blender-addons/blenderkit/utils.py
Vilem Duha ae7be84e2d BlenderKit: fix an error when trying to assign material to unsupported object type
-do same warning for drag-drop although that can be now further improved since it seems ray cast to other object types works already)
-remove some old prints
2021-07-26 08:11:52 +02:00

917 lines
29 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from blenderkit import paths, rerequests, image_utils
import bpy
from mathutils import Vector
import json
import os
import sys
import shutil
import logging
import traceback
import inspect
bk_logger = logging.getLogger('blenderkit')
ABOVE_NORMAL_PRIORITY_CLASS = 0x00008000
BELOW_NORMAL_PRIORITY_CLASS = 0x00004000
HIGH_PRIORITY_CLASS = 0x00000080
IDLE_PRIORITY_CLASS = 0x00000040
NORMAL_PRIORITY_CLASS = 0x00000020
REALTIME_PRIORITY_CLASS = 0x00000100
supported_material_click = ('MESH', 'CURVE', 'META', 'FONT', 'SURFACE', 'VOLUME', 'GPENCIL')
# supported_material_drag = ('MESH', 'CURVE', 'META', 'FONT', 'SURFACE', 'VOLUME', 'GPENCIL')
supported_material_drag = ('MESH')
def experimental_enabled():
preferences = bpy.context.preferences.addons['blenderkit'].preferences
return preferences.experimental_features
def get_process_flags():
flags = BELOW_NORMAL_PRIORITY_CLASS
if sys.platform != 'win32': # TODO test this on windows
flags = 0
return flags
def activate(ob):
bpy.ops.object.select_all(action='DESELECT')
ob.select_set(True)
bpy.context.view_layer.objects.active = ob
def selection_get():
aob = bpy.context.view_layer.objects.active
selobs = bpy.context.view_layer.objects.selected[:]
return (aob, selobs)
def selection_set(sel):
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = sel[0]
for ob in sel[1]:
ob.select_set(True)
def get_active_model():
if bpy.context.view_layer.objects.active is not None:
ob = bpy.context.view_layer.objects.active
while ob.parent is not None:
ob = ob.parent
return ob
return None
def get_active_HDR():
scene = bpy.context.scene
ui_props = scene.blenderkitUI
image = ui_props.hdr_upload_image
return image
def get_selected_models():
'''
Detect all hierarchies that contain asset data from selection. Only parents that have actual ['asset data'] get returned
Returns
list of objects containing asset data.
'''
obs = bpy.context.selected_objects[:]
done = {}
parents = []
for ob in obs:
if ob not in done:
while ob.parent is not None and ob not in done and ob.blenderkit.asset_base_id == '' and ob.instance_collection is None:
done[ob] = True
ob = ob.parent
if ob not in parents and ob not in done:
if ob.blenderkit.name != '' or ob.instance_collection is not None:
parents.append(ob)
done[ob] = True
# if no blenderkit - like objects were found, use the original selection.
if len(parents) == 0:
parents = obs
return parents
def get_selected_replace_adepts():
'''
Detect all hierarchies that contain either asset data from selection, or selected objects themselves.
Returns
list of objects for replacement.
'''
obs = bpy.context.selected_objects[:]
done = {}
parents = []
for selected_ob in obs:
ob = selected_ob
if ob not in done:
while ob.parent is not None and ob not in done and ob.blenderkit.asset_base_id == '' and ob.instance_collection is None:
done[ob] = True
# print('step,',ob.name)
ob = ob.parent
# print('fin', ob.name)
if ob not in parents and ob not in done:
if ob.blenderkit.name != '' or ob.instance_collection is not None:
parents.append(ob)
