386 lines
18 KiB
Python
386 lines
18 KiB
Python
# ***** GPL LICENSE BLOCK *****
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# All rights reserved.
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#
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# ***** GPL LICENSE BLOCK *****
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import bpy, math, bmesh
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from bpy_extras import view3d_utils
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from mathutils import Vector, Matrix
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from . import internal
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class OffsetCurve(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_offset_curve'
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bl_description = bl_label = 'Offset Curve'
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bl_options = {'REGISTER', 'UNDO'}
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offset: bpy.props.FloatProperty(name='Offset', description='Distace between the original and the first trace', unit='LENGTH', default=0.1)
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pitch: bpy.props.FloatProperty(name='Pitch', description='Distace between two parallel traces', unit='LENGTH', default=0.1)
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step_angle: bpy.props.FloatProperty(name='Resolution', description='Smaller values make curves smoother by adding more vertices', unit='ROTATION', min=math.pi/128, default=math.pi/16)
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count: bpy.props.IntProperty(name='Count', description='Number of parallel traces', min=1, default=1)
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round_line_join: bpy.props.BoolProperty(name='Round Line Join', description='Insert circle arcs at convex corners', default=True)
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@classmethod
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def poll(cls, context):
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return bpy.context.object != None and bpy.context.object.type == 'CURVE'
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def execute(self, context):
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if bpy.context.object.mode == 'EDIT':
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splines = internal.getSelectedSplines(True, True)
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else:
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splines = bpy.context.object.data.splines
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if len(splines) == 0:
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self.report({'WARNING'}, 'Nothing selected')
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return {'CANCELLED'}
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if bpy.context.object.mode != 'EDIT':
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internal.addObject('CURVE', 'Offset Toolpath')
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origin = bpy.context.scene.cursor.location
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else:
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origin = Vector((0.0, 0.0, 0.0))
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for spline in splines:
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spline_points = spline.bezier_points if spline.type == 'BEZIER' else spline.points
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for spline_point in spline_points:
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if spline_point.co.z != spline_points[0].co.z:
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self.report({'WARNING'}, 'Curves must be planar and in XY plane')
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return {'CANCELLED'}
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for index in range(0, self.count):
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traces = internal.offsetPolygonOfSpline(spline, self.offset+self.pitch*index, self.step_angle, self.round_line_join)
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for trace in traces:
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internal.addPolygonSpline(bpy.context.object, spline.use_cyclic_u, [vertex-origin for vertex in trace])
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return {'FINISHED'}
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class SliceMesh(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_slice_mesh'
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bl_description = bl_label = 'Slice Mesh'
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bl_options = {'REGISTER', 'UNDO'}
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pitch: bpy.props.FloatProperty(name='Pitch', unit='LENGTH', description='Distance between two slices', default=0.1)
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offset: bpy.props.FloatProperty(name='Offset', unit='LENGTH', description='Position of first slice along the axis', default=0.0)
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slice_count: bpy.props.IntProperty(name='Count', description='Number of slices', min=1, default=3)
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@classmethod
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def poll(cls, context):
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return bpy.context.object != None and bpy.context.object.mode == 'OBJECT'
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def perform(self, context):
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axis = Vector((0.0, 0.0, 1.0))
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for i in range(0, self.slice_count):
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aux_mesh = self.mesh.copy()
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cut_geometry = bmesh.ops.bisect_plane(aux_mesh, geom=aux_mesh.edges[:]+aux_mesh.faces[:], dist=0, plane_co=axis*(i*self.pitch+self.offset), plane_no=axis, clear_outer=False, clear_inner=False)['geom_cut']
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edge_pool = set([e for e in cut_geometry if isinstance(e, bmesh.types.BMEdge)])
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while len(edge_pool) > 0:
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current_edge = edge_pool.pop()
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first_vertex = current_vertex = current_edge.verts[0]
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vertices = [current_vertex.co]
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follow_edge_loop = len(edge_pool) > 0
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while follow_edge_loop:
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current_vertex = current_edge.other_vert(current_vertex)
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vertices.append(current_vertex.co)
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if current_vertex == first_vertex:
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break
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follow_edge_loop = False
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for edge in current_vertex.link_edges:
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if edge in edge_pool:
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current_edge = edge
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edge_pool.remove(current_edge)
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follow_edge_loop = True
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break
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current_vertex = current_edge.other_vert(current_vertex)
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vertices.append(current_vertex.co)
