831 lines
38 KiB
Python
831 lines
38 KiB
Python
import bpy
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from . import mathematics
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from . import curves
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from . import util
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from mathutils import Vector
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algoPOV = None
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algoDIR = None
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class BezierSegmentIntersectionPoint:
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def __init__(self, segment, parameter, intersectionPoint):
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self.segment = segment
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self.parameter = parameter
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self.intersectionPoint = intersectionPoint
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class BezierSegmentsIntersector:
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def __init__(self, segment1, segment2, worldMatrix1, worldMatrix2):
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self.segment1 = segment1
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self.segment2 = segment2
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self.worldMatrix1 = worldMatrix1
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self.worldMatrix2 = worldMatrix2
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def CalcFirstIntersection(self, nrSamples1, nrSamples2):
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algorithm = bpy.context.scene.curvetools.IntersectCurvesAlgorithm
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if algorithm == '3D':
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return self.CalcFirstRealIntersection3D(nrSamples1, nrSamples2)
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if algorithm == 'From_View':
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global algoDIR
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if algoDIR is not None:
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return self.CalcFirstRealIntersectionFromViewDIR(nrSamples1, nrSamples2)
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global algoPOV
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if algoPOV is not None:
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return self.CalcFirstRealIntersectionFromViewPOV(nrSamples1, nrSamples2)
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return None
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def CalcFirstIntersection3D(self, nrSamples1, nrSamples2):
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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limitDistance = bpy.context.scene.curvetools.LimitDistance
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointLineSegments(P0, P1, Q0, Q1, limitDistance)
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if intersectionPointData is None:
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continue
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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intersectionPointData[2])
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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intersectionPointData[3])
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return [intersectionPoint1, intersectionPoint2]
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return None
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def CalcFirstRealIntersection3D(self, nrSamples1, nrSamples2):
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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limitDistance = bpy.context.scene.curvetools.LimitDistance
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointLineSegments(P0, P1, Q0, Q1, limitDistance)
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if intersectionPointData is None:
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continue
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# intersection point can't be an existing point
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / (fltNrSamples1))
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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if (mathematics.IsSamePoint(P0, worldPoint1, limitDistance)) or \
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(mathematics.IsSamePoint(P1, worldPoint1, limitDistance)):
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intersectionPoint1 = None
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else:
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / (fltNrSamples2))
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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if (mathematics.IsSamePoint(Q0, worldPoint2, limitDistance)) or \
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(mathematics.IsSamePoint(Q1, worldPoint2, limitDistance)):
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intersectionPoint2 = None
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else:
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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return [intersectionPoint1, intersectionPoint2]
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return None
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def CalcFirstIntersectionFromViewDIR(self, nrSamples1, nrSamples2):
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global algoDIR
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointsLineSegmentsDIR(P0, P1, Q0, Q1, algoDIR)
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if intersectionPointData is None:
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continue
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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return [intersectionPoint1, intersectionPoint2]
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return None
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def CalcFirstRealIntersectionFromViewDIR(self, nrSamples1, nrSamples2):
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global algoDIR
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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limitDistance = bpy.context.scene.curvetools.LimitDistance
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointsLineSegmentsDIR(P0, P1, Q0, Q1, algoDIR)