done[ob] = True
# print(parents)
# if no blenderkit - like objects were found, use the original selection.
if len(parents) == 0:
parents = obs
pprint('replace adepts')
pprint(str(parents))
return parents
def get_search_props():
scene = bpy.context.scene
if scene is None:
return;
uiprops = scene.blenderkitUI
props = None
if uiprops.asset_type == 'MODEL':
if not hasattr(scene, 'blenderkit_models'):
return;
props = scene.blenderkit_models
if uiprops.asset_type == 'SCENE':
if not hasattr(scene, 'blenderkit_scene'):
return;
props = scene.blenderkit_scene
if uiprops.asset_type == 'HDR':
if not hasattr(scene, 'blenderkit_HDR'):
return;
props = scene.blenderkit_HDR
if uiprops.asset_type == 'MATERIAL':
if not hasattr(scene, 'blenderkit_mat'):
return;
props = scene.blenderkit_mat
if uiprops.asset_type == 'TEXTURE':
if not hasattr(scene, 'blenderkit_tex'):
return;
# props = scene.blenderkit_tex
if uiprops.asset_type == 'BRUSH':
if not hasattr(scene, 'blenderkit_brush'):
return;
props = scene.blenderkit_brush
return props
def get_active_asset_by_type(asset_type = 'model'):
asset_type =asset_type.lower()
if asset_type == 'model':
if bpy.context.view_layer.objects.active is not None:
ob = get_active_model()
return ob
if asset_type == 'scene':
return bpy.context.scene
if asset_type == 'hdr':
return get_active_HDR()
if asset_type == 'material':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.active_material
if asset_type == 'texture':
return None
if asset_type == 'brush':
b = get_active_brush()
if b is not None:
return b
return None
def get_active_asset():
scene = bpy.context.scene
ui_props = scene.blenderkitUI
if ui_props.asset_type == 'MODEL':
if bpy.context.view_layer.objects.active is not None:
ob = get_active_model()
return ob
if ui_props.asset_type == 'SCENE':
return bpy.context.scene
if ui_props.asset_type == 'HDR':
return get_active_HDR()
elif ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.active_material
elif ui_props.asset_type == 'TEXTURE':
return None
elif ui_props.asset_type == 'BRUSH':
b = get_active_brush()
if b is not None:
return b
return None
def get_upload_props():
scene = bpy.context.scene
ui_props = scene.blenderkitUI
if ui_props.asset_type == 'MODEL':
if bpy.context.view_layer.objects.active is not None:
ob = get_active_model()
return ob.blenderkit
if ui_props.asset_type == 'SCENE':
s = bpy.context.scene
return s.blenderkit
if ui_props.asset_type == 'HDR':
hdr = ui_props.hdr_upload_image # bpy.data.images.get(ui_props.hdr_upload_image)
if not hdr:
return None
return hdr.blenderkit
elif ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.active_material.blenderkit
elif ui_props.asset_type == 'TEXTURE':
return None
elif ui_props.asset_type == 'BRUSH':
b = get_active_brush()
if b is not None:
return b.blenderkit
return None
def previmg_name(index, fullsize=False):
if not fullsize:
return '.bkit_preview_' + str(index).zfill(3)
else:
return '.bkit_preview_full_' + str(index).zfill(3)
def get_active_brush():
context = bpy.context
brush = None
if context.sculpt_object:
brush = context.tool_settings.sculpt.brush
elif context.image_paint_object: # could be just else, but for future possible more types...
brush = context.tool_settings.image_paint.brush
return brush
def load_prefs():
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# if user_preferences.api_key == '':
fpath = paths.BLENDERKIT_SETTINGS_FILENAME
if os.path.exists(fpath):
try:
with open(fpath, 'r', encoding='utf-8') as s:
prefs = json.load(s)
user_preferences.api_key = prefs.get('API_key', '')
user_preferences.global_dir = prefs.get('global_dir', paths.default_global_dict())
user_preferences.api_key_refresh = prefs.get('API_key_refresh', '')
except Exception as e:
print('failed to read addon preferences.')
print(e)
os.remove(fpath)
def save_prefs(self, context):
# first check context, so we don't do this on registration or blender startup
if not bpy.app.background: # (hasattr kills blender)
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# we test the api key for length, so not a random accidentally typed sequence gets saved.
lk = len(user_preferences.api_key)
if 0 < lk < 25:
# reset the api key in case the user writes some nonsense, e.g. a search string instead of the Key
user_preferences.api_key = ''
props = get_search_props()
props.report = 'Login failed. Please paste a correct API Key.'