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internal.addPolygonSpline(self.result, False, vertices)
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aux_mesh.free()
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def invoke(self, context, event):
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if bpy.context.object.type != 'MESH':
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self.report({'WARNING'}, 'Active object must be a mesh')
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return {'CANCELLED'}
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self.pitch = 0.1
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self.offset = 0.0
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self.slice_count = 3
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self.mode = 'PITCH'
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self.input_obj = bpy.context.object
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depsgraph = context.evaluated_depsgraph_get()
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self.mesh = bmesh.new()
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self.mesh.from_object(self.input_obj, depsgraph, deform=True, cage=False, face_normals=True)
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self.mesh.transform(bpy.context.scene.cursor.matrix.inverted()@self.input_obj.matrix_world)
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self.result = internal.addObject('CURVE', 'Slices')
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self.result.matrix_world = bpy.context.scene.cursor.matrix
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self.perform(context)
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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if event.type == 'MOUSEMOVE':
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mouse = (event.mouse_region_x, event.mouse_region_y)
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input_value = internal.nearestPointOfLines(
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bpy.context.scene.cursor.location,
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bpy.context.scene.cursor.matrix.col[2].xyz,
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view3d_utils.region_2d_to_origin_3d(context.region, context.region_data, mouse),
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view3d_utils.region_2d_to_vector_3d(context.region, context.region_data, mouse)
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)[0]
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if self.mode == 'PITCH':
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self.pitch = input_value/(self.slice_count-1) if self.slice_count > 2 else input_value
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elif self.mode == 'OFFSET':
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self.offset = input_value-self.pitch*0.5*((self.slice_count-1) if self.slice_count > 2 else 1.0)
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elif event.type == 'WHEELUPMOUSE':
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if self.slice_count > 2:
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self.pitch *= (self.slice_count-1)
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self.slice_count += 1
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if self.slice_count > 2:
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self.pitch /= (self.slice_count-1)
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elif event.type == 'WHEELDOWNMOUSE':
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if self.slice_count > 2:
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self.pitch *= (self.slice_count-1)
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if self.slice_count > 1:
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self.slice_count -= 1
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if self.slice_count > 2:
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self.pitch /= (self.slice_count-1)
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elif event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
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if self.mode == 'PITCH':
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self.mode = 'OFFSET'
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return {'RUNNING_MODAL'}
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elif self.mode == 'OFFSET':
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self.mesh.free()
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return {'FINISHED'}
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elif event.type in {'RIGHTMOUSE', 'ESC'}:
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self.mesh.free()
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bpy.context.scene.collection.objects.unlink(self.result)
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bpy.context.view_layer.objects.active = self.input_obj
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return {'CANCELLED'}
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else:
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return {'PASS_THROUGH'}
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self.result.data.splines.clear()
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self.perform(context)
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return {'RUNNING_MODAL'}
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class DogBone(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_dogbone'
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bl_description = bl_label = 'Dog Bone'
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bl_options = {'REGISTER', 'UNDO'}
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radius: bpy.props.FloatProperty(name='Radius', description='Tool radius to compensate for', unit='LENGTH', min=0.0, default=0.1)
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@classmethod
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def poll(cls, context):
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return bpy.context.object != None and bpy.context.object.type == 'CURVE'
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def execute(self, context):
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if bpy.context.object.mode == 'EDIT':
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splines = internal.getSelectedSplines(True, False)
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else:
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splines = bpy.context.object.data.splines
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if len(splines) == 0:
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self.report({'WARNING'}, 'Nothing selected')
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return {'CANCELLED'}
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if bpy.context.object.mode != 'EDIT':
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internal.addObject('CURVE', 'Dog Bone')
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origin = bpy.context.scene.cursor.location
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else:
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origin = Vector((0.0, 0.0, 0.0))
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for spline in splines:
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if spline.type != 'BEZIER':
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continue
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result = internal.dogBone(spline, self.radius)
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internal.addBezierSpline(bpy.context.object, spline.use_cyclic_u, result) # [vertex-origin for vertex in result])
