blender-addons/object_boolean_tools.py

1321 lines
41 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Bool Tool",
"author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto, Simon Appelt",
"version": (0, 4, 1),
"blender": (2, 80, 0),
"location": "View3D > Sidebar > Edit Tab",
"description": "Bool Tool Hotkey: Ctrl Shift B",
"doc_url": "{BLENDER_MANUAL_URL}/addons/object/bool_tools.html",
"category": "Object",
}
import bpy
from bpy.types import (
AddonPreferences,
Operator,
Panel,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
# ------------------- Bool Tool FUNCTIONS -------------------------
# Utils:
# Hide boolean objects
def update_BoolHide(self, context):
ao = context.view_layer.objects.active
objs = [i.object for i in ao.modifiers if i.type == "BOOLEAN"]
hide_state = context.scene.BoolHide
for o in objs:
o.hide_viewport = hide_state
def isCanvas(_obj):
try:
if _obj["BoolToolRoot"]:
return True
except:
return False
def isBrush(_obj):
try:
if _obj["BoolToolBrush"]:
return True
except:
return False
# TODO
# def isPolyBrush(_obj):
# try:
# if _obj["BoolToolPolyBrush"]:
# return True
# except:
# return False
def cycles_visibility_set(ob, value=False):
if not hasattr(ob, "cycles_visibility"):
return
vis = ob.cycles_visibility
vis.camera = value
vis.diffuse = value
vis.glossy = value
vis.shadow = value
vis.transmission = value
vis.scatter = value
def BT_ObjectByName(obj):
for ob in bpy.context.view_layer.objects:
if isCanvas(ob) or isBrush(ob):
if ob.name == obj:
return ob
def FindCanvas(obj):
for ob in bpy.context.view_layer.objects:
if isCanvas(ob):
for mod in ob.modifiers:
if "BTool_" in mod.name:
if obj.name in mod.name:
return ob
def isFTransf():
preferences = bpy.context.preferences
addons = preferences.addons
addon_prefs = addons[__name__].preferences
if addon_prefs.fast_transform:
return True
else:
return False
def ConvertToMesh(obj):
act = bpy.context.view_layer.objects.active
bpy.context.view_layer.objects.active = obj
bpy.ops.object.convert(target="MESH")
bpy.context.view_layer.objects.active = act
# Do the Union, Difference and Intersection Operations with a Brush
def Operation(context, _operation):
prefs = context.preferences.addons[__name__].preferences
useWire = prefs.use_wire
for selObj in context.selected_objects:
if (
selObj != context.active_object and
(selObj.type == "MESH" or selObj.type == "CURVE")
):
if selObj.type == "CURVE":
ConvertToMesh(selObj)
actObj = context.active_object
selObj.hide_render = True
if useWire:
selObj.display_type = "WIRE"
else:
selObj.display_type = "BOUNDS"
cycles_visibility_set(selObj, value=False)
if _operation == "SLICE":
# copies instance_collection property(empty), but group property is empty (users_group = None)
clone = actObj.copy()
context.collection.objects.link(clone)
space_data = context.space_data
is_local_view = bool(space_data.local_view)
if is_local_view:
clone.local_view_set(space_data, True)
sliceMod = clone.modifiers.new("BTool_" + selObj.name, "BOOLEAN") # add mod to clone obj
sliceMod.object = selObj
sliceMod.operation = "DIFFERENCE"
clone["BoolToolRoot"] = True
newMod = actObj.modifiers.new("BTool_" + selObj.name, "BOOLEAN")
newMod.object = selObj
if _operation == "SLICE":
newMod.operation = "INTERSECT"
else:
newMod.operation = _operation
actObj["BoolToolRoot"] = True
selObj["BoolToolBrush"] = _operation
selObj["BoolTool_FTransform"] = "False"
# Remove Objects form the BoolTool System
def Remove(context, thisObj_name, Prop):
# Find the Brush pointed in the Tree View and Restore it, active is the Canvas
actObj = context.active_object
# Restore the Brush
def RemoveThis(_thisObj_name):
for obj in bpy.context.view_layer.objects:
# if it's the brush object
if obj.name == _thisObj_name:
obj.display_type = "TEXTURED"
del obj["BoolToolBrush"]
del obj["BoolTool_FTransform"]