prefs = {
'API_key': user_preferences.api_key,
'API_key_refresh': user_preferences.api_key_refresh,
'global_dir': user_preferences.global_dir,
}
try:
fpath = paths.BLENDERKIT_SETTINGS_FILENAME
if not os.path.exists(paths._presets):
os.makedirs(paths._presets)
with open(fpath, 'w', encoding='utf-8') as s:
json.dump(prefs, s, ensure_ascii=False, indent=4)
except Exception as e:
print(e)
def uploadable_asset_poll():
'''returns true if active asset type can be uploaded'''
ui_props = bpy.context.scene.blenderkitUI
if ui_props.asset_type == 'MODEL':
return bpy.context.view_layer.objects.active is not None
if ui_props.asset_type == 'MATERIAL':
return bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None
if ui_props.asset_type == 'HDR':
return ui_props.hdr_upload_image is not None
return True
def get_hidden_texture(name, force_reload=False):
t = bpy.data.textures.get(name)
if t is None:
t = bpy.data.textures.new(name, 'IMAGE')
if not t.image or t.image.name != name:
img = bpy.data.images.get(name)
if img:
t.image = img
return t
def img_to_preview(img, copy_original = False):
if bpy.app.version[0]>=3:
img.preview_ensure()
if not copy_original:
return;
if img.preview.image_size != img.size:
img.preview.image_size = (img.size[0], img.size[1])
img.preview.image_pixels_float = img.pixels[:]
# img.preview.icon_size = (img.size[0], img.size[1])
# img.preview.icon_pixels_float = img.pixels[:]
def get_hidden_image(tpath, bdata_name, force_reload=False, colorspace='sRGB'):
if bdata_name[0] == '.':
hidden_name = bdata_name
else:
hidden_name = '.%s' % bdata_name
img = bpy.data.images.get(hidden_name)
if tpath.startswith('//'):
tpath = bpy.path.abspath(tpath)
if img == None or (img.filepath != tpath):
if tpath.startswith('//'):
tpath = bpy.path.abspath(tpath)
if not os.path.exists(tpath) or os.path.isdir(tpath):
tpath = paths.get_addon_thumbnail_path('thumbnail_notready.jpg')
if img is None:
img = bpy.data.images.load(tpath)
img_to_preview(img)
img.name = hidden_name
else:
if img.filepath != tpath:
if img.packed_file is not None:
img.unpack(method='USE_ORIGINAL')
img.filepath = tpath
img.reload()
img_to_preview(img)
image_utils.set_colorspace(img, colorspace)
elif force_reload:
if img.packed_file is not None:
img.unpack(method='USE_ORIGINAL')
img.reload()
img_to_preview(img)
image_utils.set_colorspace(img, colorspace)
return img
def get_thumbnail(name):
p = paths.get_addon_thumbnail_path(name)
name = '.%s' % name
img = bpy.data.images.get(name)
if img == None:
img = bpy.data.images.load(p)
image_utils.set_colorspace(img, 'sRGB')
img.name = name
img.name = name
return img
def files_size_to_text(size):
fsmb = size / (1024 * 1024)
fskb = size % 1024
if fsmb == 0:
return f'{round(fskb)}KB'
else:
return f'{round(fsmb, 1)}MB'
def get_brush_props(context):
brush = get_active_brush()
if brush is not None:
return brush.blenderkit
return None
def p(text, text1='', text2='', text3='', text4='', text5='', level='DEBUG'):
'''debug printing depending on blender's debug value'''
if 1: # bpy.app.debug_value != 0:
# print('-----BKit debug-----\n')
# traceback.print_stack()
texts = [text1, text2, text3, text4, text5]
text = str(text)
for t in texts:
if t != '':
text += ' ' + str(t)
bk_logger.debug(text)
# print('---------------------\n')
def copy_asset(fp1, fp2):
'''synchronizes the asset between folders, including it's texture subdirectories'''
if 1:
bk_logger.debug('copy asset')
bk_logger.debug(fp1 + ' ' + fp2)
if not os.path.exists(fp2):
shutil.copyfile(fp1, fp2)
bk_logger.debug('copied')
source_dir = os.path.dirname(fp1)
target_dir = os.path.dirname(fp2)
for subdir in os.scandir(source_dir):
if not subdir.is_dir():
continue
target_subdir = os.path.join(target_dir, subdir.name)
