361 lines
12 KiB
Python
361 lines
12 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "Turnaround Camera",
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"author": "Antonio Vazquez (antonioya)",
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"version": (0, 3, 0),
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"blender": (2, 80, 0),
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"location": "View3D > Sidebar > View Tab > Turnaround Camera",
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"description": "Add a camera rotation around selected object",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/animation/turnaround_camera.html",
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"category": "Animation",
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}
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import bpy
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from math import pi
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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PointerProperty,
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)
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from bpy.types import (
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Operator,
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Panel,
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PropertyGroup,
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)
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# ------------------------------------------------------
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# Action class
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# ------------------------------------------------------
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class CAMERATURN_OT_RunAction(Operator):
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bl_idname = "object.rotate_around"
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bl_label = "Turnaround"
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bl_description = "Create camera rotation around selected object"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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# ----------------------
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# Save old data
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# ----------------------
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scene = context.scene
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turn_camera = scene.turn_camera
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selectobject = context.active_object
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camera = scene.camera
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savedcursor = scene.cursor.location.copy() # cursor position
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savedframe = scene.frame_current
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if turn_camera.use_cursor is False:
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bpy.ops.view3d.snap_cursor_to_selected()
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# -------------------------
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# Create empty and parent
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# -------------------------
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bpy.ops.object.empty_add(type='PLAIN_AXES')
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myempty = context.active_object
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myempty.location = selectobject.location
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savedstate = myempty.matrix_world
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myempty.parent = selectobject
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myempty.name = "MCH_Rotation_target"
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myempty.matrix_world = savedstate
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# -------------------------
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# Parent camera to empty
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# -------------------------
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savedstate = camera.matrix_world
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camera.parent = myempty
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camera.matrix_world = savedstate
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# -------------------------
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# Now add revolutions
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# (make empty active object)
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# -------------------------
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bpy.ops.object.select_all(False)
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myempty.select_set(True)
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context.view_layer.objects.active = myempty
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# save current configuration
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savedinterpolation = context.preferences.edit.keyframe_new_interpolation_type
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# change interpolation mode
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context.preferences.edit.keyframe_new_interpolation_type = 'LINEAR'
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# create first frame
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myempty.rotation_euler = (0, 0, 0)
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myempty.empty_display_size = 0.1
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scene.frame_set(scene.frame_start)
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myempty.keyframe_insert(data_path="rotation_euler", frame=scene.frame_start)
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# Clear the Camera Animations if the option is checked
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if turn_camera.reset_cam_anim:
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try:
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if bpy.data.cameras[camera.name].animation_data:
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bpy.data.cameras[camera.name].animation_data_clear()
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except Exception as e:
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print("\n[Camera Turnaround]\nWarning: {}\n".format(e))
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# Dolly zoom
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if turn_camera.dolly_zoom != "0":
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bpy.data.cameras[camera.name].lens = turn_camera.camera_from_lens
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bpy.data.cameras[camera.name].keyframe_insert("lens", frame=scene.frame_start)
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# Calculate rotation XYZ
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ix = -1 if turn_camera.inverse_x else 1
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iy = -1 if turn_camera.inverse_y else 1
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iz = -1 if turn_camera.inverse_z else 1
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xrot = (pi * 2) * turn_camera.camera_revol_x * ix
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yrot = (pi * 2) * turn_camera.camera_revol_y * iy
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zrot = (pi * 2) * turn_camera.camera_revol_z * iz
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# create middle frame
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if turn_camera.back_forw is True:
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myempty.rotation_euler = (xrot, yrot, zrot)
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myempty.keyframe_insert(
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data_path="rotation_euler",
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frame=((scene.frame_end - scene.frame_start) / 2)
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)
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# reverse
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xrot *= -1
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yrot *= -1
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zrot = 0
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# Dolly zoom
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if turn_camera.dolly_zoom == "2":
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bpy.data.cameras[camera.name].lens = turn_camera.camera_to_lens
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bpy.data.cameras[camera.name].keyframe_insert(
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"lens",
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frame=((scene.frame_end - scene.frame_start) / 2)
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)
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# create last frame
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myempty.rotation_euler = (xrot, yrot, zrot)
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myempty.keyframe_insert(data_path="rotation_euler", frame=scene.frame_end)
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# Dolly zoom
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if turn_camera.dolly_zoom != "0":
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if turn_camera.dolly_zoom == "1":
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bpy.data.cameras[camera.name].lens = turn_camera.camera_to_lens # final
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else:
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bpy.data.cameras[camera.name].lens = turn_camera.camera_from_lens # back to init
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bpy.data.cameras[camera.name].keyframe_insert(
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"lens", frame=scene.frame_end
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)
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# Track constraint
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if turn_camera.track is True:
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bpy.context.view_layer.objects.active = camera
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bpy.ops.object.constraint_add(type='TRACK_TO')
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bpy.context.object.constraints[-1].track_axis = 'TRACK_NEGATIVE_Z'
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bpy.context.object.constraints[-1].up_axis = 'UP_Y'
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bpy.context.object.constraints[-1].target = myempty
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# back previous configuration
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context.preferences.edit.keyframe_new_interpolation_type = savedinterpolation
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scene.cursor.location = savedcursor
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# -------------------------
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# Back to old selection
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# -------------------------
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bpy.ops.object.select_all(False)
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selectobject.select_set(True)
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bpy.context.view_layer.objects.active = selectobject
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scene.frame_set(savedframe)
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return {'FINISHED'}
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# ------------------------------------------------------
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# Define Properties