cycles_visibility_set(obj, value=True)
# Remove it from the Canvas
for mod in actObj.modifiers:
if "BTool_" in mod.name:
if _thisObj_name in mod.name:
actObj.modifiers.remove(mod)
if Prop == "THIS":
RemoveThis(thisObj_name)
# If the remove was called from the Properties:
else:
# Remove the Brush Property
if Prop == "BRUSH":
Canvas = FindCanvas(actObj)
if Canvas:
for mod in Canvas.modifiers:
if "BTool_" in mod.name and actObj.name in mod.name:
Canvas.modifiers.remove(mod)
actObj.display_type = "TEXTURED"
del actObj["BoolToolBrush"]
del actObj["BoolTool_FTransform"]
cycles_visibility_set(actObj, value=True)
if Prop == "CANVAS":
for mod in actObj.modifiers:
if "BTool_" in mod.name:
RemoveThis(mod.object.name)
# Toggle the Enable the Brush Object Property
def EnableBrush(context, objList, canvas):
for obj in objList:
for mod in canvas.modifiers:
if "BTool_" in mod.name and mod.object.name == obj:
if mod.show_viewport:
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
# Find the Canvas and Enable this Brush
def EnableThisBrush(context, set):
canvas = None
for obj in bpy.context.view_layer.objects:
if obj != bpy.context.active_object:
if isCanvas(obj):
for mod in obj.modifiers:
if "BTool_" in mod.name:
if mod.object == bpy.context.active_object:
canvas = obj
for mod in canvas.modifiers:
if "BTool_" in mod.name:
if mod.object == bpy.context.active_object:
if set == "None":
if mod.show_viewport:
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
else:
if set == "True":
mod.show_viewport = True
else:
mod.show_viewport = False
return
# Toggle the Fast Transform Property of the Active Brush
def EnableFTransf(context):
actObj = bpy.context.active_object
if actObj["BoolTool_FTransform"] == "True":
actObj["BoolTool_FTransform"] = "False"
else:
actObj["BoolTool_FTransform"] = "True"
return
# Apply All Brushes to the Canvas
def ApplyAll(context, list):
objDeleteList = []
for selObj in list:
if isCanvas(selObj) and selObj == context.active_object:
for mod in selObj.modifiers:
if "BTool_" in mod.name:
objDeleteList.append(mod.object)
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
del selObj["BoolToolRoot"]
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
# do not delete brush that is used by another canvas
if mod.type == "BOOLEAN" and mod.object in objDeleteList:
objDeleteList.remove(mod.object) # remove it from deletion
bpy.ops.object.select_all(action="DESELECT")
for obj in objDeleteList:
obj.select_set(True)
bpy.ops.object.delete()
# Apply This Brush to the Canvas
def ApplyThisBrush(context, brush):
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if "BTool_" + brush.name in mod.name:
# Apply This Brush
context.view_layer.objects.active = obj
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
bpy.ops.object.select_all(action="TOGGLE")
bpy.ops.object.select_all(action="DESELECT")
# Garbage Collector
brush.select_set(True)
# bpy.ops.object.delete()
# ------------------ Bool Tool OPERATORS --------------------------------------
# TODO
# class BTool_DrawPolyBrush(Operator):
# bl_idname = "btool.draw_polybrush"
# bl_label = "Draw Poly Brush"
# bl_description = (
# "Draw Polygonal Mask, can be applied to Canvas > Brush or Directly\n"
# "Note: ESC to Cancel, Enter to Apply, Right Click to erase the Lines"
# )
# count = 0
# store_cont_draw = False
# @classmethod
# def poll(cls, context):
# return context.active_object is not None
# def set_cont_draw(self, context, start=False):
# # store / restore GP continuous drawing (see T52321)
# scene = context.scene
# tool_settings = scene.tool_settings
# continuous = tool_settings.use_gpencil_continuous_drawing
# if start:
# self.store_cont_draw = continuous
# tool_settings.use_gpencil_continuous_drawing = True
# else:
# tool_settings.use_gpencil_continuous_drawing = self.store_cont_draw
# def modal(self, context, event):
# self.count += 1