if os.path.exists(target_subdir):
continue
bk_logger.debug(str(subdir) + ' ' + str(target_subdir))
shutil.copytree(subdir, target_subdir)
bk_logger.debug('copied')
# except Exception as e:
# print('BlenderKit failed to copy asset')
# print(fp1, fp2)
# print(e)
def pprint(data, data1=None, data2=None, data3=None, data4=None):
'''pretty print jsons'''
p(json.dumps(data, indent=4, sort_keys=True))
def get_hierarchy(ob):
'''get all objects in a tree'''
obs = []
doobs = [ob]
# pprint('get hierarchy')
pprint(ob.name)
while len(doobs) > 0:
o = doobs.pop()
doobs.extend(o.children)
obs.append(o)
return obs
def select_hierarchy(ob, state=True):
obs = get_hierarchy(ob)
for ob in obs:
ob.select_set(state)
return obs
def delete_hierarchy(ob):
obs = get_hierarchy(ob)
bpy.ops.object.delete({"selected_objects": obs})
def get_bounds_snappable(obs, use_modifiers=False):
# progress('getting bounds of object(s)')
parent = obs[0]
while parent.parent is not None:
parent = parent.parent
maxx = maxy = maxz = -10000000
minx = miny = minz = 10000000
s = bpy.context.scene
obcount = 0 # calculates the mesh obs. Good for non-mesh objects
matrix_parent = parent.matrix_world
for ob in obs:
# bb=ob.bound_box
mw = ob.matrix_world
subp = ob.parent
# while parent.parent is not None:
# mw =
if ob.type == 'MESH' or ob.type == 'CURVE':
# If to_mesh() works we can use it on curves and any other ob type almost.
# disabled to_mesh for 2.8 by now, not wanting to use dependency graph yet.
depsgraph = bpy.context.evaluated_depsgraph_get()
object_eval = ob.evaluated_get(depsgraph)
if ob.type == 'CURVE':
mesh = object_eval.to_mesh()
else:
mesh = object_eval.data
# to_mesh(context.depsgraph, apply_modifiers=self.applyModifiers, calc_undeformed=False)
obcount += 1
if mesh is not None:
for c in mesh.vertices:
coord = c.co
parent_coord = matrix_parent.inverted() @ mw @ Vector(
(coord[0], coord[1], coord[2])) # copy this when it works below.
minx = min(minx, parent_coord.x)
miny = min(miny, parent_coord.y)
minz = min(minz, parent_coord.z)
maxx = max(maxx, parent_coord.x)
maxy = max(maxy, parent_coord.y)
maxz = max(maxz, parent_coord.z)
# bpy.data.meshes.remove(mesh)
if ob.type == 'CURVE':
object_eval.to_mesh_clear()
if obcount == 0:
minx, miny, minz, maxx, maxy, maxz = 0, 0, 0, 0, 0, 0
minx *= parent.scale.x
maxx *= parent.scale.x
miny *= parent.scale.y
maxy *= parent.scale.y
minz *= parent.scale.z
maxz *= parent.scale.z
return minx, miny, minz, maxx, maxy, maxz
def get_bounds_worldspace(obs, use_modifiers=False):
# progress('getting bounds of object(s)')
s = bpy.context.scene
maxx = maxy = maxz = -10000000
minx = miny = minz = 10000000
obcount = 0 # calculates the mesh obs. Good for non-mesh objects
for ob in obs:
# bb=ob.bound_box
mw = ob.matrix_world
if ob.type == 'MESH' or ob.type == 'CURVE':
depsgraph = bpy.context.evaluated_depsgraph_get()
ob_eval = ob.evaluated_get(depsgraph)
mesh = ob_eval.to_mesh()
obcount += 1
if mesh is not None:
for c in mesh.vertices:
coord = c.co
world_coord = mw @ Vector((coord[0], coord[1], coord[2]))
minx = min(minx, world_coord.x)
miny = min(miny, world_coord.y)
minz = min(minz, world_coord.z)
maxx = max(maxx, world_coord.x)
maxy = max(maxy, world_coord.y)
maxz = max(maxz, world_coord.z)
ob_eval.to_mesh_clear()
if obcount == 0:
minx, miny, minz, maxx, maxy, maxz = 0, 0, 0, 0, 0, 0
return minx, miny, minz, maxx, maxy, maxz
def is_linked_asset(ob):
return ob.get('asset_data') and ob.instance_collection != None
def get_dimensions(obs):
minx, miny, minz, maxx, maxy, maxz = get_bounds_snappable(obs)
bbmin = Vector((minx, miny, minz))
bbmax = Vector((maxx, maxy, maxz))
dim = Vector((maxx - minx, maxy - miny, maxz - minz))