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return {'FINISHED'}
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class DiscretizeCurve(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_discretize_curve'
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bl_description = bl_label = 'Discretize Curve'
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bl_options = {'REGISTER', 'UNDO'}
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step_angle: bpy.props.FloatProperty(name='Resolution', description='Smaller values make curves smoother by adding more vertices', unit='ROTATION', min=math.pi/512, default=math.pi/16)
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samples: bpy.props.IntProperty(name='Sample Count', description='Number of samples to test per curve segment', min=1, default=128)
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@classmethod
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def poll(cls, context):
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return bpy.context.object != None and bpy.context.object.type == 'CURVE'
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def execute(self, context):
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if bpy.context.object.mode == 'EDIT':
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splines = internal.getSelectedSplines(True, False)
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else:
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splines = bpy.context.object.data.splines
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if len(splines) == 0:
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self.report({'WARNING'}, 'Nothing selected')
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return {'CANCELLED'}
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if bpy.context.object.mode != 'EDIT':
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internal.addObject('CURVE', 'Discretized Curve')
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origin = bpy.context.scene.cursor.location
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else:
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origin = Vector((0.0, 0.0, 0.0))
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for spline in splines:
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if spline.type != 'BEZIER':
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continue
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result = internal.discretizeCurve(spline, self.step_angle, self.samples)
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internal.addPolygonSpline(bpy.context.object, spline.use_cyclic_u, [vertex-origin for vertex in result])
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return {'FINISHED'}
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class Truncate(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_truncate'
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bl_description = bl_label = 'Truncate'
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bl_options = {'REGISTER', 'UNDO'}
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min_dist: bpy.props.FloatProperty(name='Min Distance', unit='LENGTH', description='Remove vertices which are too close together', min=0.0, default=0.001)
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z_hop: bpy.props.BoolProperty(name='Z Hop', description='Add movements to the ceiling at trace ends', default=True)
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@classmethod
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def poll(cls, context):
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return bpy.context.object != None and bpy.context.object.mode == 'OBJECT'
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def execute(self, context):
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if bpy.context.object.type != 'EMPTY' or bpy.context.object.empty_display_type != 'CUBE':
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self.report({'WARNING'}, 'Active object must be an empty of display type cube')
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return {'CANCELLED'}
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selection = bpy.context.selected_objects[:]
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workspace = bpy.context.object
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aabb = internal.AABB(center=Vector((0.0, 0.0, 0.0)), dimensions=Vector((1.0, 1.0, 1.0))*workspace.empty_display_size)
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toolpath = internal.addObject('CURVE', 'Truncated Toolpath')
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for curve in selection:
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if curve.type == 'CURVE':
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transform = workspace.matrix_world.inverted()@curve.matrix_world
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inverse_transform = Matrix.Translation(-toolpath.location)@workspace.matrix_world
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curve_traces = []
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for spline in curve.data.splines:
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if spline.type == 'POLY':
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curve_traces += internal.truncateToFitBox(transform, spline, aabb)
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for trace in curve_traces:
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i = len(trace[0])-1
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while i > 1:
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if (trace[0][i-1]-trace[0][i]).length < self.min_dist:
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trace[0].pop(i-1)
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trace[1].pop(i-1)
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i -= 1
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if self.z_hop:
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begin = Vector(trace[0][0])
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end = Vector(trace[0][-1])
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begin.z = end.z = workspace.empty_display_size
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trace[0].insert(0, begin)
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trace[1].insert(0, 1.0)
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trace[0].append(end)
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trace[1].append(1.0)
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internal.addPolygonSpline(toolpath, False, [inverse_transform@vertex for vertex in trace[0]], trace[1])
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return {'FINISHED'}
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class RectMacro(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_rect_macro'
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bl_description = bl_label = 'Rect Macro'
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bl_options = {'REGISTER', 'UNDO'}
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track_count: bpy.props.IntProperty(name='Number Tracks', description='How many tracks', min=1, default=10)
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stride: bpy.props.FloatProperty(name='Stride', unit='LENGTH', description='Distance to previous track on the way back', min=0.0, default=0.5)
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pitch: bpy.props.FloatProperty(name='Pitch', unit='LENGTH', description='Distance between two tracks', default=-1.0)
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length: bpy.props.FloatProperty(name='Length', unit='LENGTH', description='Length of one track', default=10.0)
