the asset.'
|
|
url = paths.get_bkit_url() + '/get-blenderkit/' + asset_data['id'] + '/?from_addon=True'
|
|
bpy.ops.wm.blenderkit_url_dialog('INVOKE_REGION_WIN', url=url, message=message,
|
|
link_text=link_text)
|
|
return {'RUNNING_MODAL'}
|
|
# go on with drag init
|
|
ui_props.drag_init = True
|
|
bpy.context.window.cursor_set("NONE")
|
|
ui_props.draw_tooltip = False
|
|
ui_props.drag_length = 0
|
|
self.drag_start_x = mx
|
|
self.drag_start_y = my
|
|
|
|
if ui_props.rating_on:
|
|
res = interact_rating(r, mx, my, event)
|
|
if res:
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if not ui_props.dragging and not mouse_in_asset_bar(mx, my):
|
|
return {'PASS_THROUGH'}
|
|
|
|
# this can happen by switching result asset types - length of search result changes
|
|
if ui_props.scrolloffset > 0 and (ui_props.wcount * ui_props.hcount) > len(sr) - ui_props.scrolloffset:
|
|
ui_props.scrolloffset = len(sr) - (ui_props.wcount * ui_props.hcount)
|
|
|
|
if event.value == 'RELEASE': # Confirm
|
|
ui_props.drag_init = False
|
|
|
|
# scroll by a whole page
|
|
if mx > ui_props.bar_x + ui_props.bar_width - 50 and len(
|
|
sr) - ui_props.scrolloffset > ui_props.wcount * ui_props.hcount:
|
|
ui_props.scrolloffset = min(
|
|
ui_props.scrolloffset + (ui_props.wcount * ui_props.hcount),
|
|
len(sr) - ui_props.wcount * ui_props.hcount)
|
|
return {'RUNNING_MODAL'}
|
|
if mx < ui_props.bar_x + 50 and ui_props.scrolloffset > 0:
|
|
ui_props.scrolloffset = max(0, ui_props.scrolloffset - ui_props.wcount * ui_props.hcount)
|
|
return {'RUNNING_MODAL'}
|
|
|
|
# Drag-drop interaction
|
|
if ui_props.dragging and mouse_in_region(r, mx, my): # and ui_props.drag_length>10:
|
|
asset_search_index = ui_props.active_index
|
|
# raycast here
|
|
ui_props.active_index = -3
|
|
|
|
if ui_props.asset_type == 'MODEL':
|
|
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = mouse_raycast(
|
|
context, mx, my)
|
|
|
|
# MODELS can be dragged on scene floor
|
|
if not ui_props.has_hit and ui_props.asset_type == 'MODEL':
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = floor_raycast(
|
|
context,
|
|
mx, my)
|
|
|
|
if not ui_props.has_hit:
|
|
return {'RUNNING_MODAL'}
|
|
|
|
target_object = ''
|
|
if object is not None:
|
|
target_object = object.name
|
|
target_slot = ''
|
|
|
|
if ui_props.asset_type == 'MATERIAL':
|
|
ui_props.has_hit, ui_props.snapped_location, ui_props.snapped_normal, ui_props.snapped_rotation, face_index, object, matrix = mouse_raycast(
|
|
context, mx, my)
|
|
|
|
if not ui_props.has_hit:
|
|
# this is last attempt to get object under mouse - for curves and other objects than mesh.
|
|
ui_props.dragging = False
|
|
sel = utils.selection_get()
|
|
bpy.ops.view3d.select(location=(event.mouse_region_x, event.mouse_region_y))
|
|
sel1 = utils.selection_get()
|
|
if sel[0] != sel1[0] and sel1[0].type != 'MESH':
|
|
object = sel1[0]
|
|
target_slot = sel1[0].active_material_index
|
|
ui_props.has_hit = True
|
|
utils.selection_set(sel)
|
|
|
|
if not ui_props.has_hit:
|
|
return {'RUNNING_MODAL'}
|
|
|
|
else:
|
|
# first, test if object can have material applied.
|
|
# TODO add other types here if droppable.
|
|
if object is not None and not object.is_library_indirect and object.type in utils.supported_material_drag:
|
|
target_object = object.name
|
|
# create final mesh to extract correct material slot
|
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
|
object_eval = object.evaluated_get(depsgraph)
|
|
temp_mesh = object_eval.to_mesh()
|
|
target_slot = temp_mesh.polygons[face_index].material_index
|
|
object_eval.to_mesh_clear()
|
|
else:
|
|
if object.is_library_indirect:
|
|
ui_panels.ui_message(title='This object is linked from outer file',
|
|
message="Please select the model,"
|
|
"go to the 'Selected Model' panel "
|
|
"in BlenderKit and hit 'Bring to Scene' first.")