return dim, bbmin, bbmax
def requests_post_thread(url, json, headers):
r = rerequests.post(url, json=json, verify=True, headers=headers)
def get_headers(api_key):
headers = {
"accept": "application/json",
}
if api_key != '':
headers["Authorization"] = "Bearer %s" % api_key
return headers
def scale_2d(v, s, p):
'''scale a 2d vector with a pivot'''
return (p[0] + s[0] * (v[0] - p[0]), p[1] + s[1] * (v[1] - p[1]))
def scale_uvs(ob, scale=1.0, pivot=Vector((.5, .5))):
mesh = ob.data
if len(mesh.uv_layers) > 0:
uv = mesh.uv_layers[mesh.uv_layers.active_index]
# Scale a UV map iterating over its coordinates to a given scale and with a pivot point
for uvindex in range(len(uv.data)):
uv.data[uvindex].uv = scale_2d(uv.data[uvindex].uv, scale, pivot)
# map uv cubic and switch of auto tex space and set it to 1,1,1
def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False, just_scale=False):
s = bpy.context.scene
mat_props = s.blenderkit_mat
if mat_props.automap:
tob = bpy.data.objects[target_object]
# only automap mesh models
if tob.type == 'MESH' and len(tob.data.polygons) > 0:
# check polycount for a rare case where no polys are in editmesh
actob = bpy.context.active_object
bpy.context.view_layer.objects.active = tob
# auto tex space
if tob.data.use_auto_texspace:
tob.data.use_auto_texspace = False
if not just_scale:
tob.data.texspace_size = (1, 1, 1)
if 'automap' not in tob.data.uv_layers:
bpy.ops.mesh.uv_texture_add()
uvl = tob.data.uv_layers[-1]
uvl.name = 'automap'
# TODO limit this to active material
# tob.data.uv_textures['automap'].active = True
scale = tob.scale.copy()
if target_slot is not None:
tob.active_material_index = target_slot
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
# this exception is just for a 2.8 background thunmbnailer crash, can be removed when material slot select works...
if bg_exception:
bpy.ops.mesh.select_all(action='SELECT')
else:
bpy.ops.object.material_slot_select()
scale = (scale.x + scale.y + scale.z) / 3.0
if not just_scale:
bpy.ops.uv.cube_project(
cube_size=scale * 2.0 / (tex_size),
correct_aspect=False) # it's * 2.0 because blender can't tell size of a unit cube :)
bpy.ops.object.editmode_toggle()
tob.data.uv_layers.active = tob.data.uv_layers['automap']
tob.data.uv_layers["automap"].active_render = True
# this by now works only for thumbnail preview, but should be extended to work on arbitrary objects.
# by now, it takes the basic uv map = 1 meter. also, it now doeasn't respect more materials on one object,
# it just scales whole UV.
if just_scale:
scale_uvs(tob, scale=Vector((1 / tex_size, 1 / tex_size)))
bpy.context.view_layer.objects.active = actob
def name_update(props):
'''
Update asset name function, gets run also before upload. Makes sure name doesn't change in case of reuploads,
and only displayName gets written to server.
'''
scene = bpy.context.scene
ui_props = scene.blenderkitUI
# props = get_upload_props()
if props.name_old != props.name:
props.name_changed = True
props.name_old = props.name
nname = props.name.strip()
nname = nname.replace('_', ' ')
if nname.isupper():
nname = nname.lower()
nname = nname[0].upper() + nname[1:]
props.name = nname
# here we need to fix the name for blender data = ' or " give problems in path evaluation down the road.
fname = props.name
fname = fname.replace('\'', '')
fname = fname.replace('\"', '')
asset = get_active_asset()
if ui_props.asset_type != 'HDR':
# Here we actually rename assets datablocks, but don't do that with HDR's and possibly with others
asset.name = fname
def fmt_length(prop):
prop = str(round(prop, 2))
return prop
def get_param(asset_data, parameter_name, default = None):
if not asset_data.get('parameters'):