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speed: bpy.props.FloatProperty(name='Speed', description='Stored in softbody goal weight', min=0.0, max=1.0, default=0.1)
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def execute(self, context):
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if not internal.curveObject():
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internal.addObject('CURVE', 'Rect Toolpath')
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origin = Vector((0.0, 0.0, 0.0))
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else:
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origin = bpy.context.scene.cursor.location
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stride = math.copysign(self.stride, self.pitch)
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length = self.length*0.5
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vertices = []
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weights = []
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for i in range(0, self.track_count):
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shift = i*self.pitch
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flipped = -1 if (stride == 0 and i%2 == 1) else 1
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vertices.append(origin+Vector((shift, -length*flipped, 0.0)))
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weights.append(self.speed)
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vertices.append(origin+Vector((shift, length*flipped, 0.0)))
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weights.append(self.speed)
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if stride != 0:
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vertices.append(origin+Vector((shift-stride, length, 0.0)))
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weights.append(self.speed)
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vertices.append(origin+Vector((shift-stride, -length, 0.0)))
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weights.append(1)
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internal.addPolygonSpline(bpy.context.object, False, vertices, weights)
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return {'FINISHED'}
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class DrillMacro(bpy.types.Operator):
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bl_idname = 'curvetools.add_toolpath_drill_macro'
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bl_description = bl_label = 'Drill Macro'
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bl_options = {'REGISTER', 'UNDO'}
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screw_count: bpy.props.FloatProperty(name='Screw Turns', description='How many screw truns', min=1.0, default=10.0)
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spiral_count: bpy.props.FloatProperty(name='Spiral Turns', description='How many spiral turns', min=0.0, default=0.0)
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vertex_count: bpy.props.IntProperty(name='Number Vertices', description = 'How many vertices per screw turn', min=3, default=32)
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radius: bpy.props.FloatProperty(name='Radius', unit='LENGTH', description='Radius at tool center', min=0.0, default=5.0)
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pitch: bpy.props.FloatProperty(name='Pitch', unit='LENGTH', description='Distance between two screw turns', min=0.0, default=1.0)
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speed: bpy.props.FloatProperty(name='Speed', description='Stored in softbody goal weight', min=0.0, max=1.0, default=0.1)
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def execute(self, context):
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if not internal.curveObject():
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internal.addObject('CURVE', 'Drill Toolpath')
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origin = Vector((0.0, 0.0, 0.0))
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else:
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origin = bpy.context.scene.cursor.location
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count = int(self.vertex_count*self.screw_count)
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height = -count/self.vertex_count*self.pitch
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vertices = []
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weights = []
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def addRadialVertex(param, radius, height):
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angle = param*math.pi*2
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vertices.append(origin+Vector((math.sin(angle)*radius, math.cos(angle)*radius, height)))
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weights.append(self.speed)
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if self.radius > 0:
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if self.spiral_count > 0.0:
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sCount = math.ceil(self.spiral_count*self.vertex_count)
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for j in range(1, int(self.screw_count)+1):
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if j > 1:
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vertices.append(origin+Vector((0.0, 0.0, sHeight)))
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weights.append(self.speed)
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sHeight = max(-j*self.pitch, height)
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for i in range(0, sCount+1):
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sParam = i/self.vertex_count
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addRadialVertex(sParam, i/sCount*self.radius, sHeight)
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for i in range(0, self.vertex_count+1):
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addRadialVertex(sParam+(count+i)/self.vertex_count, self.radius, sHeight)
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else:
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for i in range(0, count):
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param = i/self.vertex_count
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addRadialVertex(param, self.radius, -param*self.pitch)
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for i in range(0, self.vertex_count+1):
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addRadialVertex((count+i)/self.vertex_count, self.radius, height)
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weights += [1, 1]
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else:
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weights += [self.speed, 1]
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vertices += [origin+Vector((0.0, 0.0, height)), origin]
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internal.addPolygonSpline(bpy.context.object, False, vertices, weights)
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return {'FINISHED'}
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def register():
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for cls in classes:
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bpy.utils.register_class(operators)
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(operators)
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if __name__ == "__main__":
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register()
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operators = [OffsetCurve, SliceMesh, DogBone, DiscretizeCurve, Truncate, RectMacro, DrillMacro]
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