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if intersectionPointData is None:
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continue
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# intersection point can't be an existing point
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / (fltNrSamples1))
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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if (mathematics.IsSamePoint(P0, worldPoint1, limitDistance)) or \
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(mathematics.IsSamePoint(P1, worldPoint1, limitDistance)):
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intersectionPoint1 = None
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else:
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / (fltNrSamples2))
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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if (mathematics.IsSamePoint(Q0, worldPoint2, limitDistance)) or \
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(mathematics.IsSamePoint(Q1, worldPoint2, limitDistance)):
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intersectionPoint2 = None
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else:
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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return [intersectionPoint1, intersectionPoint2]
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return None
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def CalcFirstIntersectionFromViewPOV(self, nrSamples1, nrSamples2):
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global algoPOV
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointsLineSegmentsPOV(P0, P1, Q0, Q1, algoPOV)
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if intersectionPointData is None:
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continue
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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return [intersectionPoint1, intersectionPoint2]
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return None
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def CalcFirstRealIntersectionFromViewPOV(self, nrSamples1, nrSamples2):
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global algoPOV
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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limitDistance = bpy.context.scene.curvetools.LimitDistance
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointsLineSegmentsPOV(P0, P1, Q0, Q1, algoPOV)
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if intersectionPointData is None:
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continue
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# intersection point can't be an existing point
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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if (mathematics.IsSamePoint(P0, worldPoint1, limitDistance)) or \
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(mathematics.IsSamePoint(P1, worldPoint1, limitDistance)):
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intersectionPoint1 = None
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else:
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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if (mathematics.IsSamePoint(Q0, worldPoint2, limitDistance)) or \
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(mathematics.IsSamePoint(Q1, worldPoint2, limitDistance)):
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intersectionPoint2 = None
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else:
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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return [intersectionPoint1, intersectionPoint2]
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return None
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def CalcIntersections(self, nrSamples1, nrSamples2):
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algorithm = bpy.context.scene.curvetools.IntersectCurvesAlgorithm
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if algorithm == '3D':
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return self.CalcIntersections3D(nrSamples1, nrSamples2)
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if algorithm == 'From_View':
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global algoDIR
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if algoDIR is not None:
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return self.CalcIntersectionsFromViewDIR(nrSamples1, nrSamples2)
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global algoPOV
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if algoPOV is not None:
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return self.CalcIntersectionsFromViewPOV(nrSamples1, nrSamples2)
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return [[], []]
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def CalcIntersections3D(self, nrSamples1, nrSamples2):
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rvIntersections1 = []
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rvIntersections2 = []
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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limitDistance = bpy.context.scene.curvetools.LimitDistance
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointLineSegments(P0, P1, Q0, Q1, limitDistance)
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if intersectionPointData is None:
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continue
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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rvIntersections1.append(intersectionPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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rvIntersections2.append(intersectionPoint2)
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return [rvIntersections1, rvIntersections2]
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def CalcIntersectionsFromViewDIR(self, nrSamples1, nrSamples2):
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global algoDIR
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rvIntersections1 = []
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rvIntersections2 = []
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointsLineSegmentsDIR(P0, P1, Q0, Q1, algoDIR)
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if intersectionPointData is None:
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continue
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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rvIntersections1.append(intersectionPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
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worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
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intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
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intersectionSegment2Parameter,
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worldPoint2)
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rvIntersections2.append(intersectionPoint2)
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return [rvIntersections1, rvIntersections2]
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def CalcIntersectionsFromViewPOV(self, nrSamples1, nrSamples2):
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global algoPOV
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rvIntersections1 = []
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rvIntersections2 = []
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fltNrSamples1 = float(nrSamples1)
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fltNrSamples2 = float(nrSamples2)
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for iSample1 in range(nrSamples1):
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segPar10 = float(iSample1) / fltNrSamples1
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segPar11 = float(iSample1 + 1) / fltNrSamples1
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P0 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar10)
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P1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=segPar11)
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for iSample2 in range(nrSamples2):
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segPar20 = float(iSample2) / fltNrSamples2
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segPar21 = float(iSample2 + 1) / fltNrSamples2
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Q0 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar20)
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Q1 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=segPar21)
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intersectionPointData = mathematics.CalcIntersectionPointsLineSegmentsPOV(P0, P1, Q0, Q1, algoPOV)
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if intersectionPointData is None:
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continue
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intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
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worldPoint1 = self.worldMatrix1 @ self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
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intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
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intersectionSegment1Parameter,
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worldPoint1)
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rvIntersections1.append(intersectionPoint1)
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intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
|
|
worldPoint2 = self.worldMatrix2 @ self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
|
|
intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
|
|
intersectionSegment2Parameter,
|
|
worldPoint2)
|
|
rvIntersections2.append(intersectionPoint2)
|
|
|
|
return [rvIntersections1, rvIntersections2]
|
|
|
|
|
|
class BezierSplineIntersectionPoint:
|
|
def __init__(self, spline, bezierSegmentIntersectionPoint):
|
|
self.spline = spline
|
|
self.bezierSegmentIntersectionPoint = bezierSegmentIntersectionPoint
|
|
|
|
|
|
class BezierSplinesIntersector:
|
|
def __init__(self, spline1, spline2, worldMatrix1, worldMatrix2):
|
|
self.spline1 = spline1
|
|
self.spline2 = spline2
|
|
self.worldMatrix1 = worldMatrix1
|
|
self.worldMatrix2 = worldMatrix2
|
|
|
|
def CalcIntersections(self):
|
|
rvIntersections1 = []
|
|
rvIntersections2 = []
|
|
|
|
try:
|
|
nrSamplesPerSegment1 = int(self.spline1.resolution / self.spline1.nrSegments)
|
|
except:
|
|
nrSamplesPerSegment1 = 2
|
|
if nrSamplesPerSegment1 < 2:
|
|
nrSamplesPerSegment1 = 2
|
|
|
|
try:
|
|
nrSamplesPerSegment2 = int(self.spline2.resolution / self.spline2.nrSegments)
|
|
except:
|
|
nrSamplesPerSegment2 = 2
|
|
if nrSamplesPerSegment2 < 2:
|
|
nrSamplesPerSegment2 = 2
|
|
|
|
for segment1 in self.spline1.segments:
|
|
for segment2 in self.spline2.segments:
|
|
segmentsIntersector = BezierSegmentsIntersector(segment1, segment2,
|
|
self.worldMatrix1, self.worldMatrix2)
|
|
segmentIntersections = segmentsIntersector.CalcIntersections(nrSamplesPerSegment1, nrSamplesPerSegment2)
|
|
if segmentIntersections is None:
|
|
continue
|
|
|
|
segment1Intersections = segmentIntersections[0]
|
|
for segmentIntersection in segment1Intersections:
|
|
splineIntersection = BezierSplineIntersectionPoint(self.spline1, segmentIntersection)
|
|
rvIntersections1.append(splineIntersection)
|
|
|
|
segment2Intersections = segmentIntersections[1]
|
|
for segmentIntersection in segment2Intersections:
|
|
splineIntersection = BezierSplineIntersectionPoint(self.spline2, segmentIntersection)
|
|
rvIntersections2.append(splineIntersection)
|
|
|
|
return [rvIntersections1, rvIntersections2]
|
|
|
|
|
|
class CurvesIntersector:
|
|
@staticmethod
|
|
def FromSelection():
|
|
selObjects = bpy.context.selected_objects
|
|
if len(selObjects) != 2:
|
|
raise Exception("len(selObjects) != 2") # shouldn't be possible
|
|
|
|
blenderActiveCurve = bpy.context.active_object
|
|
blenderOtherCurve = selObjects[0]
|
|
if blenderActiveCurve == blenderOtherCurve:
|
|
blenderOtherCurve = selObjects[1]
|
|
|
|
aCurve = curves.Curve(blenderActiveCurve)
|
|
oCurve = curves.Curve(blenderOtherCurve)
|
|
|
|
return CurvesIntersector(aCurve, oCurve)
|
|
|
|
@staticmethod
|
|
def ResetGlobals():
|
|
global algoPOV
|
|
algoPOV = None
|
|
global algoDIR
|
|
algoDIR = None
|
|
|
|
@staticmethod
|
|
def InitGlobals():
|
|
CurvesIntersector.ResetGlobals()
|
|
global algoPOV
|
|
global algoDIR
|
|
|
|
algo = bpy.context.scene.curvetools.IntersectCurvesAlgorithm
|
|
if algo == 'From_View':
|
|
regionView3D = util.GetFirstRegionView3D()
|
|
if regionView3D is None:
|
|
print("### ERROR: regionView3D is None. Stopping.")