# actObj = bpy.context.active_object
# if self.count == 1:
# actObj.select_set(True)
# bpy.ops.gpencil.draw("INVOKE_DEFAULT", mode="DRAW_POLY")
# if event.type == "RIGHTMOUSE":
# # use this to pass to the Grease Pencil eraser (see T52321)
# pass
# if event.type in {"RET", "NUMPAD_ENTER"}:
# bpy.ops.gpencil.convert(type="POLY")
# self.set_cont_draw(context)
# for obj in context.selected_objects:
# if obj.type == "CURVE":
# obj.name = "PolyDraw"
# bpy.context.view_layer.objects.active = obj
# bpy.ops.object.select_all(action="DESELECT")
# obj.select_set(True)
# bpy.ops.object.convert(target="MESH")
# bpy.ops.object.mode_set(mode="EDIT")
# bpy.ops.mesh.select_all(action="SELECT")
# bpy.ops.mesh.edge_face_add()
# bpy.ops.mesh.flip_normals()
# bpy.ops.object.mode_set(mode="OBJECT")
# bpy.ops.object.origin_set(type="ORIGIN_CENTER_OF_MASS")
# bpy.ops.object.modifier_add(type="SOLIDIFY")
# for mod in obj.modifiers:
# if mod.name == "Solidify":
# mod.name = "BTool_PolyBrush"
# mod.thickness = 1
# mod.offset = 0
# obj["BoolToolPolyBrush"] = True
# bpy.ops.object.select_all(action="DESELECT")
# bpy.context.view_layer.objects.active = actObj
# bpy.context.view_layer.update()
# actObj.select_set(True)
# obj.select_set(True)
# bpy.context.view_layer.grease_pencil.clear()
# bpy.ops.gpencil.data_unlink()
# return {"FINISHED"}
# if event.type == "ESC":
# bpy.ops.ed.undo() # remove o Grease Pencil
# self.set_cont_draw(context)
# self.report({"INFO"}, "Draw Poly Brush: Operation Cancelled by User")
# return {"CANCELLED"}
# return {"RUNNING_MODAL"}
# def invoke(self, context, event):
# if context.object:
# self.set_cont_draw(context, start=True)
# context.window_manager.modal_handler_add(self)
# return {"RUNNING_MODAL"}
# else:
# self.report({"WARNING"}, "No active object, could not finish")
# return {"CANCELLED"}
# Fast Transform
class BTool_FastTransform(Operator):
bl_idname = "btool.fast_transform"
bl_label = "Fast Transform"
bl_description = "Enable Fast Transform"
operator: StringProperty("")
count = 0
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
useWire = bpy.context.preferences.addons[__name__].preferences.use_wire
if self.count == 1:
if isBrush(actObj) and actObj["BoolTool_FTransform"] == "True":
EnableThisBrush(bpy.context, "False")
if useWire:
actObj.display_type = "WIRE"
else:
actObj.display_type = "BOUNDS"
if self.operator == "Translate":
bpy.ops.transform.translate("INVOKE_DEFAULT")
if self.operator == "Rotate":
bpy.ops.transform.rotate("INVOKE_DEFAULT")
if self.operator == "Scale":
bpy.ops.transform.resize("INVOKE_DEFAULT")
if event.type == "LEFTMOUSE":
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.display_type = "WIRE"
return {"FINISHED"}
if event.type in {"RIGHTMOUSE", "ESC"}:
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.display_type = "WIRE"
return {"CANCELLED"}
return {"RUNNING_MODAL"}
def invoke(self, context, event):
if context.object:
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
else:
self.report({"WARNING"}, "No active object, could not finish")
return {"CANCELLED"}
# ------------------- Bool Tool OPERATOR CLASSES --------------------------------------------------------
# Brush operators
# --------------------------------------------------------------------------------------
class BToolSetup():
def execute(self, context):
Operation(context, self.mode)
return {"FINISHED"}
def invoke(self, context, event):
if len(context.selected_objects) < 2:
self.report({"ERROR"}, "At least two objects must be selected")
return {"CANCELLED"}
return self.execute(context)
class BTool_Union(Operator, BToolSetup):
bl_idname = "btool.boolean_union"
bl_label = "Brush Union"
bl_description = "This operator add a union brush to a canvas"
bl_options = {"REGISTER", "UNDO"}
mode = "UNION"
class BTool_Inters(Operator, BToolSetup):
bl_idname = "btool.boolean_inters"