|
|
print(object.type)
|
|
if object.type not in utils.supported_material_drag:
|
|
ui_panels.ui_message(title='Unsupported object type',
|
|
message="Only meshes are supported for material drag-drop.\n "
|
|
"Use click interaction for other object types.")
|
|
self.report({'WARNING'}, "Invalid or library object as input:")
|
|
target_object = ''
|
|
target_slot = ''
|
|
|
|
# Click interaction
|
|
else:
|
|
asset_search_index = get_asset_under_mouse(mx, my)
|
|
|
|
if ui_props.asset_type in ('MATERIAL',
|
|
'MODEL'): # this was meant for particles, commenting for now or ui_props.asset_type == 'MODEL':
|
|
ao = bpy.context.active_object
|
|
supported_material_click = ('MESH', 'CURVE', 'META', 'FONT', 'SURFACE', 'VOLUME', 'GPENCIL')
|
|
if ao != None and not ao.is_library_indirect and ao.type in supported_material_click:
|
|
target_object = bpy.context.active_object.name
|
|
target_slot = bpy.context.active_object.active_material_index
|
|
# change snapped location for placing material downloader.
|
|
ui_props.snapped_location = bpy.context.active_object.location
|
|
else:
|
|
if ao != None and ui_props.asset_type == 'MATERIAL' and ao.type not in supported_material_click:
|
|
ui_panels.ui_message(title='Unsupported object type',
|
|
message="Can't assign material to this object type."
|
|
"Please select another object.")
|
|
target_object = ''
|
|
target_slot = ''
|
|
# FIRST START SEARCH
|
|
|
|
if asset_search_index == -3:
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if asset_search_index > -3:
|
|
asset_data = sr[asset_search_index]
|
|
|
|
# picking of assets and using them
|
|
if ui_props.asset_type == 'MATERIAL':
|
|
if target_object != '':
|
|
# position is for downloader:
|
|
loc = ui_props.snapped_location
|
|
rotation = (0, 0, 0)
|
|
|
|
utils.automap(target_object, target_slot=target_slot,
|
|
tex_size=asset_data.get('texture_size_meters', 1.0))
|
|
bpy.ops.scene.blenderkit_download(True,
|
|
# asset_type=ui_props.asset_type,
|
|
asset_index=asset_search_index,
|
|
model_location=loc,
|
|
model_rotation=rotation,
|
|
target_object=target_object,
|
|
material_target_slot=target_slot,
|
|
)
|
|
|
|
|
|
elif ui_props.asset_type == 'MODEL':
|
|
if ui_props.has_hit and ui_props.dragging:
|
|
loc = ui_props.snapped_location
|
|
rotation = ui_props.snapped_rotation
|
|
else:
|
|
loc = s.cursor.location
|
|
rotation = s.cursor.rotation_euler
|
|
|
|
if 'particle_plants' in asset_data['tags']:
|
|
bpy.ops.object.blenderkit_particles_drop("INVOKE_DEFAULT",
|
|
asset_search_index=asset_search_index,
|
|
model_location=loc,
|
|
model_rotation=rotation,
|
|
target_object=target_object)
|
|
else:
|
|
bpy.ops.scene.blenderkit_download(True,
|
|
# asset_type=ui_props.asset_type,
|
|
asset_index=asset_search_index,
|
|
model_location=loc,
|
|
model_rotation=rotation,
|
|
target_object=target_object)
|
|
|
|
elif ui_props.asset_type == 'HDR':
|
|
bpy.ops.scene.blenderkit_download('INVOKE_DEFAULT',
|
|
asset_index=asset_search_index,
|
|
# replace_resolution=True,
|
|
invoke_resolution=True,
|
|
max_resolution=asset_data.get('max_resolution', 0)
|
|
)
|
|
elif ui_props.asset_type == 'SCENE':
|
|
bpy.ops.scene.blenderkit_download('INVOKE_DEFAULT',
|
|
asset_index=asset_search_index,
|
|
# replace_resolution=True,
|
|
invoke_resolution=False,
|
|
invoke_scene_settings=True,
|
|
max_resolution=asset_data.get('max_resolution', 0)
|
|
)
|
|
else:
|
|
bpy.ops.scene.blenderkit_download( # asset_type=ui_props.asset_type,
|
|
asset_index=asset_search_index,
|
|
)
|
|
|
|
ui_props.dragging = False
|
|
return {'RUNNING_MODAL'}
|
|
else:
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if event.type == 'W' and ui_props.active_index > -1:
|
|
sr = bpy.context.window_manager['search results']
|
|
asset_data = sr[ui_props.active_index]
|
|
a = bpy.context.window_manager['bkit authors'].get(asset_data['author']['id'])
|
|
if a is not None:
|
|
utils.p('author:', a)
|
|
if a.get('aboutMeUrl') is not None:
|
|
bpy.ops.wm.url_open(url=a['aboutMeUrl'])
|
|
return {'RUNNING_MODAL'}
|
|
if event.type == 'A' and ui_props.active_index > -1:
|
|
sr = bpy.context.window_manager['search results']
|
|
asset_data = sr[ui_props.active_index]
|
|
a = asset_data['author']['id']
|
|
if a is not None:
|
|
sprops = utils.get_search_props()
|
|
sprops.search_keywords = ''
|
|
sprops.search_verification_status = 'ALL'
|
|
utils.p('author:', a)
|
|
search.search(author_id=a)
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if event.type == 'X' and ui_props.active_index > -1:
|
|
# delete downloaded files for this asset
|
|
sr = bpy.context.window_manager['search results']
|
|
asset_data = sr[ui_props.active_index]
|
|
bk_logger.info('delete asset from local drive:' + asset_data['name'])
|
|
paths.delete_asset_debug(asset_data)
|
|
asset_data['downloaded'] = 0
|
|
return {'RUNNING_MODAL'}
|
|
return {'PASS_THROUGH'}
|
|
|
|
def invoke(self, context, event):
|
|
# FIRST START SEARCH
|
|
ui_props = context.scene.blenderkitUI
|
|
sr = bpy.context.window_manager.get('search results')
|
|
|
|
if self.do_search:
|
|
# we erase search keywords for cateogry search now, since these combinations usually return nothing now.
|
|
# when the db gets bigger, this can be deleted.
|
|
if self.category != '':
|
|
sprops = utils.get_search_props()
|
|
sprops.search_keywords = ''
|
|
search.search(category=self.category)
|
|
|
|
if ui_props.assetbar_on:
|
|
# we don't want to run the assetbar more than once, that's why it has a switch on/off behaviour,
|
|
# unless being called with 'keep_running' prop.
|
|
if not self.keep_running:
|
|
# this sends message to the originally running operator, so it quits, and then it ends this one too.
|
|
# If it initiated a search, the search will finish in a thread. The switch off procedure is run
|
|
# by the 'original' operator, since if we get here, it means
|
|
# same operator is already running.
|
|
ui_props.turn_off = True
|
|
# if there was an error, we need to turn off these props so we can restart after 2 clicks
|
|
ui_props.assetbar_on = False
|
|
|
|
else:
|
|
pass
|
|
return {'FINISHED'}
|
|
|
|
ui_props.dragging = False # only for cases where assetbar ended with an error.
|
|
ui_props.assetbar_on = True
|
|
ui_props.turn_off = False
|
|
|
|
if sr is None:
|
|
bpy.context.window_manager['search results'] = []
|
|
|
|
if context.area.type != 'VIEW_3D':
|
|
self.report({'WARNING'}, "View3D not found, cannot run operator")
|
|
return {'CANCELLED'}
|
|
|
|
# the arguments we pass the the callback
|
|
args = (self, context)
|
|
|
|
self.window = context.window
|
|
self.area = context.area
|
|
self.scene = bpy.context.scene
|
|
|
|
self.has_quad_views = len(bpy.context.area.spaces[0].region_quadviews) > 0
|
|
|
|
for r in self.area.regions:
|
|
if r.type == 'WINDOW':
|
|
self.region = r
|
|
|
|
global active_window_pointer, active_area_pointer, active_region_pointer
|
|
active_window_pointer = self.window.as_pointer()
|
|
active_area_pointer = self.area.as_pointer()
|
|
active_region_pointer = self.region.as_pointer()
|
|
|
|
update_ui_size(self.area, self.region)
|
|
|
|
self._handle_2d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_2d, args, 'WINDOW', 'POST_PIXEL')
|
|
self._handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d, args, 'WINDOW', 'POST_VIEW')
|
|
|
|
context.window_manager.modal_handler_add(self)