|
|
return
|
|
|
|
viewPerspective = regionView3D.view_perspective
|
|
print("--", "viewPerspective:", viewPerspective)
|
|
|
|
if viewPerspective == 'ORTHO':
|
|
viewMatrix = regionView3D.view_matrix
|
|
print("--", "viewMatrix:")
|
|
print(viewMatrix)
|
|
|
|
algoDIR = Vector((viewMatrix[2][0], viewMatrix[2][1], viewMatrix[2][2]))
|
|
print("--", "algoDIR:", algoDIR)
|
|
|
|
# ## TODO: doesn't work properly
|
|
if viewPerspective == 'PERSP':
|
|
viewMatrix = regionView3D.view_matrix
|
|
print("--", "viewMatrix:")
|
|
print(viewMatrix)
|
|
|
|
algoPOV = regionView3D.view_location.copy()
|
|
print("--", "algoPOV:", algoPOV)
|
|
|
|
otherPOV = Vector((viewMatrix[0][3], viewMatrix[1][3], viewMatrix[2][3]))
|
|
print("--", "otherPOV:", otherPOV)
|
|
|
|
localPOV = Vector((0, 0, 0))
|
|
globalPOV = viewMatrix * localPOV
|
|
print("--", "globalPOV:", globalPOV)
|
|
|
|
perspMatrix = regionView3D.perspective_matrix
|
|
print("--", "perspMatrix:")
|
|
print(perspMatrix)
|
|
|
|
globalPOVPersp = perspMatrix * localPOV
|
|
print("--", "globalPOVPersp:", globalPOVPersp)
|
|
|
|
if viewPerspective == 'CAMERA':
|
|
camera = bpy.context.scene.camera
|
|
if camera is None:
|
|
print("### ERROR: camera is None. Stopping.")
|
|
return
|
|
|
|
print("--", "camera:", camera)
|
|
cameraData = camera.data
|
|
print("--", "cameraData.type:", cameraData.type)
|
|
|
|
cameraMatrix = camera.matrix_world
|
|
print("--", "cameraMatrix:")
|
|
print(cameraMatrix)
|
|
|
|
if cameraData.type == 'ORTHO':
|
|
cameraMatrix = camera.matrix_world
|
|
# algoDIR = Vector((cameraMatrix[2][0], cameraMatrix[2][1], cameraMatrix[2][2]))
|
|
algoDIR = Vector((- cameraMatrix[0][2], - cameraMatrix[1][2], - cameraMatrix[2][2]))
|
|
print("--", "algoDIR:", algoDIR)
|
|
|
|
if cameraData.type == 'PERSP':
|
|
algoPOV = camera.location.copy()
|
|
print("--", "algoPOV:", algoPOV)
|
|
|
|
def __init__(self, activeCurve, otherCurve):
|
|
self.activeCurve = activeCurve
|
|
self.otherCurve = otherCurve
|
|
|
|
CurvesIntersector.InitGlobals()
|
|
|
|
def CalcIntersections(self):
|
|
rvIntersections1 = []
|
|
rvIntersections2 = []
|
|
|
|
worldMatrix1 = self.activeCurve.curve.matrix_world
|
|
worldMatrix2 = self.otherCurve.curve.matrix_world
|
|
|
|
for spline1 in self.activeCurve.splines:
|
|
for spline2 in self.otherCurve.splines:
|
|
splineIntersector = BezierSplinesIntersector(spline1, spline2, worldMatrix1, worldMatrix2)
|
|
splineIntersections = splineIntersector.CalcIntersections()
|
|
if splineIntersections is None:
|
|
continue
|
|
|
|
spline1Intersections = splineIntersections[0]
|
|
for splineIntersection in spline1Intersections:
|
|
rvIntersections1.append(splineIntersection)
|
|
|
|