bl_label = "Brush Intersection"
bl_description = "This operator add a intersect brush to a canvas"
bl_options = {"REGISTER", "UNDO"}
mode = "INTERSECT"
class BTool_Diff(Operator, BToolSetup):
bl_idname = "btool.boolean_diff"
bl_label = "Brush Difference"
bl_description = "This operator add a difference brush to a canvas"
bl_options = {"REGISTER", "UNDO"}
mode = "DIFFERENCE"
class BTool_Slice(Operator, BToolSetup):
bl_idname = "btool.boolean_slice"
bl_label = "Brush Slice"
bl_description = "This operator add a intersect brush to a canvas"
bl_options = {"REGISTER", "UNDO"}
mode = "SLICE"
# Auto Boolean operators
# --------------------------------------------------------------------------------------
class Auto_Boolean:
def objects_prepare(self):
for ob in bpy.context.selected_objects:
if ob.type != "MESH":
ob.select_set(False)
bpy.ops.object.make_single_user(object=True, obdata=True)
bpy.ops.object.convert(target="MESH")
def mesh_selection(self, ob, select_action):
obj = bpy.context.active_object
bpy.context.view_layer.objects.active = ob
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action=select_action)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.context.view_layer.objects.active = obj
def boolean_operation(self):
obj = bpy.context.active_object
obj.select_set(False)
obs = bpy.context.selected_objects
self.mesh_selection(obj, "DESELECT")
for ob in obs:
self.mesh_selection(ob, "SELECT")
self.boolean_mod(obj, ob, self.mode)
obj.select_set(True)
def boolean_mod(self, obj, ob, mode, ob_delete=True):
md = obj.modifiers.new("Auto Boolean", "BOOLEAN")
md.show_viewport = False
md.operation = mode
md.object = ob
override = {"object": obj}
bpy.ops.object.modifier_apply(override, modifier=md.name)
if ob_delete:
bpy.data.objects.remove(ob)
def execute(self, context):
self.objects_prepare()
self.boolean_operation()
return {"FINISHED"}
def invoke(self, context, event):
if len(context.selected_objects) < 2:
self.report({"ERROR"}, "At least two objects must be selected")
return {"CANCELLED"}
return self.execute(context)
class OBJECT_OT_BoolTool_Auto_Union(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_union"
bl_label = "Bool Tool Union"
bl_description = "Combine selected objects"
bl_options = {"REGISTER", "UNDO"}
mode = "UNION"
class OBJECT_OT_BoolTool_Auto_Difference(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_difference"
bl_label = "Bool Tool Difference"
bl_description = "Subtract selected objects from active object"
bl_options = {"REGISTER", "UNDO"}
mode = "DIFFERENCE"
class OBJECT_OT_BoolTool_Auto_Intersect(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_intersect"
bl_label = "Bool Tool Intersect"
bl_description = "Keep only intersecting geometry"
bl_options = {"REGISTER", "UNDO"}
mode = "INTERSECT"
class OBJECT_OT_BoolTool_Auto_Slice(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_slice"
bl_label = "Bool Tool Slice"
bl_description = "Slice active object along the selected objects"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
space_data = context.space_data
is_local_view = bool(space_data.local_view)
self.objects_prepare()
ob1 = context.active_object
ob1.select_set(False)
self.mesh_selection(ob1, "DESELECT")
for ob2 in context.selected_objects:
self.mesh_selection(ob2, "SELECT")
ob1_copy = ob1.copy()
ob1_copy.data = ob1.data.copy()
for coll in ob1.users_collection:
coll.objects.link(ob1_copy)
if is_local_view:
ob1_copy.local_view_set(space_data, True)
self.boolean_mod(ob1, ob2, "DIFFERENCE", ob_delete=False)
self.boolean_mod(ob1_copy, ob2, "INTERSECT")
ob1_copy.select_set(True)
context.view_layer.objects.active = ob1_copy
return {"FINISHED"}
# Utils Class ---------------------------------------------------------------
# Find the Brush Selected in Three View
class BTool_FindBrush(Operator):
bl_idname = "btool.find_brush"