# this can appear in older version files.
return default
for p in asset_data['parameters']:
if p.get('parameterType') == parameter_name:
return p['value']
return default
def params_to_dict(params):
params_dict = {}
for p in params:
params_dict[p['parameterType']] = p['value']
return params_dict
def dict_to_params(inputs, parameters=None):
if parameters == None:
parameters = []
for k in inputs.keys():
if type(inputs[k]) == list:
strlist = ""
for idx, s in enumerate(inputs[k]):
strlist += s
if idx < len(inputs[k]) - 1:
strlist += ','
value = "%s" % strlist
elif type(inputs[k]) != bool:
value = inputs[k]
else:
value = str(inputs[k])
parameters.append(
{
"parameterType": k,
"value": value
})
return parameters
def update_tags(self, context):
props = self
commasep = props.tags.split(',')
ntags = []
for tag in commasep:
if len(tag) > 19:
short_tags = tag.split(' ')
for short_tag in short_tags:
if len(short_tag) > 19:
short_tag = short_tag[:18]
ntags.append(short_tag)
else:
ntags.append(tag)
if len(ntags) == 1:
ntags = ntags[0].split(' ')
ns = ''
for t in ntags:
if t != '':
ns += t + ','
ns = ns[:-1]
if props.tags != ns:
props.tags = ns
def user_logged_in():
a = bpy.context.window_manager.get('bkit profile')
if a is not None:
return True
return False
def profile_is_validator():
a = bpy.context.window_manager.get('bkit profile')
if a is not None and a['user'].get('exmenu'):
return True
return False
def user_is_owner(asset_data=None):
'''Checks if the current logged in user is owner of the asset'''
profile = bpy.context.window_manager.get('bkit profile')
if profile is None:
return False
if int(asset_data['author']['id']) == int(profile['user']['id']):
return True
return False
def guard_from_crash():
'''
Blender tends to crash when trying to run some functions
with the addon going through unregistration process.
This function is used in these functions (like draw callbacks)
so these don't run during unregistration.
'''
if bpy.context.preferences.addons.get('blenderkit') is None:
return False;
if bpy.context.preferences.addons['blenderkit'].preferences is None:
return False;
return True
def get_largest_area(area_type='VIEW_3D'):
maxsurf = 0
maxa = None
maxw = None
region = None
for w in bpy.data.window_managers[0].windows:
for a in w.screen.areas:
if a.type == area_type:
asurf = a.width * a.height
if asurf > maxsurf:
maxa = a
maxw = w
maxsurf = asurf
for r in a.regions:
if r.type == 'WINDOW':
region = r
global active_area_pointer, active_window_pointer, active_region_pointer
active_window_pointer = maxw.as_pointer()
active_area_pointer = maxa.as_pointer()
active_region_pointer = region.as_pointer()
return maxw, maxa, region
def get_fake_context(context, area_type='VIEW_3D'):
C_dict = {} # context.copy() #context.copy was a source of problems - incompatibility with addons that also define context
C_dict.update(region='WINDOW')
# try:
# context = context.copy()
# # print('bk context copied successfully')
# except Exception as e:
# print(e)
# print('BlenderKit: context.copy() failed. Can be a colliding addon.')
context = {}
if context.get('area') is None or context.get('area').type != area_type:
w, a, r = get_largest_area(area_type=area_type)
if w:
# sometimes there is no area of the requested type. Let's face it, some people use Blender without 3d view.
override = {'window': w, 'screen': w.screen, 'area': a, 'region': r}
C_dict.update(override)
# print(w,a,r)
return C_dict
# def is_url(text):
def label_multiline(layout, text='', icon='NONE', width=-1, max_lines = 10):
'''
draw a ui label, but try to split it in multiple lines.
Parameters
----------
layout
text
icon
width width to split by in character count
max_lines maximum lines to draw
Returns
-------
True if max_lines was overstepped
'''
if text.strip() == '':
return
text = text.replace('\r\n','\n')
lines = text.split('\n')
if width > 0:
threshold = int(width / 5.5)
else:
threshold = 35
li = 0
for l in lines:
# if is_url(l):
li+=1
while len(l) > threshold:
i = l.rfind(' ', 0, threshold)
if i < 1:
i = threshold
l1 = l[:i]
layout.label(text=l1, icon=icon)
icon = 'NONE'
l = l[i:].lstrip()
li += 1
if li > max_lines:
break;
if li > max_lines:
break;
layout.label(text=l, icon=icon)
icon = 'NONE'
if li>max_lines:
return True
def trace():
traceback.print_stack()