|
|
ui_props.assetbar_on = True
|
|
|
|
# in an exceptional case these were accessed before drag start.
|
|
self.drag_start_x = 0
|
|
self.drag_start_y = 0
|
|
|
|
return {'RUNNING_MODAL'}
|
|
|
|
def execute(self, context):
|
|
return {'RUNNING_MODAL'}
|
|
|
|
|
|
class TransferBlenderkitData(bpy.types.Operator):
|
|
"""Regenerate cobweb"""
|
|
bl_idname = "object.blenderkit_data_trasnfer"
|
|
bl_label = "Transfer BlenderKit data"
|
|
bl_description = "Transfer blenderKit metadata from one object to another when fixing uploads with wrong parenting"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
source_ob = bpy.context.active_object
|
|
for target_ob in bpy.context.selected_objects:
|
|
if target_ob != source_ob:
|
|
target_ob.property_unset('blenderkit')
|
|
for k in source_ob.keys():
|
|
target_ob[k] = source_ob[k]
|
|
source_ob.property_unset('blenderkit')
|
|
return {'FINISHED'}
|
|
|
|
|
|
class UndoWithContext(bpy.types.Operator):
|
|
"""Regenerate cobweb"""
|
|
bl_idname = "wm.undo_push_context"
|
|
bl_label = "BlnenderKit undo push"
|
|
bl_description = "BlenderKit undo push with fixed context"
|
|
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
|
|
|
|
# def modal(self, context, event):
|
|
# return {'RUNNING_MODAL'}
|
|
|
|
message: StringProperty('Undo Message', default='BlenderKit operation')
|
|
|
|
def execute(self, context):
|
|
# C_dict = utils.get_fake_context(context)
|
|
# w, a, r = get_largest_area(area_type=area_type)
|
|
# wm = bpy.context.window_manager#bpy.data.window_managers[0]
|
|
# w = wm.windows[0]
|
|
#
|
|
# C_dict = {'window': w, 'screen': w.screen}
|
|
# bpy.ops.ed.undo_push(C_dict, 'INVOKE_REGION_WIN', message=self.message)
|
|
# bpy.ops.ed.undo_push('INVOKE_REGION_WIN', message=self.message)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
def draw_callback_dragging(self, context):
|
|
img = bpy.data.images.get(self.iname)
|
|
linelength = 35
|
|
scene = bpy.context.scene
|
|
ui_props = scene.blenderkitUI
|
|
ui_bgl.draw_image(self.mouse_x + linelength, self.mouse_y - linelength - ui_props.thumb_size,
|
|
ui_props.thumb_size, ui_props.thumb_size, img, 1)
|
|
ui_bgl.draw_line2d(self.mouse_x, self.mouse_y, self.mouse_x + linelength,
|
|
self.mouse_y - linelength, 2, colors.WHITE)
|
|
|
|
|
|
def draw_callback_3d_dragging(self, context):
|
|
''' Draw snapped bbox while dragging. '''
|
|
if not utils.guard_from_crash():
|
|
return
|
|
ui_props = context.scene.blenderkitUI
|
|
# print(ui_props.asset_type, self.has_hit, self.snapped_location)
|
|
if ui_props.asset_type == 'MODEL':
|
|
if self.has_hit:
|
|
draw_bbox(self.snapped_location, self.snapped_rotation, self.snapped_bbox_min, self.snapped_bbox_max)
|
|
|
|
|
|
def find_and_activate_instancers(object):
|
|
for ob in bpy.context.visible_objects:
|
|
if ob.instance_type == 'COLLECTION' and ob.instance_collection and object.name in ob.instance_collection.objects:
|
|
utils.activate(ob)
|
|
return ob
|
|
|
|
|
|
class AssetDragOperator(bpy.types.Operator):
|
|
"""Drag & drop assets into scene."""