bl_label = ""
bl_description = "Find the selected brush"
obj: StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
for ob in bpy.context.view_layer.objects:
if ob.name == self.obj:
bpy.ops.object.select_all(action="TOGGLE")
bpy.ops.object.select_all(action="DESELECT")
bpy.context.view_layer.objects.active = ob
ob.set_select(state=True)
return {"FINISHED"}
# Move The Modifier in The Stack Up or Down
class BTool_MoveStack(Operator):
bl_idname = "btool.move_stack"
bl_label = ""
bl_description = "Move this Brush Up/Down in the Stack"
modif: StringProperty("")
direction: StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
if self.direction == "UP":
bpy.ops.object.modifier_move_up(modifier=self.modif)
if self.direction == "DOWN":
bpy.ops.object.modifier_move_down(modifier=self.modif)
return {"FINISHED"}
# Enable or Disable a Brush in the Three View
class BTool_EnableBrush(Operator):
bl_idname = "btool.enable_brush"
bl_label = ""
bl_description = "Removes all BoolTool config assigned to it"
thisObj: StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
# in this case is just one object but the function accept more than one at once
EnableBrush(context, [self.thisObj], context.active_object)
return {"FINISHED"}
# Enable or Disable a Brush Directly
class BTool_EnableThisBrush(Operator):
bl_idname = "btool.enable_this_brush"
bl_label = ""
bl_description = "Toggles this brush"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableThisBrush(context, "None")
return {"FINISHED"}
# Enable or Disable a Brush Directly
class BTool_EnableFTransform(Operator):
bl_idname = "btool.enable_ftransf"
bl_label = ""
bl_description = "Use Fast Transformations to improve speed"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableFTransf(context)
return {"FINISHED"}
# Other Operations -------------------------------------------------------
# Remove a Brush or a Canvas
class BTool_Remove(Operator):
bl_idname = "btool.remove"
bl_label = "Bool Tool Remove"
bl_description = "Removes all BoolTool config assigned to it"
bl_options = {"UNDO"}
thisObj: StringProperty("")
Prop: StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Remove(context, self.thisObj, self.Prop)
return {"FINISHED"}
# Apply All to Canvas
class BTool_AllBrushToMesh(Operator):
bl_idname = "btool.to_mesh"
bl_label = "Apply All Canvas"
bl_description = "Apply all brushes of this canvas"
bl_options = {"UNDO"}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
lists = bpy.context.selected_objects
ApplyAll(context, lists)
return {"FINISHED"}
# Apply This Brush to the Canvas
class BTool_BrushToMesh(Operator):
bl_idname = "btool.brush_to_mesh"
bl_label = "Apply this Brush to Canvas"
bl_description = "Apply this brush to the canvas"
bl_options = {"UNDO"}
@classmethod
def poll(cls, context):
if isBrush(context.active_object):
return True
else:
return False
def execute(self, context):
ApplyThisBrush(context, bpy.context.active_object)
return {"FINISHED"}
# TODO
# Apply This Brush To Mesh
# ------------------- MENU CLASSES ------------------------------
# 3Dview Header Menu
class VIEW3D_MT_booltool_menu(Menu):
bl_label = "Bool Tool"
bl_idname = "VIEW3D_MT_booltool_menu"
def draw(self, context):
layout = self.layout
layout.label(text="Auto Boolean")
layout.operator(OBJECT_OT_BoolTool_Auto_Difference.bl_idname, text="Difference", icon="SELECT_SUBTRACT")
layout.operator(OBJECT_OT_BoolTool_Auto_Union.bl_idname, text="Union", icon="SELECT_EXTEND")
layout.operator(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname, text="Intersect", icon="SELECT_INTERSECT")
layout.operator(OBJECT_OT_BoolTool_Auto_Slice.bl_idname, text="Slice", icon="SELECT_DIFFERENCE")
layout.separator()
layout.label(text="Brush Boolean")
layout.operator(BTool_Diff.bl_idname, text="Difference", icon="SELECT_SUBTRACT")