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# ------------------------------------------------------
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class CAMERATURN_Props(PropertyGroup):
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camera_revol_x: FloatProperty(
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name="X", min=0, max=25,
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default=0, precision=2,
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description="Number total of revolutions in X axis"
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)
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camera_revol_y: FloatProperty(
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name="Y", min=0, max=25,
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default=0, precision=2,
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description="Number total of revolutions in Y axis"
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)
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camera_revol_z: FloatProperty(
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name="Z", min=0, max=25,
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default=1, precision=2,
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description="Number total of revolutions in Z axis"
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)
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inverse_x: BoolProperty(
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name="-X",
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description="Inverse rotation",
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default=False
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)
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inverse_y: BoolProperty(
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name="-Y",
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description="Inverse rotation",
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default=False
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)
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inverse_z: BoolProperty(
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name="-Z",
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description="Inverse rotation",
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default=False
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)
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use_cursor: BoolProperty(
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name="Use cursor position",
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description="Use cursor position instead of object origin",
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default=False
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)
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back_forw: BoolProperty(
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name="Back and forward",
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description="Create back and forward animation",
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default=False
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)
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dolly_zoom: EnumProperty(
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items=(
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('0', "None", ""),
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('1', "Dolly zoom", ""),
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('2', "Dolly zoom B/F", "")
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),
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name="Lens Effects",
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description="Create a camera lens movement"
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)
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camera_from_lens: FloatProperty(
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name="From",
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min=1, max=500, default=35,
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precision=3,
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description="Start lens value"
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)
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camera_to_lens: FloatProperty(
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name="To",
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min=1, max=500,
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default=35, precision=3,
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description="End lens value"
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)
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track: BoolProperty(
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name="Create track constraint",
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description="Add a track constraint to the camera",
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default=False
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)
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reset_cam_anim: BoolProperty(
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name="Clear Camera",
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description="Clear previous camera animations if there are any\n"
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"(For instance, previous Dolly Zoom)",
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default=False
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)
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# ------------------------------------------------------
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# UI Class
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# ------------------------------------------------------
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class CAMERATURN_PT_ui(Panel):
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bl_idname = "CAMERA_TURN_PT_main"
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bl_label = "Turnaround Camera"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "Animate"
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bl_context = "objectmode"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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turn_camera = scene.turn_camera
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try:
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scene.camera.name
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except AttributeError:
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row = layout.row(align=False)
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row.label(text="No defined camera for scene", icon="INFO")
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return
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if context.active_object is not None:
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if context.active_object.type != 'CAMERA':
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buf = context.active_object.name
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row = layout.row(align=True)
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row.operator("object.rotate_around", icon='OUTLINER_DATA_CAMERA')
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box = row.box()
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box.scale_y = 0.5
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box.label(text=buf, icon='MESH_DATA')
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row = layout.row(align=False)
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row.prop(scene, "camera")
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layout.label(text="Rotation:")
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row = layout.row(align=True)
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row.prop(scene, "frame_start")
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row.prop(scene, "frame_end")
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col = layout.column(align=True)
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split = col.split(factor=0.85, align=True)
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split.prop(turn_camera, "camera_revol_x")
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split.prop(turn_camera, "inverse_x", toggle=True)
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split = col.split(factor=0.85, align=True)
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split.prop(turn_camera, "camera_revol_y")
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split.prop(turn_camera, "inverse_y", toggle=True)
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split = col.split(factor=0.85, align=True)
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split.prop(turn_camera, "camera_revol_z")
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split.prop(turn_camera, "inverse_z", toggle=True)
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col = layout.column(align=True)
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col.label(text="Options:")
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row = col.row(align=True)
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row.prop(turn_camera, "back_forw", toggle=True)
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row.prop(turn_camera, "reset_cam_anim", toggle=True)
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col.prop(turn_camera, "track", toggle=True)
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col.prop(turn_camera, "use_cursor", toggle=True)
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row = layout.row()
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row.prop(turn_camera, "dolly_zoom")
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if turn_camera.dolly_zoom != "0":
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row = layout.row(align=True)
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row.prop(turn_camera, "camera_from_lens")
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row.prop(turn_camera, "camera_to_lens")
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else:
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buf = "No valid object selected"
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layout.label(text=buf, icon='MESH_DATA')
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# ------------------------------------------------------
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# Registration
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# ------------------------------------------------------
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classes = (
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CAMERATURN_OT_RunAction,
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CAMERATURN_PT_ui,
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CAMERATURN_Props
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)
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def register():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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bpy.types.Scene.turn_camera = PointerProperty(type=CAMERATURN_Props)
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def unregister():
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from bpy.utils import unregister_class
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for cls in reversed(classes):
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unregister_class(cls)
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del bpy.types.Scene.turn_camera
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if __name__ == "__main__":
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register()
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