spline2Intersections = splineIntersections[1]
|
|
for splineIntersection in spline2Intersections:
|
|
rvIntersections2.append(splineIntersection)
|
|
|
|
return [rvIntersections1, rvIntersections2]
|
|
|
|
def CalcAndApplyIntersections(self):
|
|
mode = bpy.context.scene.curvetools.IntersectCurvesMode
|
|
|
|
if mode == 'Empty':
|
|
return self.CalcAndApplyEmptyAtIntersections()
|
|
if mode == 'Insert':
|
|
return self.CalcAndApplyInsertAtIntersections()
|
|
if mode == 'Split':
|
|
return self.CalcAndApplySplitAtIntersections()
|
|
|
|
return [0, 0]
|
|
|
|
def CalcAndApplyEmptyAtIntersections(self):
|
|
intersections = self.CalcIntersections()
|
|
intersectionsActive = intersections[0]
|
|
intersectionsOther = intersections[1]
|
|
|
|
nrActive = 0
|
|
nrOther = 0
|
|
|
|
affect = bpy.context.scene.curvetools.IntersectCurvesAffect
|
|
|
|
if (affect == 'Both') or (affect == 'Active'):
|
|
for splineIntersection in intersectionsActive:
|
|
iPoint = splineIntersection.bezierSegmentIntersectionPoint.intersectionPoint
|
|
bpy.ops.object.empty_add(type='PLAIN_AXES',
|
|
align='WORLD',
|
|
location=(iPoint.x, iPoint.y, iPoint.z), rotation=(0, 0, 0))
|
|
nrActive += 1
|
|
|
|
if (affect == 'Both') or (affect == 'Other'):
|
|
for splineIntersection in intersectionsOther:
|
|
iPoint = splineIntersection.bezierSegmentIntersectionPoint.intersectionPoint
|
|
bpy.ops.object.empty_add(type='PLAIN_AXES',
|
|
align='WORLD',
|
|
location=(iPoint.x, iPoint.y, iPoint.z), rotation=(0, 0, 0))
|
|
nrOther += 1
|
|
|
|
return [nrActive, nrOther]
|
|
|
|
def CalcAndApplyInsertAtIntersections(self):
|
|
nrActive = 0
|
|
nrOther = 0
|
|
|
|
affect = bpy.context.scene.curvetools.IntersectCurvesAffect
|
|
affectA = (affect == 'Both') or (affect == 'Active')
|
|
affectO = (affect == 'Both') or (affect == 'Other')
|
|
|
|
for iSplineA in range(len(self.activeCurve.splines)):
|
|
splineA = self.activeCurve.splines[iSplineA]
|
|
nrSegmentsA = len(splineA.segments)
|
|
resPerSegA = splineA.resolutionPerSegment
|
|
|
|
for iSplineO in range(len(self.otherCurve.splines)):
|
|
splineO = self.otherCurve.splines[iSplineO]
|
|
nrSegmentsO = len(splineO.segments)
|
|
resPerSegO = splineO.resolutionPerSegment
|
|
|
|
iSegA = 0
|
|
while True:
|
|
segA = splineA.segments[iSegA]
|
|
|
|
iSegO = 0
|
|
while True:
|
|
segO = splineO.segments[iSegO]
|
|
|
|
segIntersector = BezierSegmentsIntersector(segA, segO,
|
|
self.activeCurve.worldMatrix,
|
|
self.otherCurve.worldMatrix)
|
|
segFirstIntersection = segIntersector.CalcFirstIntersection(resPerSegA, resPerSegO)
|
|
|
|
if segFirstIntersection is not None:
|
|
intPointA = segFirstIntersection[0]
|
|
intPointO = segFirstIntersection[1]