layout.operator(BTool_Union.bl_idname, text="Union", icon="SELECT_EXTEND")
layout.operator(BTool_Inters.bl_idname, text="Intersect", icon="SELECT_INTERSECT")
layout.operator(BTool_Slice.bl_idname, text="Slice", icon="SELECT_DIFFERENCE")
if isCanvas(context.active_object):
layout.separator()
layout.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
Rem = layout.operator(BTool_Remove.bl_idname, icon="X", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if isBrush(context.active_object):
layout.separator()
layout.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
Rem = layout.operator(BTool_Remove.bl_idname, icon="X", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
def VIEW3D_BoolTool_Menu(self, context):
self.layout.menu(VIEW3D_MT_booltool_menu.bl_idname)
# ---------------- Toolshelf: Tools ---------------------
class VIEW3D_PT_booltool_tools(Panel):
bl_category = "objectmode"
bl_label = "Bool Tool"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_context = "objectmode"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Auto Boolean")
col.operator(OBJECT_OT_BoolTool_Auto_Difference.bl_idname, text="Difference", icon="SELECT_SUBTRACT")
col.operator(OBJECT_OT_BoolTool_Auto_Union.bl_idname, text="Union", icon="SELECT_EXTEND")
col.operator(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname, text="Intersect", icon="SELECT_INTERSECT")
col.operator(OBJECT_OT_BoolTool_Auto_Slice.bl_idname, text="Slice", icon="SELECT_DIFFERENCE")
col = layout.column(align=True)
col.label(text="Brush Boolean")
col.operator(BTool_Diff.bl_idname, text="Difference", icon="SELECT_SUBTRACT")
col.operator(BTool_Union.bl_idname, text="Union", icon="SELECT_EXTEND")
col.operator(BTool_Inters.bl_idname, text="Intersect", icon="SELECT_INTERSECT")
col.operator(BTool_Slice.bl_idname, text="Slice", icon="SELECT_DIFFERENCE")
# TODO Draw Poly Brush
# main.separator()
# col = main.column(align=True)
# col.label(text="Draw:", icon="MESH_CUBE")
# col.separator()
# col.operator(BTool_DrawPolyBrush.bl_idname, icon="LINE_DATA")
# ---------- Toolshelf: Properties --------------------------------------------------------
class VIEW3D_PT_booltool_config(Panel):
bl_category = "objectmode"
bl_label = "Properties"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_context = "objectmode"
bl_parent_id = "VIEW3D_PT_booltool_tools"
@classmethod
def poll(cls, context):
actObj = context.active_object
return isCanvas(actObj) or isBrush(actObj) # or isPolyBrush(actObj)
def draw(self, context):
layout = self.layout
actObj = context.active_object
row = layout.row(align=True)
if isCanvas(actObj):
row.label(text="CANVAS", icon="MESH_GRID")
row = layout.row()
row.prop(context.scene, "BoolHide", text="Hide Bool objects")
row = layout.row(align=True)
row.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
row = layout.row(align=True)
Rem = row.operator(BTool_Remove.bl_idname, icon="X", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if isBrush(actObj):
layout.separator()
if isBrush(actObj):
if actObj["BoolToolBrush"] == "DIFFERENCE":
icon = "SELECT_SUBTRACT"
elif actObj["BoolToolBrush"] == "UNION":
icon = "SELECT_EXTEND"
elif actObj["BoolToolBrush"] == "INTERSECT":
icon = "SELECT_INTERSECT"
elif actObj["BoolToolBrush"] == "SLICE":
icon = "SELECT_DIFFERENCE"
row.label(text="BRUSH", icon=icon)
if actObj["BoolTool_FTransform"] == "True":
icon = "PMARKER_ACT"
else:
icon = "PMARKER"
if isFTransf():
pass
if isFTransf():
row = layout.row(align=True)
row.operator(BTool_EnableFTransform.bl_idname, text="Fast Vis", icon=icon)
row.operator(BTool_EnableThisBrush.bl_idname, text="Enable", icon="HIDE_OFF")
else:
row.operator(BTool_EnableThisBrush.bl_idname, icon="HIDE_OFF")
layout.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
Rem = layout.operator(BTool_Remove.bl_idname, icon="X", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