|
|
bl_idname = "view3d.asset_drag_drop"
|
|
bl_label = "BlenderKit asset drag drop"
|
|
|
|
asset_search_index: IntProperty(name="Active Index", default=0)
|
|
|
|
def handlers_remove(self):
|
|
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
|
bpy.types.SpaceView3D.draw_handler_remove(self._handle_3d, 'WINDOW')
|
|
|
|
def mouse_release(self):
|
|
scene = bpy.context.scene
|
|
ui_props = scene.blenderkitUI
|
|
|
|
if not self.has_hit:
|
|
return {'RUNNING_MODAL'}
|
|
|
|
if ui_props.asset_type == 'MODEL':
|
|
target_object = ''
|
|
if self.object_name is not None:
|
|
target_object = self.object_name
|
|
target_slot = ''
|
|
|
|
if ui_props.asset_type == 'MATERIAL':
|
|
# first, test if object can have material applied.
|
|
object = bpy.data.objects[self.object_name]
|
|
# this enables to run Bring to scene automatically when dropping on a linked objects.
|
|
# it's however quite a slow operation, that's why not enabled (and finished) now.
|
|
# if object is not None and object.is_library_indirect:
|
|
# find_and_activate_instancers(object)
|
|
# bpy.ops.object.blenderkit_bring_to_scene()
|
|
if object is not None and not object.is_library_indirect and object.type == 'MESH':
|
|
target_object = object.name
|
|
# create final mesh to extract correct material slot
|
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
|
object_eval = object.evaluated_get(depsgraph)
|
|
temp_mesh = object_eval.to_mesh()
|
|
target_slot = temp_mesh.polygons[self.face_index].material_index
|
|
object_eval.to_mesh_clear()
|
|
# elif object.is_library_indirect:#case for bring to scene objects, will be solved through prefs and direct
|
|
# action
|
|
else:
|
|
if object.is_library_indirect:
|
|
ui_panels.ui_message(title='This object is linked from outer file',
|
|
message="Please select the model,"
|
|
"go to the 'Selected Model' panel "
|
|
"in BlenderKit and hit 'Bring to Scene' first.")
|
|
|
|
self.report({'WARNING'}, "Invalid or library object as input:")
|
|
target_object = ''
|
|
target_slot = ''
|
|
|
|
if abs(self.start_mouse_x - self.mouse_x) < 20 and abs(self.start_mouse_y - self.mouse_y) < 20:
|
|
# no dragging actually this was a click.
|
|
self.snapped_location = scene.cursor.location
|
|
self.snapped_rotation = (0, 0, 0)
|
|
if ui_props.asset_type in ('MATERIAL',):
|
|
ao = bpy.context.active_object
|
|
if ao != None and not ao.is_library_indirect:
|
|
target_object = bpy.context.active_object.name
|
|
target_slot = bpy.context.active_object.active_material_index
|
|
# change snapped location for placing material downloader.
|
|
self.snapped_location = bpy.context.active_object.location
|
|
else:
|
|
target_object = ''
|
|
target_slot = ''
|
|
|
|
# picking of assets and using them
|
|
if ui_props.asset_type == 'MATERIAL':
|
|
if target_object != '':
|
|
# position is for downloader:
|
|
loc = self.snapped_location
|
|
rotation = (0, 0, 0)
|
|
|
|
utils.automap(target_object, target_slot=target_slot,
|
|
tex_size=self.asset_data.get('texture_size_meters', 1.0))
|
|
bpy.ops.scene.blenderkit_download(True,
|
|
# asset_type=ui_props.asset_type,
|
|
asset_index=self.asset_search_index,
|
|
model_location=loc,
|
|
model_rotation=rotation,
|
|
target_object=target_object,
|
|
material_target_slot=target_slot)
|
|
|
|
|
|
elif ui_props.asset_type == 'MODEL':
|
|
|
|
if 'particle_plants' in self.asset_data['tags']:
|
|
bpy.ops.object.blenderkit_particles_drop("INVOKE_DEFAULT",
|
|
asset_search_index=self.asset_search_index,
|
|
model_location=self.snapped_location,
|
|
model_rotation=self.snapped_rotation,
|
|
target_object=target_object)
|
|
else:
|
|
bpy.ops.scene.blenderkit_download(True,
|
|
# asset_type=ui_props.asset_type,
|
|
asset_index=self.asset_search_index,
|
|
model_location=self.snapped_location,
|
|
model_rotation=self.snapped_rotation,
|
|
target_object=target_object)
|
|
|
|
else:
|
|
if ui_props.asset_type == 'SCENE':
|
|
ui_panels.ui_message(title='Scene will be appended after download',
|
|
message='After the scene is appended, you have to switch to it manually.'