|
|
# else does something weird if 1 of them is None..
|
|
if (intPointA is not None) and (intPointO is not None):
|
|
if affectA:
|
|
if intPointA is not None:
|
|
splineA.InsertPoint(segA, intPointA.parameter)
|
|
|
|
nrActive += 1
|
|
nrSegmentsA += 1
|
|
|
|
if affectO:
|
|
if intPointO is not None:
|
|
splineO.InsertPoint(segO, intPointO.parameter)
|
|
|
|
nrOther += 1
|
|
nrSegmentsO += 1
|
|
|
|
iSegO += 1
|
|
if not (iSegO < nrSegmentsO):
|
|
break
|
|
|
|
iSegA += 1
|
|
if not (iSegA < nrSegmentsA):
|
|
break
|
|
|
|
if affectO:
|
|
splineO.RefreshInScene()
|
|
|
|
if affectA:
|
|
splineA.RefreshInScene()
|
|
|
|
return [nrActive, nrOther]
|
|
|
|
def CalcAndApplySplitAtIntersections(self):
|
|
nrActive = 0
|
|
nrOther = 0
|
|
|
|
affect = bpy.context.scene.curvetools.IntersectCurvesAffect
|
|
affectA = (affect == 'Both') or (affect == 'Active')
|
|
affectO = (affect == 'Both') or (affect == 'Other')
|
|
|
|
nrSplinesA = len(self.activeCurve.splines)
|
|
nrSplinesO = len(self.otherCurve.splines)
|
|
|
|
iSplineA = 0
|
|
while True:
|
|
splineA = self.activeCurve.splines[iSplineA]
|
|
nrSegmentsA = len(splineA.segments)
|
|
resPerSegA = splineA.resolutionPerSegment
|
|
|
|
iSplineO = 0
|
|
while True:
|
|
splineO = self.otherCurve.splines[iSplineO]
|
|
nrSegmentsO = len(splineO.segments)
|
|
resPerSegO = splineO.resolutionPerSegment
|
|
|
|
iSegA = 0
|
|
while True:
|
|
segA = splineA.segments[iSegA]
|
|
|
|
iSegO = 0
|
|
while True:
|
|
segO = splineO.segments[iSegO]
|
|
|
|
segIntersector = BezierSegmentsIntersector(segA, segO,
|
|
self.activeCurve.worldMatrix,
|
|
self.otherCurve.worldMatrix)
|
|
segFirstIntersection = segIntersector.CalcFirstIntersection(resPerSegA, resPerSegO)
|
|
|
|
if segFirstIntersection is not None:
|
|
intPointA = segFirstIntersection[0]
|
|
intPointO = segFirstIntersection[1]
|
|
# else does something weird if 1 of them is None..
|
|
if (intPointA is not None) and (intPointO is not None):
|
|
if affectA:
|
|
if intPointA is not None:
|
|
print("--", "splineA.Split():")
|
|
newSplinesA = splineA.Split(segA, intPointA.parameter)
|
|
if newSplinesA is not None:
|
|
newResolutions = splineA.CalcDivideResolution(segA, intPointA.parameter)
|
|
newSplinesA[0].resolution = newResolutions[0]
|
|
newSplinesA[1].resolution = newResolutions[1]
|
|
|
|
splineA = newSplinesA[0]
|
|
self.activeCurve.splines[iSplineA] = splineA
|
|
self.activeCurve.splines.insert(iSplineA + 1, newSplinesA[1])
|
|
|
|
nrActive += 1
|
|
|
|
if affectO:
|
|
if intPointO is not None:
|
|
print("--", "splineO.Split():")
|
|
newSplinesO = splineO.Split(segO, intPointO.parameter)
|
|
if newSplinesO is not None:
|
|
newResolutions = splineO.CalcDivideResolution(segO, intPointO.parameter)
|
|
newSplinesO[0].resolution = newResolutions[0]
|
|
newSplinesO[1].resolution = newResolutions[1]
|
|
|
|
splineO = newSplinesO[0]
|
|
self.otherCurve.splines[iSplineO] = splineO
|
|
self.otherCurve.splines.insert(iSplineO + 1, newSplinesO[1])
|
|
|
|
nrOther += 1
|
|
|
|
nrSegmentsO = len(splineO.segments)
|
|
iSegO += 1
|
|
if not (iSegO < nrSegmentsO):
|
|
break
|
|
|
|
nrSegmentsA = len(splineA.segments)
|
|
iSegA += 1
|
|
if not (iSegA < nrSegmentsA):
|
|
break
|
|
|
|
nrSplinesO = len(self.otherCurve.splines)
|
|
iSplineO += 1
|
|
if not (iSplineO < nrSplinesO):
|
|
break
|
|
|
|
nrSplinesA = len(self.activeCurve.splines)
|
|
iSplineA += 1
|
|
if not (iSplineA < nrSplinesA):
|
|
break
|
|
|
|
if affectA:
|
|
print("")
|
|
print("--", "self.activeCurve.RebuildInScene():")
|
|
self.activeCurve.RebuildInScene()
|
|
if affectO:
|
|
print("")
|
|
print("--", "self.otherCurve.RebuildInScene():")
|
|
self.otherCurve.RebuildInScene()
|
|
|
|
return [nrActive, nrOther]
|