# TODO
# if isPolyBrush(actObj):
# layout.label(text="POLY BRUSH", icon="LINE_DATA")
# mod = actObj.modifiers["BTool_PolyBrush"]
# layout.prop(mod, "thickness", text="Size")
# ---------- Toolshelf: Brush Viewer -------------------------------------------------------
class VIEW3D_PT_booltool_bviewer(Panel):
bl_category = "objectmode"
bl_label = "Brush Viewer"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_context = "objectmode"
bl_parent_id = "VIEW3D_PT_booltool_tools"
@classmethod
def poll(cls, context):
actObj = bpy.context.active_object
if isCanvas(actObj):
return True
else:
return False
def draw(self, context):
actObj = bpy.context.active_object
if isCanvas(actObj):
for mod in actObj.modifiers:
container = self.layout.box()
row = container.row(align=True)
if "BTool_" in mod.name:
if mod.operation == "DIFFERENCE":
icon = "SELECT_SUBTRACT"
elif mod.operation == "UNION":
icon = "SELECT_EXTEND"
elif mod.operation == "INTERSECT":
icon = "SELECT_INTERSECT"
elif mod.operation == "SLICE":
icon = "SELECT_DIFFERENCE"
objSelect = row.operator("btool.find_brush", text=mod.object.name, icon=icon, emboss=False)
objSelect.obj = mod.object.name
EnableIcon = "RESTRICT_VIEW_ON"
if mod.show_viewport:
EnableIcon = "RESTRICT_VIEW_OFF"
Enable = row.operator(BTool_EnableBrush.bl_idname, icon=EnableIcon, emboss=False)
Enable.thisObj = mod.object.name
Remove = row.operator("btool.remove", text="", icon="X", emboss=False)
Remove.thisObj = mod.object.name
Remove.Prop = "THIS"
else:
row.label(text=mod.name)
Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
Up.modif = mod.name
Up.direction = "UP"
Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
Dw.modif = mod.name
Dw.direction = "DOWN"
# ------------------ BOOL TOOL ADD-ON PREFERENCES ----------------------------
shortcut_list = (
("3D View", None),
("Menu", "Ctrl Shift B"),
("Auto Operators", None),
("Difference", "Ctrl Shift Num -"),
("Union", "Ctrl Shift Num +"),
("Intersect", "Ctrl Shift Num *"),
("Slice", "Ctrl Shift Num /"),
("Brush Operators", None),
("Difference", "Ctrl Num -"),
("Union", "Ctrl Num +"),
("Intersect", "Ctrl Num *"),
("Slice", "Ctrl Num /"),
("Brush To Mesh", "Ctrl Num Enter"),
("All Brushes To Mesh", "Ctrl Shift Num Enter"),
)
def UpdateBoolTool_Pref(self, context):
if self.fast_transform:
RegisterFastT()
else:
UnRegisterFastT()
# Define Panel classes for updating
panels = (
VIEW3D_PT_booltool_tools,
VIEW3D_PT_booltool_config,
VIEW3D_PT_booltool_bviewer,
)
def update_panels(self, context):
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.preferences.addons[
__name__
].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
message = "Bool Tool: Updating Panel locations has failed"
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
def icon_tria(prop):
if prop:
return "TRIA_DOWN"
return "TRIA_RIGHT"
class PREFS_BoolTool_Props(AddonPreferences):
bl_idname = __name__
fast_transform: BoolProperty(
name="Fast Transformations",
update=UpdateBoolTool_Pref,
description="Replace the Transform HotKeys (G,R,S)\n"
"for a custom version that can optimize the visualization of Brushes",
)
use_wire: BoolProperty(
name="Display As Wirewrame",
description="Display brush as wireframe instead of bounding box",
)
category: StringProperty(
name="Tab Name",
description="Set sidebar tab name",
default="Edit",
update=update_panels,
)
show_shortcuts: BoolProperty(name="Shortcuts")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column()
col.prop(self, "category")
col.prop(self, "fast_transform")
col.prop(self, "use_wire")
col = layout.column()
col.scale_y = 1.2
col.use_property_split = False
col.prop(self, "show_shortcuts", icon=icon_tria(self.show_shortcuts))
if self.show_shortcuts:
col = layout.column()
for key_name, key_comb in shortcut_list:
if key_comb is None:
col.separator()
col.label(text=key_name)
else:
row = col.row(align=True)
row.scale_y = 0.7
row.box().label(text=key_name)
row.box().label(text=key_comb)
# ------------------- Class List ------------------------------------------------
classes = (
PREFS_BoolTool_Props,
VIEW3D_MT_booltool_menu,
VIEW3D_PT_booltool_tools,
VIEW3D_PT_booltool_config,
VIEW3D_PT_booltool_bviewer,
OBJECT_OT_BoolTool_Auto_Union,
OBJECT_OT_BoolTool_Auto_Difference,
OBJECT_OT_BoolTool_Auto_Intersect,
OBJECT_OT_BoolTool_Auto_Slice,
BTool_Union,
BTool_Diff,
BTool_Inters,
BTool_Slice,
# TODO Draw Poly Brush
# BTool_DrawPolyBrush,
BTool_Remove,
BTool_AllBrushToMesh,
BTool_BrushToMesh,
BTool_FindBrush,
BTool_MoveStack,
BTool_EnableBrush,
BTool_EnableThisBrush,
BTool_EnableFTransform,
BTool_FastTransform,
)
# ------------------- REGISTER ------------------------------------------------
addon_keymaps = []
addon_keymapsFastT = []
# Fast Transform HotKeys Register
def RegisterFastT():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name="Object Mode", space_type="EMPTY")
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, "G", "PRESS")
kmi.properties.operator = "Translate"
addon_keymapsFastT.append((km, kmi))
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, "R", "PRESS")
kmi.properties.operator = "Rotate"
addon_keymapsFastT.append((km, kmi))
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, "S", "PRESS")
kmi.properties.operator = "Scale"
addon_keymapsFastT.append((km, kmi))
# Fast Transform HotKeys UnRegister
def UnRegisterFastT():
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
for km, kmi in addon_keymapsFastT:
km.keymap_items.remove(kmi)
addon_keymapsFastT.clear()
def register():
for cls in classes:
bpy.utils.register_class(cls)
update_panels(None, bpy.context)
# Scene variables
bpy.types.Scene.BoolHide = BoolProperty(
default=False,
description="Hide boolean objects",
update=update_BoolHide,
)
bpy.types.VIEW3D_MT_object.append(VIEW3D_BoolTool_Menu)
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
# create the boolean menu hotkey
if kc is not None:
km = kc.keymaps.new(name="Object Mode")
kmi = km.keymap_items.new("wm.call_menu", "B", "PRESS", ctrl=True, shift=True)
kmi.properties.name = "VIEW3D_MT_booltool_menu"
addon_keymaps.append((km, kmi))
# Brush Operators
kmi = km.keymap_items.new(BTool_Union.bl_idname, "NUMPAD_PLUS", "PRESS", ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Diff.bl_idname, "NUMPAD_MINUS", "PRESS", ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Inters.bl_idname, "NUMPAD_ASTERIX", "PRESS", ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Slice.bl_idname, "NUMPAD_SLASH", "PRESS", ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_BrushToMesh.bl_idname, "NUMPAD_ENTER", "PRESS", ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(
BTool_AllBrushToMesh.bl_idname,
"NUMPAD_ENTER",
"PRESS",
ctrl=True,
shift=True,
)
addon_keymaps.append((km, kmi))
# Auto Operators
kmi = km.keymap_items.new(
OBJECT_OT_BoolTool_Auto_Union.bl_idname,
"NUMPAD_PLUS",
"PRESS",
ctrl=True,
shift=True,
)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(
OBJECT_OT_BoolTool_Auto_Difference.bl_idname,
"NUMPAD_MINUS",
"PRESS",
ctrl=True,
shift=True,
)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(
OBJECT_OT_BoolTool_Auto_Intersect.bl_idname,
"NUMPAD_ASTERIX",
"PRESS",
ctrl=True,
shift=True,
)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(
OBJECT_OT_BoolTool_Auto_Slice.bl_idname,
"NUMPAD_SLASH",
"PRESS",
ctrl=True,
shift=True,
)
addon_keymaps.append((km, kmi))
def unregister():
# Keymapping
# remove keymaps when add-on is deactivated
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc is not None:
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
UnRegisterFastT()
bpy.types.VIEW3D_MT_object.remove(VIEW3D_BoolTool_Menu)
del bpy.types.Scene.BoolHide
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()