|
|
'If you want to switch to scenes automatically after appending,'
|
|
' you can set it in import settings.')
|
|
bpy.ops.scene.blenderkit_download( # asset_type=ui_props.asset_type,
|
|
asset_index=self.asset_search_index)
|
|
|
|
def modal(self, context, event):
|
|
scene = bpy.context.scene
|
|
ui_props = scene.blenderkitUI
|
|
context.area.tag_redraw()
|
|
|
|
# if event.type == 'MOUSEMOVE':
|
|
if not hasattr(self, 'start_mouse_x'):
|
|
self.start_mouse_x = event.mouse_region_x
|
|
self.start_mouse_y = event.mouse_region_y
|
|
|
|
self.mouse_x = event.mouse_region_x
|
|
self.mouse_y = event.mouse_region_y
|
|
|
|
if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
|
|
self.mouse_release()
|
|
self.handlers_remove()
|
|
return {'FINISHED'}
|
|
|
|
elif event.type in {'RIGHTMOUSE', 'ESC'}:
|
|
self.handlers_remove()
|
|
return {'CANCELLED'}
|
|
|
|
sprops = bpy.context.scene.blenderkit_models
|
|
if event.type == 'WHEELUPMOUSE':
|
|
sprops.offset_rotation_amount += sprops.offset_rotation_step
|
|
elif event.type == 'WHEELDOWNMOUSE':
|
|
sprops.offset_rotation_amount -= sprops.offset_rotation_step
|
|
|
|
self.object_name = None
|
|
#### TODO - this snapping code below is 3x in this file.... refactor it.
|
|
self.has_hit, self.snapped_location, self.snapped_normal, self.snapped_rotation, self.face_index, object, self.matrix = mouse_raycast(
|
|
context, event.mouse_region_x, event.mouse_region_y)
|
|
if object is not None:
|
|
self.object_name = object.name
|
|
|
|
# MODELS can be dragged on scene floor
|
|
if not self.has_hit and ui_props.asset_type == 'MODEL':
|
|
self.has_hit, self.snapped_location, self.snapped_normal, self.snapped_rotation, self.face_index, object, self.matrix = floor_raycast(
|
|
context,
|
|
event.mouse_region_x, event.mouse_region_y)
|
|
if object is not None:
|
|
self.object_name = object.name
|
|
|
|
if ui_props.asset_type == 'MODEL':
|
|
self.snapped_bbox_min = Vector(self.asset_data['bbox_min'])
|
|
self.snapped_bbox_max = Vector(self.asset_data['bbox_max'])
|
|
|
|
return {'RUNNING_MODAL'}
|
|
|
|
def invoke(self, context, event):
|
|
if context.area.type == 'VIEW_3D':
|
|
# the arguments we pass the the callback
|
|
args = (self, context)
|
|
# Add the region OpenGL drawing callback
|
|
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
|
|
self.iname = utils.previmg_name(self.asset_search_index)
|
|
|
|
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_dragging, args, 'WINDOW', 'POST_PIXEL')
|
|
self._handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d_dragging, args, 'WINDOW',
|
|
'POST_VIEW')
|
|
|
|
self.mouse_x = 0
|
|
self.mouse_y = 0
|
|
|
|
self.has_hit = False
|
|
self.snapped_location = (0, 0, 0)
|
|
self.snapped_normal = (0, 0, 1)
|
|
self.snapped_rotation = (0, 0, 0)
|
|
self.face_index = 0
|
|
object = None
|
|
self.matrix = None
|
|
|
|
sr = bpy.context.window_manager['search results']
|
|
self.asset_data = sr[self.asset_search_index]
|
|
|
|
context.window_manager.modal_handler_add(self)
|
|
return {'RUNNING_MODAL'}
|
|
else:
|
|
self.report({'WARNING'}, "View3D not found, cannot run operator")
|
|
return {'CANCELLED'}
|
|
|
|
|
|
class RunAssetBarWithContext(bpy.types.Operator):
|
|
"""Regenerate cobweb"""
|
|
bl_idname = "object.run_assetbar_fix_context"
|
|
bl_label = "BlnenderKit assetbar with fixed context"
|
|
bl_description = "Run assetbar with fixed context"
|
|
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
|
|
|
|
keep_running: BoolProperty(name="Keep Running", description='', default=True, options={'SKIP_SAVE'})
|
|
do_search: BoolProperty(name="Run Search", description='', default=False, options={'SKIP_SAVE'})
|
|
|
|
# def modal(self, context, event):
|
|
# return {'RUNNING_MODAL'}
|
|
|
|
def execute(self, context):
|
|
C_dict = utils.get_fake_context(context)
|
|
if C_dict.get('window'): # no 3d view, no asset bar.
|
|
preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
if preferences.experimental_features:
|
|
bpy.ops.view3d.blenderkit_asset_bar_widget(C_dict, 'INVOKE_REGION_WIN', keep_running=self.keep_running,
|
|
do_search=self.do_search)
|
|
|
|
else:
|
|
bpy.ops.view3d.blenderkit_asset_bar(C_dict, 'INVOKE_REGION_WIN', keep_running=self.keep_running,
|
|
do_search=self.do_search)
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
AssetBarOperator,
|
|
# AssetBarExperiment,
|
|
AssetDragOperator,
|
|
RunAssetBarWithContext,
|
|
TransferBlenderkitData,
|
|
UndoWithContext,
|
|
ParticlesDropDialog
|
|
)
|
|
|
|
# store keymap items here to access after registration
|
|
addon_keymapitems = []
|
|
|
|
|
|
# @persistent
|
|
def pre_load(context):
|
|
ui_props = bpy.context.scene.blenderkitUI
|
|
ui_props.assetbar_on = False
|
|
ui_props.turn_off = True
|
|
preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
preferences.login_attempt = False
|
|
|
|
|
|
def register_ui():
|
|
global handler_2d, handler_3d
|
|
|
|
for c in classes:
|
|
bpy.utils.register_class(c)
|
|
|
|
args = (None, bpy.context)
|
|
|
|
handler_2d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_2d_progress, args, 'WINDOW', 'POST_PIXEL')
|
|
handler_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d_progress, args, 'WINDOW', 'POST_VIEW')
|
|
|
|
wm = bpy.context.window_manager
|
|
|
|
# spaces solved by registering shortcut to Window. Couldn't register object mode before somehow.
|
|
if not wm.keyconfigs.addon:
|
|
return
|
|
km = wm.keyconfigs.addon.keymaps.new(name="Window", space_type='EMPTY')
|
|
# asset bar shortcut
|
|
kmi = km.keymap_items.new("object.run_assetbar_fix_context", 'SEMI_COLON', 'PRESS', ctrl=False, shift=False)
|
|
kmi.properties.keep_running = False
|
|
kmi.properties.do_search = False
|
|
addon_keymapitems.append(kmi)
|
|
# fast rating shortcut
|
|
wm = bpy.context.window_manager
|
|
km = wm.keyconfigs.addon.keymaps['Window']
|
|
kmi = km.keymap_items.new(ratings.FastRateMenu.bl_idname, 'F', 'PRESS', ctrl=False, shift=False)
|
|
addon_keymapitems.append(kmi)
|
|
kmi = km.keymap_items.new(upload.FastMetadata.bl_idname, 'F', 'PRESS', ctrl=True, shift=False)
|
|
addon_keymapitems.append(kmi)
|
|
|
|
|
|
def unregister_ui():
|
|
global handler_2d, handler_3d
|
|
pre_load(bpy.context)
|
|
|
|
bpy.types.SpaceView3D.draw_handler_remove(handler_2d, 'WINDOW')
|
|
bpy.types.SpaceView3D.draw_handler_remove(handler_3d, 'WINDOW')
|
|
|
|
for c in classes:
|
|
bpy.utils.unregister_class(c)
|
|
|
|
wm = bpy.context.window_manager
|
|
if not wm.keyconfigs.addon:
|
|
return
|
|
|
|
km = wm.keyconfigs.addon.keymaps.get('Window')
|
|
if km:
|
|
for kmi in addon_keymapitems:
|
|
km.keymap_items.remove(kmi)
|
|
del addon_keymapitems[:]
|